I actually have no idea how to use and Aegis Defence Line equivalent, that's not how I play. I've of a mind to just get stuff into combat ASAP even if that puts me out of position and vulnerable. Of course with overwatch that's even more dangerous, so some defences might be useful but more importantly it unlocks the 50pt quad gun - 4 ST7 Twin Linked shots that can target flyers - I'll take that. However, you may recall that I was of the opinion, based on the FAQ, Nids couldn't use them but having seen other posts on the subject I re-read the rules and a defence line is 'battlefield debris', not a building and the gun emplacement in such DOES NOT have the auto-fire capability, it is purely user controlled so we can use such a weapon.
Anyway so first up is my Tyranid Quad Gun I got five 50mm bases off ebay and I'll be using a plastic Bucks Fizz cork as the base for the weapon.
The weapon itself will be based on the Acid Spray gun for the Tyrannofex, handily free with my Tervigon kit. I love the item, it'd make an awesome objective marker but it'll look cool as a quad gun given the four 'barrels'. At this stage I was playing around with ideas but I have cut off the lower part of the arm with my Dremmel equivalent that I got for my birthday last year. The Dremmel hasn't seen too much use for modelling but when necessary it's been invaluable.
Having curved the arm to try and match the curve on the plastic cork I drilled a hole to pin the gun to the cork with flower arranging wire.
Here was the decision I had to make, whether to put this pot pourri seed onto the side of the 'cork' and mount the arm inside it so there would be still that tendon able to pull the weapon up or to mount a Carnifex head in place of the tendon.
My decision was to go with the Carnifex head. Unfortunately my reasoning is flawed as I've just realised in writing this. My idea was to have the head to therefore justify when it wasn't being 'manned' the Carnifex sentience would provide the autofire but as I've just pointed out above this thing won't autofire - DOH! nevermind it'll look cool.
And here's what I mean, with the head cut down and mounted on the top of the arm I will add the pin. Next I'll mount the cork onto the base, bulk out the neck area and then use Milliput to create a chitinous shell round it and try to blend it alltogether, perhaps using some toxin sacs to hid the gaps inbetween the head and the arm.
Next up to share, the initial stage of my defence line...
Ooh, I like the looks of this!ReplyDelete
You haven't seen anything yet ;) Keep watching...ReplyDelete
Reading page 105 about gun emplacements, any weapon can be put on a gun emplacement. The issues may occur, unfortunately, when you decide what the gun is. Hijacking the rules for the quad linked autocannon are fine for me during our meets, but some may argue the toss. You could put a quad acid, deathspitting gaunt chucker on there, but it is the skyfire/interceptor rules that matter.ReplyDelete
Saying that, should turn out ace with your usual painting/modelling skills applied. Looking forward to seeing it on a battlefield near me soon!!!
Indeed you're correct in that it says the weapon is what's modelled but as the Aegis comes with the quad it's what I'll be paying for. Stuart at the store said that until the FAQs 100% confirm it either way just go ahead and use it.ReplyDelete
My annoyance is maybe the games developers didn't want to upset the 'short rangeness' of nids but with allies any armies deficiencies can be countered by taking someone to solve that problem, except nids of course, are we seeing a pattern here?
Looking forward to seeing some real progress with this. For the record, I loved the link to the "defense lines," but just haven't been able to justify buying one myself yet...ReplyDelete