Showing posts with label titans. Show all posts
Showing posts with label titans. Show all posts

Thursday, 5 March 2026

Battle Report - Adeptus Titanicus 05/03/26

Afternoon and we're back again playing Adeptus Titanicus in Otty's shed. This is week/turn 4 over a 5 or 6 week period! 🤣


When we left it our Reaver in front of the Warlord was in the red on its reactor. The Plasma Cannon Warhound was leaking plasma and at risk but a good couple of repair orders might just save our bacon. What actually happened is that everything that needed a repair order failed their command checks. Both Liam and I rolling 2s. Our appalling dice sticking with us.


We managed to immobilise the Eldar Reaper/Reaver, thanks to some Thermal Mines - a strategic asset we actually got to use in the game! The damaged Warhound taking even more damage having been charged, but then ducking out of the combat and fire arc. It's squadron mate moving to the centre.


With so much critical damage the Warhound was vulnerable to even Knight small weapons fire and blew up, damaging the Reaper and barely scratching its twin. As the game went on I think we played this catastrophic damage incorrectly but the rules are so difficult to follow. We spent so much time going backward and forwards. There's literally a section in the advanced rules that refers you to the basic rules, which then immediately refers you back to the advanced rules. It is so frustrating.


So our bad luck was further compounded by Otty and Ben's good luck. This roll was four 6's and a 1, but whichever weapon fired had re-roll 1's and wouldn't you know it another 6! In balance there was very little damage to whatever it hit but what can you do? At about 10:30 in the evening both Liam and I were utterly deflated. It felt like it was midnight and although I expected to suffer early on when we restarted the fact we'd weathered that storm only to get pummelled for still standing was sapping our will to carry on.


Then the immobilised Reaper managed to clip the back of our Reaver with Shuriken Cannon [Gatling Cannon] fire. It was just enough to tear through the leaking reactor. A catastrophic failure that exploded in a 9" fireball. Having been berated by Liam from the very beginning for the poor position of the VSG I knew the first thing I had to check. Lo and behold the VSG was vaporised in the explosion. I literally couldn't see for laughing. Luckily there were two paramedics in the room because my chest hurt too.


But it didn't end there. The chain reaction took out an Eldar Questoris knight, damaged the Reaver and Warhound, which blew up too. 


This explosion then blew up the Reaver [thanks to this insane roll] whilst also damaging the two Revenants, destroying one.


As the nuclear fireball dissipated all that was left was a Lancer Knight and a revenant that has managed to secure its lost crew for 20 Victory points. Plus the multiple VPs for the engine kills. I think they were on 42 or 44 points.


To go from such a low, lose so many engines but in such a rewarding why was exhilarating. We were so close, convinced we'd got 37 VPs ourself so all we needed to do was either destroy the revenant with the crew. The Immobilised Reaper, or the Phantom to win the game. We chose the Reaper as it was already damaged and just needed some leg shots. But the Volcano Cannons added 4 plasma, taking it into the red, but it was going to be the last turn anyway and ultimately the Reaper survived. I suspected it would end with an anti-climax after such a roller coaster. 


Then we looked again at the scores and it turns out I'd totally overestimated the Eldar units we'd destroyed in the meltdowns and we barely got over 20VPs from the damage caused. So we were far from being in contention.


What had been a painful experience became hilarious and exciting. 4 weeks of gaming, struggling with the rules but ultimately having fun. We need to find a better way to play the game though as it's far too difficult and awkward to play. We all want to give it a rest but we know that that will just mean it's as difficult to play again down the line.


We'll see what happens, hard, hard work, but thankfully rewarding at the end. The dice G.O.D.s may not have favoured us, but they certainly put on a show when it most mattered.

Thursday, 19 February 2026

Battle Record - Adeptus Titanicus 19/02/26

Afternoon and we're finally back playing Adeptus Titanicus in Otty's shed. Ben was working so it was just Otty, Liam and myself to continue the game. As it had been a while since we saw Liam we spent a good portion of the evening talking about our trip to Warhammer World


So, when we got to the actual game we only managed one additional turn! It wasn't just the chatting, we were just very, very slow. We'd left the game quite concerned as our Warlord was almost out of void shields and the Reaver was in the orange on its plasma reactor. I did then discover the reactor table is only a D6 test at this stage. We did survive. But we pushed the reactor on the Warhounds and the Warhound with the Plasma Blastgun went up 2 spots, which given it had gone maximal last turn put it in the red! Next turn will not be good.


But Otty could not roll to save his life! He'd been using our bronze dice and then remembered to switch to his Eldar ones only for them to desert him.


And again! Not to mention he pushed the reactors and ended up doing more damage to his units than we did in the shooting.


He was able to take down and Atrapos and Questoris Knight but his own knights have almost no structure points left and his Revenant [Warhounds] had their void shields dropped and taking damage.


The Phantom titan had awakened its machine spirit, moving forward and inch and then turning to meet the oncoming Warhounds. They weathered the storm thanks to the poor dice rolls but I think one will have to go into Damage Control Orders next turn. We were still in a precarious position but I think we'd done far more damage to the Eldar than we had any right to. 


Sadly I won't be able to make it next week. so I'll have to get feedback from them, when they play. But it may only be a turn I miss out on anyway. 😂


Anyway, I have got a few extra Titan weapons - Conversion Beam Extirpators and Quake Cannons to paint now, courtesy of Liam. 😎


Thursday, 5 February 2026

Battle Record - Adeptus Titanicus 05/02/26

Afternoon and we're finally back playing Adeptus Titanicus in Otty's shed. Firstly an apology, there aren't many pictures, you can barely even get a sense of the game. In fairness we only managed 2 turns over the whole night. It's a complex game and it's been a while, so remembering how to play was a challenge in itself


Otty was using his Eldar Titans for the first time. I was trying to use new stuff too, with a Warlord, my Atrapos and Questoris Knights.


Otty's Questoris Knights in the bottom right did attempt to make a move toward the middle. But once again with these things [a bit later on in the game rather than this setup shot] they got hit by a Plasma Cannon on Maximal Fire from one of the Warhounds and wiped a lot of them out. We'd also done some damage to void Shields, but I think they'd managed to get them back up.


So, Otty and Ben had lost a few Knights along the way but in return managed to do wipe out the Void Shield on Liam and my Warlord. I think the Reaver also went into the Orange on its Reactor. So when we get back to the game I suspect we're going to have a rough activation.


My dice had abandoned me with a few command checks failing, leaving our titans less effective. Luckily the maniple at least allows you to attempt further orders. It was a good game, but we need to get better at it.

Thursday, 11 December 2025

#DreadTober Adeptus Titanicus - Warlord Titan 2 - WHITE BACKGROUND PICS ⚪

Afternoon #Warhammer Community it's the very last of #DreadTober2025 and my stretch goal Warlord showcase pictures on white background.


I think the side panels of yellow worked really well and that white cog on the blue weapon armour plate looks much cooler than the grey one I've already done. 


I wanted the access hatch to be yellow, but forgot to highlight the black edges. I'm not sure anyone will notice [or care] but I think that spot of yellow really helps break up the back. Although, I'm not convinced the silver skeleton was the best choice.


I can live with it but like I said in my previous post, enough is enough. I'm better off sticking to brassy bronze. I know it, I have the paints and I just think it looks better.


Even the bright gold is something I'm not 100% happy with. Mainly because it should be easy to do but I've somehow made it more difficult and not convinced it's as good as some of the easy tutorials I've seen online.


The sneaky Reaver kneepad on the left, versus the kneepad that has had its bottom trim cut off, maybe to help pose the model originally.


Plasma weaponry.


You can better see the additional blue glow effects I did on the coils at the back of the cannons.


And the opposite side too.





Trying to get a decent shot of the trophy Warhound head, painted in the style of Liam's Titans - he started it putting damaged grey and yellow heads and weapons on his bases.


The gatling options.



And perhaps a decent look at the Void Shield Generator glow effects. 



I did like trying different white heraldry patterns on the blue weapon armour.


Gryphonicus is predominantly grey and yellow, but blue was an original accent colour of the War Griffons.


I may have gone slightly overboard here, but I needed to add some extra blue to help reinforce it's part of the scheme, with my Reaver that has blue. And the added white patterns help reduce the overall density of blue on the model.


But I think I prefer the first one overall, although I really like the weapons on the second one.


Looking forward to getting to play with them at some point too.


Now, before I close this project for good I made one additional change after all the pictures. I added weathering powder to its feet.


No fixative, just brushed it on. A mix of both Rust Orange and Rust Red, to help match the Ferron Proxima colours.


It just felt too unnatural, the 'blue steel' next to the Red Planet BASE! 🔴 


And arguably it may have made the transition between feet and base almost seamless, I don't think that's a bad thing.


It really depends if you want the feet to stand separate from the base. I looked at adding it to my first Warlord but I thought it was less of an issue.


I definitely think it works much better from this view. Perhaps it creates a more realistic scale that this is a miniature of a giant machine.


And ultimately, if I wasn't happy, a wet paint brush could remove it in an instant!


Anyway, job done. Lets have a break and then we can see what's next...