Friday 15 January 2021

'nids 305 - Tyranid Void Shield Generator part 6

Afternoon #warmongers and #warhammercommunity I've finished building my scratchbuilt #Tyranid Void Shield Generator. I'll say this again, and possibly repeatedly through this post and its paint log...

 

The sense of satisfaction I'm feeling getting to this stage is unbelievable. The amazing thing is, is that it doesn't seem to be fading. Every time I look at it I get the warm fuzzies.


I don't know if it's the length of time taken or the fact that this is my own sculpt, my own concept finally brought to life. It's an improvement , in some instances, to my existing Tyranid terrain.

 

But there are also elements that I know could have been improved but I am at aa stage in my hobby where that doesn't faze me, where I can be content with 'finished not perfect'.


For instance I had thought of having some Adrenal Glands climbing over the walls, but in the end I couldn't find many and it just looked plonked on.


So It's less detailed and exciting but aside from the emitter ball and pen stalk, it's all my own sculpt.


I can't wait to start painting it. it feels like it would be really easy to do, despite my experience of painting these big nid things. But if I can ride the crest of this motivation and hopefully overcome whatever challenges it faces i could very well 'surf' this project home in a few weeks! [Famous last words...]

 

For now I get a Great Big Granite Big Build Stamp of Approval. 


Tyranid Void Shield Generator Chapter 1. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. | part 9. |

Tyranid Void Shield Generator Chapter 2. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. part 9. | part 10. | part 11. | part 12. | part 13. | part 14. | part 15. | 

Wednesday 13 January 2021

'nids 304 - Tyranid Void Shield Generator part 5

Afternoon #warmongers and #warhammercommunity I've been back at the Void Shield Generator. I've tidied up the inner fleshy walls. It might not be 100% what I'd hoped to do - the plan was to evolve the inner walls from the Bastion. Now I would admit that is the case but it's more v1.5 rather than v2.0.

 

I did manager to recreate the 6 petals from the opening in the Skyshield Landing Pad, it was very difficult though given the emitter stalk in the centre. I had thought a ring of clay subdivided would be the best approach, but in the end went with 6 triangular pieces smudged into shape. It's not quite the standard I'd hoped for but given the difficulty and my lack of practice I'm happy with it.


The fleshy collar to the well, again, not quite what I'd hoped for. It doesn't quite match my inspiration from the pumpkin flower. It's close but there's something a little undefined about it. It was a bit wobbly when I was doing it, perhaps more on top would solve my issue...


But I am content with what's been done so far and the gains don't feel like they're worth the effort. I think the painting will help elevate it to where it should be.


I also sculpted the rocky ground around the Generator. Again a lot of that technique began to come back, and I do think I improved on it compared to the base of the Capillary Towers


It would make more sense to refer back to those posts when I do something similar. I've got some realism in place. I have already added some sand since these pics and luckily left the peaks of the stones bare. Again something I identified with the Capillary Towers, but failed to act up on. Thankfully this time I subconsciously acted on that knowledge, despite failing to refer back to those posts!


So it's almost TO DONE! Big Build stylee, just the sand in the next pics and then ready for priming.


Such an amazing feeling to have pushed this to this stage. It has taken so long and really didn't need much effort, but it was quite concentrated and fully understand why it took that perfect alignment of motivation, opportunity and desire to get it done. I can't quite express the sense of satisfaction this is bringing me. If I get it primed and painted my Hobby Season will be considered 100% success. Anything else beyond this will be a bonus...


Tyranid Void Shield Generator Chapter 1. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. | part 9. |

Tyranid Void Shield Generator Chapter 2. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. part 9. | part 10. | part 11. | part 12. | part 13. | part 14. | part 15. | 

Monday 11 January 2021

'nids 303 - Tyranid Void Shield Generator part 4

Afternoon #warmongers and #warhammercommunity I've been sculpting again, something I haven't done since September 2019. But here we are and I can't be happier to start getting over one of the last few hurdles - the 'battlements'. Now this was started in 7th edition, which had some generic rules for how you could define buildings. Before the actual Imperial VSG model came out it could be any 'small building' that had a defined size and transport capacity. It was an Impassable Building, so you couldn't actually get anything inside it but you could climb up the outside to get on the battlements.

 

Of course this now takes up a bit more space than the actual model, so tournament wise it's never going to be used, but it'll make some interesting NPC terrain. The sculpting has been a bit of an adventure, rediscovering some skills, but it's been so long since I did the Skyshield Landing Pad some technique has been lost. I had also added some more PVA'd strings to the generator node.

 

I think I could have put in a couple of extra dotty lines for texture on the battlements. I need to do some petals at the base of the emitter, in the well, then add some more folds around the edge. There's a lot more muscle sculpting to on the walls and supports but I just needed the battlements to dry out before I do any more.


I'm hoping to get this sort of effect at the base of the emitter, but with the stalk protruding between the petals... Hopefully the paint job will help mask some of the discrepancies in execution time has caused. 


I'm still pleased so far, but I think the next set of sculpting will really help tie it all together. This will BE DONE!

Tyranid Void Shield Generator Chapter 1. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. | part 9. |

Tyranid Void Shield Generator Chapter 2. part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. part 9. | part 10. | part 11. | part 12. | part 13. | part 14. | part 15. | 

Friday 8 January 2021

Blood Bowl - Nurgle Team Trio

Afternoon #warmongers and #warhammercommunity I've been #paintingwarhammer #BloodBowl Nurgle players. Between other projects I would randomly throw a bit of paint on these, with unexpected results. Still lots to do though, but they're at a stage where I'm excited to paint them to completion.

First up, this Rotter. So far there are some things I am very happy with. The raw flesh is working very well and the orange is a great starting point for the subsequent highlights yet to come. The filthy cream is also as expected. The green skin however is both a disappointment and a success.

 

 It's disappointing because this Rotter was supposed to be grey skinned. I wanted to explore a different skintone but when I added yellow to the grey it just ended up green. I should have expected it but I didn't. Thankfully, it looks OK though but it does leave me missing out on that exploration.

 

The albino bloater is also working out really well. Here's my own tip for Nurgle - one thin coat. You really shouldn't be striving for flat colours with 2 thin coats. You want all sorts of undertones showing through and it's working really well so far on his skin.

 

I had hoped to add some pink mold in places, you know how sometimes you can get it in bathrooms and even on bread, but I'm not sure if it'll work now I've added the red shading. We'll see how it goes.

 

I also wanted to explore a foetid yellow Bloater and this too is coming out interesting. I think I need to add some purple in places. Green could also be an option but I worry it'll take it more in that direction and I've already explored some green players. I'm sure colour-theory could provide an answer but it's not just the theory it's how I put down the paint and even with the answer I could blow it on execution.

 
 
Currently I think it has 2 dimensions of the contrast and different tones in the red shading. But I need another dimension in additional tones to show variation in the diseased nature of the skin. The albino has that somewhat already, but it doesn't quite have the finish I'm after yet. 

 


I'll get there in the end. Orange armour highlights and pants next. This will give me more time to mull over the skin and the various approaches I'll take to help them get to the next level.

Tuesday 5 January 2021

Blood Bowl - Halfling Team Big Build TO DONE!

Afternoon #warmongers and #warhammercommunity I've been building my Halfling #BloodBowl team. It was a treat to myself after witnessing PaintedByG's amazing Armies on Parade entry.



Interesting to note they come packaged in plastic inside the box, I don't think the Nurgle team did.


There's not much to say about them, the feet can be fiddly to add. It's perhaps always worth putting them on before you attempt gluing them to the base. 

I also tended to leave them just glued to the base without arms and heads and going onto another one or two before coming back to the original, giving it time to bond to the base a bit more.
I also employed my strips of fun foam to fill the slotta gaps. It wasn't always completely effective but additional grass will hide most of the sand and gravel anyway. At some point I'll need the Kurnoth Hunters for my Treemen.

Not sure when I'll be undercoating them, what with the weather but I'll get them in my Porkbelly Stuffers colours - pink uniforms with crackling shoulder-pads. 
 
Halfling/Treeman

Halfling/Treeman

For now I get a Great Big Granite Big Build Stamp of Approval. 

Thursday 31 December 2020

Hobby Spends 2020

Afternoon #warmongers and #warhammercommunity 




Following on from previous year's spending record I've kept another log for 2020 [and will do so for 2021]. The final figure of £226.90 was roughly a 30% increase than last years gross spend of £150.42. But there were less vouchers to support the hobby, so my net spend was.£190.90, compared with last year's £55.42!

I had used some of my Element Games [Use this code: DAV910 for DOUBLE Element Crystals] to contribute half to Liam's Adeptus Titanicus foray. But I was never expecting to match my frugal spending of 2019. Almost a third of those spends were on paints though and I will not feel bad about that either.



So my net spend of £190.90 over 12 months is £135 more than last year! My figure purchases were up, but they were also due to magazine purchases - Conquest and Mortal Realms. Conquest got me some great items like the Galvanic Servohaulers and they were even at sale prices.


Mortal Realms was 10% of my spends. Obviously I'm not into Age of Sigmar but we all know it was a bargain, the first issue in particular - so many Chainrasps and Stormcast Eternals, paint too. It was an absolute boon. The most bizarre side effect is despite living in my home town for over 45 years [minus my 4 years at university], every time I drop my son off at school and drive through town I have flashbacks to purchasing these issues of Mortal Realm. So my abiding memory from all this time is buying these toy soldiers - I don't understand it.


Anyway, I had an OK year. 2021 might be a bit odd. Lockdowns may still be in place and having gone a year without a game it'll be a challenge to get back into it. I don't have anything that is 40k 9th edition, but the Dark Angel Codex is due, which I will get and then at some point I will have to get the rules, whether I look at one of the starter sets - I've little interest in the figures though, who knows...