Showing posts with label imperial knights. Show all posts
Showing posts with label imperial knights. Show all posts

Thursday 14 March 2024

Imperial Knight - Armigers in manufactorum pt.2 - BIG BUILD TO DONE!

Afternoon #WarHamFam and #WarhammerCommunity I've been #buildingWarhammer on my Imperial Knight Armigers. They've been built for a while now and had quite a lot of progress with the painting. So much so I've found it quite the challenge to fit in WiP pics.

Anyway, I love this pose so much. I even got round to adding some 2mm hemisphere gems to it's armour plates [not pictured]. This will give it the look of Heresy era marines, with their 'bonded stud' armour.


It's not the best implementation [when you see it] but it'll do for now and add some further uniqueness to the model. I obviously have to clean up some mould lines too! 😱


The second one is also done. Despite my excitement at achieving the running pose I'm not 100% convinced I got it right.


Also, it flexes a lot. I'm sure I pinned it in places but part of my thinks I should have pinned it more judiciously.


I'd also planned to add more embellishments. A terminator tilting shield, more leftover banners from my Wraithlord and some spare armour plates on the Chain Cleaver. 


Some close-ups of the reposed legs. They might be useful for those wishing to do the same.


And the clumsy but functional greenstuff on the hip joints again. Hopefully, obscured when I paint it black. But again it's useful to have a close-up for those that want to copy, or let's say 'improve'' 😉


And here we have another Bloody Great Big Bloody BIG BUILD Stamp of Bloody BUILD Approval



Thursday 1 February 2024

Imperial Knight - Armigers in manufactorum pt.1 - reposing the legs

Afternoon #WarHamFam and #WarhammerCommunity I've been #buildingWarhammer on my Imperial Knight Armigers and the first thing is magnets obviously, but with that done it's reposing the legs. Now I do not look forward to this and although I love the results for the first armiger I went with my crude score the joints, then bend and snap approach. 


I trim off the back of the hip hose-rings are the back. This helps the leg fit at an angle. Then the gap is filled with greenstuff, which is crudely sculpted to look like it's got ridges light the other side of the hose ring. When it's painted you won't notice. I also use piece of sprue to hold the torso in place, cutting a notch in the hole to make a 'lock and key' fitting.


The pistons on the inside of the thighs were drilled out and had metal pins added. Holes were drilled into the inside of the legs to receive the pins. This will make it stronger. However, it can be tough getting the hinge pieces to fit in the groove around the groin. I crudely hacked at the connector until it fit. It won't be noticeable when it's painted.

Adding a gun shield to the Thermal Lance

I also decided to create a gun-shield for the Thermal Lance, using a Questoris Ion Shield. I drew a lien down the centre, put the gun in the middle, marked off the centre for each lance barrel and then drilled a hole. Getting bigger each time.


And bigger, until I stopped at 5.5mm and joined them up. However, I think 6 mm is perhaps the better size. 


So it could get over the lozenge shaped barrel mount. There's some gaps to fill around it but not bad fitting in the end.


In some respects I still prefer the profile without the shield, but I wanted more variety and to give the Armigers more character. 


I prepped the other shield too, same process and results. 


Reposing the legs on a running Armiger

Here I decided to do the better job on the legs - removing the hind joint whole. It is best to do this when the leg is still in right and left halves. It's harder to do and digging into the joint with a scalpel is not without risk. I found a way to do it that is relatively safe and videoed it but haven't done the edit yet. Once done you take the six pieces, join the halves together so you can pose the three pieces as one leg.


This means you can compress the leg as much as possible. I removed the pipe at the back, drilled holes in the connectors and used guitar string to replace the pipework. I would go onto trim the peg at the ankle ball so I would have more options in positioning the foot.


This foot is only resting on the front toe, with the back toes contracted. This mean you could see underneath. I used a nail to help pin the front toe. Filled the other toes with green stuff, then rolled out a thin piece to cover the bottom of the toe. Trimmed to fit the profile.


Then I used car body repair mesh to create a tread pattern - pressing it into the green stuff, after dampening it a bit.


The second toe got done too. I had to do this three more times on the other foot..


This leg has no reposing on it - it's full tilt but it was so low I added the little piece of slate under it's foot to add a little more height. It also meant the pin in the foot is not just going into cork. I sued tile grout to blend around the stone, so it looked like it was coming out of the ground.


Testing the position of the legs. I use a pin going through holes in the legs, the hole in the hip joints al the way through to the other leg.


You can bend the pin a bit to get more direction in the hips.


The foot will need to be fully contracted before I glue it in place.


And that's it. I'll upload the video at some point and next it's basing these two, ready for some good priming weather.

Saturday 24 June 2023

#BattleReport - 1,000pts Imperial Knights v Tyranids

Afternoon #WarHamFam and #WarhammerCommunity I've been playing TENTH! #New40k Despite having a backlog of #MESBG and #Turnip28 [not] battle reports to record I thought I'd do this while it was fresh in my mind. Leviathan is due today, with my rulebook, but Otty, Ben, Liam and I decided to give TENTH a crack. Naturally, nobody had printed the Core Rules, or Quickstart Guide and only one of us had their Index rules and datacards printed out. I'll leave you to draw your own conclusion as to who had prepared in some way...

Anyway, Ben had prepared a list of Otty to use his nids - Old One Eye, a Carnifex, 10 Hormagaunts, 10 Termagants, 2 broods of Warriors [1 ranged, 1 melee], Hive Guard, Zoanthropes, Trygon, 5 Genestealers. I had a knight Preceptor with Unyielding Paragon [reduces AP by 1] and Stormspear Rocket Pod, 2 Helverins and 2 Warglaives. If I'm honest I thought Otty was at a distinct disadvantage - lots of little bugs with weak weapons and talons - how could they possibly effect the towering Imperial Knights... Otty got first go, and straight out of the gate the Genestealers scouted forward 8".


Which meant they had an easy first turn charge into one of my Warglaives. Otty had chosen Hyper-Aggression as his Hyper-Adaptation which meant every creature had [LETHAL-HITS] on vehicles/monsters. That means even the littlest bug, a roll of a 6 and it auto-wounds! Oh dear...


I was very lucky though and did some amazing saves with limited wounds across my knights. My Warlgaive managed to kill  just two of the Genestealers, which was underwhelming.


Otty had pushed forward and the Ranged Warrior's were slightly exposed and the Hive Guard with Shock Cannons, although taking some cover were now within range of more guns.


Shots from the top Warglaive, Helverin and Preceptor managed to wipe out the Ranged Warriors and one Hive Guard went down. I think the other Warglaive managed to squish the Genestealers.


I'd made a better impact, but now I had Hormagaunts swamping the other Helverin and OOE+Carnifex needed a 11" charge to get the freed-up Warglaive - Otty rolled a 6 and 1, CP re-rolled the 1 and got a 6 and managed to wipe out the Warglaive. I got to attack back before dying with a stratagem and dished out soem wounds but not enough to make a difference. Meanwhile, my Helverin stomped on a few Hormagaunts. On the far side [out of shot] the other Warglaive took a wound from 5 shots in range of the Devgaunts. Then the Zoanthropes blasted it to pieces dealing the exact amount of damage it had left. That lucky Termagant had saved the day for Otty!


Naturally we were getting all sorts of rules wrong, we weren't both receiving CPs in the command phase, just the person who's turn it was. So I was running out of CPs every turn and we hadn't worked out that vehicles could shoot in and out of combat [for -1 to hit]. As it was I tried the best with my shooting and ended up needing a reroll on the Preceptor to do decent damage on the Carnifex. Then I charged and immediately remembered the plan was to Tank Shock them and roll 14 dice with the potential for six 6's. But I'd spent my CP


As it was the Reaper took out the Carnifex and did a few wounds on OOE, but he regenerated most of them. And then the Trygon burrowed up and charged the Knight from behind.


The Melee Warriors managed to link up with the Hormagaunts and inflict even more damage on the Helverin but I was very lucky with saves and Feel No Pain. Lastly I was swinging at Old One Eye and managed to get 3 hits on him, 3+ to wound...


Unbelievable! There wasn't much I could do after this. 


The Preceptor got smashed by the monsters. I think both Warriors got killed, by the remaining Helverin Autocannons but the Prime survived and the Armiger in combat could only stomp on 2 of the remaining Hormagaunts. We called it as I had little chance at this stage and it was late. 


So, what do I think? I liked the game, just enough rules and complexity, but I hated not having the physical book, or even the Quick Start. It was a nightmare trying to use the app for both Otty's army and the Core Rule .pdf, while also taking pictures. 1000pts feels like as good size while we find our feet. Hopefully, when we're all on board with the rules and familiar with them it'll feel easier but even with this streamlining there were still times where explaining the rules felt just really hard - in direct contrast to Turnip28 and Bolt Action. But we'll keep at it. We all had fun and both factions, that on paper looked great [my Knights and Ben's Astra Militarum] were beaten by the weaker Tyranids and the much smaller but elite heavy World Eaters. Surprising lessons learned for next time. Now to await Leviathan and build some bugs...

Yes, I was the one prepared[ish]



Wednesday 29 March 2023

Adeptus Titanicus - Titans in Manufactorum - Cerastus Knight Lancer - TO DONE!

Afternoon #WarHamFam and #WarhammerCommunity I've been #paintingwarhammer #AdeptusTitanics on my second Cerastus Knight Lancer. Here's both red and white background pics.


I went a bit more OTT with the #BlessedVerdigris this time.


I absolutely love the pose and I'm so surprised I was able to make it look different to the first one I made.


They make a nice duo and I'm surprised how varied they look.




Some close ups, you can see the verdigris in much more detail. The yellow is a bit more vibrant than the first Cerastus.


But I wanted him to stand out a bit more.


Purity seal parchment is always a bit hit and miss with me, I never quite feel I've done a good job, but this one's OK.




Cog decals on the shoulders. The previous Cerastus did not feature the standard black half of the shoulder pads of a House Raven colour scheme, so I had to feature it here.


Freehand attempt on the heraldry badge and a random number decal - because numbers!


Freehand of the House Raven icon badge. I managed to shade the vent a bit - sufficient to make it stand out from the rest of the base.


Two Lancers together.


I keep thinking about the starter set which would give me another two of these. I think that would be pretty awesome but I'm holding off for now, new 40k incoming...


And with that a GREAT Big RUSTY Stamp of Approval