Anyway, the pauldrons got damaged.
This was just Khorne Red all over I'm not sure if I did anything else that night.
But the following night I did all the shadows and highlights. I think the neat touch here was streaking the white from the Euronymous symbol, it really helps sell the effect.
And the back of the pauldrons, a little more understated. I wanted to do something else to break up the surface, couldn't think of anything so left it.
The chest cabling.
And all nice and covered up, why go to so much effort on something that won't ever be seen? Because I'll know it's there [as Durnik once said ;) ]
You know how I said I'd reduce the amount of damage on the carapace... it appears I don't know when to stop! This was another nights efforts and although I think I've done a better job in some places than the Cerastus damag,e I think I did too much and possibly too uniform in places. I mean the damage is pretty much consistent across the model I just think it appears 'considered' as opposed to random. It's great and all, I just think I could have been more restrained to let the green show through more.
I did the damage on the guns too.
So, what's left to do:
- More details on the guns
- Metal hand rails on carapace
- Verdigris [do not go overboard!]:
- Pauldrons
- Guns
- Chainsword
- Carapace
- Metal hand rails on carapace
- Glow effects:
- Generators
- Weapons
- Back of the carapace
- Head/eyes
- Hatch glass
- Varnish
Parts: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
Looking great! Love the battle damage, I've never tried it.
ReplyDeleteSometimes I wish neither had I! ;)
Deletenice!
ReplyDelete