Thursday, 24 March 2016

Throne of Skulls March 2016 - Battle 5, Tyranids Vs Imperial Fists and Grey Knights

Next up Liam and his Imperial Fists [plus Grey Knights] - I've played both a Liam and a Scott this weekend and neither are the guys I came with. Rather disconcertingly Liam has colour matched his dice to his army - yellow. So for the first time ever I'm forced to abandon my dice and switch to my reserves - a motley selection of white dice from various Editions of the game. I certainly didn't want to corrupt his Chessex dice with my cheap ones off ebay. Still, I'd spend the game attempting to pick up the yellow ones...

Psychic Powers
Winged TyrantTervigonZoanthropeBroodkin Magus
DominionDominionDominionPsychic Shriek
Psychic ScreamOnslaughtWarp BlastHallucination
Onslaught
ParoxysmShrouding
Broodlord
DominionThe Horror

The low down:
  • Into The Maelstrom - Cloak and Shadows
  • Warlord Trait - Reserve roll -1
  • Night fighting first turn, lost deployment, Liam elected to go second.
  • CARNAGE! effect:
    • Rage - 2A on charge
    • Counter Attack
    • Furious Charge
    • Re-roll wounds in assault
Liam had a really nice force that was for 30k but he was using all the Marines as Tactical squads. The only real concerns were the Grey Knights, Grav Centurions, Close Combat Centurions and the Deimos Vindicator Laser Destroyer hidden in that ruined building [not actually stationed on the roof].

As per every game the Flyrant moved up.


Getting a bead on the Tactical squad an punching a whole through their line.

Everything else followed up, the Stealers occupying the ruin out of sight.


These were my objectives for the turn.


I wasn't able to get any VPs out of them.


Liam's turn 1 and the Grey Knights arrive.


They flame the Rippers but somehow two survive.


The Grav Centurions Pod arrived, rather cinematically landing on top the wrecked rhino.


I think the Pod's Storm Bolter managed to put one wound on the Carnifex, only for the Centurions to remove the other three.


My turn 2 and the Tyrannocyte landed perfectly, disgorging it's occupant and hungrily aware of the
weaknesses in the Deimos rear armour.


Broodkin and Carnifex surround the Grav Centurions, Rippers and my 9 spawned [out] Gaunts head for the Grey Knights


The Flyrant gets behind the Fists back line, but within Psychic Scream distance of both Tacticals and Centurions. Purestrains venture forth, once again a misguided decision by me.


Shooting by the Gaunts manages to trim down the Grey Knights, only two remain by the end of the shooting phase.


The Flyrant shoots down most of the Tactical Squad, even having Jinked to avoid the Deimos. The last squad members stays resolute, alone.


The Tyrannocyte puts two glancing hull point on the Deimos, meaning I had to use the Carnifex to wreck. I;d been hoping catch the other Tactical squad with his shots. Either way I score 3 VPs from 'strike like lightening' - destroying a unit with a unit that arrived from reserve. I also gain another VP for destroying a unit. I'm 4:1 up.


Carnifex and Broodkin get into combat


Rending hits and the strength of the Carnifex prove too much for the Centurions.


The Rippers and Gaunts break the Grey Knights also


Meaning I get to consolidate.


The Purestrains manage to do only one wound.


And are smashed for their stupidity, with the combat Centurions setting their sights on bigger prey.


Now these are the 4 points I scored, but I can;t quite work out why I didn't get a VP for killing a unit in assault. I have some recollection Liam pointed out nothing actually died in assault, but the pictures seem to show otherwise, unless I've interpreted them wrongly, which is most likely.


Liam's Turn 2 and the Centurions advance on the Carnifex


and dispatch him with ease. They'd then wipe out the Broodkin and just as we moved into my Turn Liam was convinced he'd scored 'A Throne of Skulls' - to kill just 8 models in a turn [amongst many other options] and score 8 VPs. Luckily this picture was consulted and the 9 Broodkin, plus the Carnifex made 10 models killed. He did however score 2 VPs from other cards bringing it to 4:3.


The Broodlord and his attendant finally broke free of the ruins and killed the last surviving Tactical member, I may well have scored that objective too.


I also managed to capture this objective with the Rippers. But as with much of the weekend numbers were completely against me. I'd added another 3 VPs to my score but I'd unwittingly put 2 Rippers and 6 Gaunts within easy reach of the Centurions.


Who multi-charged the two units.


Killing all 8 models and securing not only the 8 VPs for 'A Throne of Skulls' but another 4 for various other cards in Liam's hand.


With a last desperate push I managed to swoop the Flyrant back and and alongside the Onslaughted Carnifex kill three of the Centurions, not enough to score anymore VPs.

The game was called at this point, the Stealers had got me Line Breaker for 8 VPs but Liam had hammered it home with 16, including First Blood. I don't think those Tactical guys are actually scoring LB, and the Captain was less than an inch and a bit from doing it. Carnage points he'd scored 54, whereas I'd managed just 35.

I can honestly say 'A Throne of Skulls' shifted everything, without that card Liam would have been on 4 VPs that turn which would have been a draw, or perhaps another card would have given him an extra VP to win anyways, but 8 VPs in one go, plus the 4, what can you do? It was a great game and we had quite a long chat, as I packed away. Apparently he's going to be setting up a YouTube channel visiting and reviewing/reporting on gaming tournaments of many varieties so look out for him.

So, five games, one win, one draw and three losses, 215 Carnage points and 42 VPs. I came 61st overall, which confused me as my entry number was 60. But overall I had an absolute great time, met some cool people and renewed my faith in the Warhammer World tournaments as a fantastic experience.