Showing posts with label Throne of Skulls. Show all posts
Showing posts with label Throne of Skulls. Show all posts

Thursday 31 March 2016

Throne of Skulls March 2016 - Epilogue & moar random pics

I just worked out I've written 116 Battle reports over the course of this blog and although I'm really pleased about the result I am questioning how worthwhile Battle Reports are. They take a really long time to write and not an inconsiderable time to read either. I try to be brief but it never happens - the amount of pictures dictate this alongside those events that actually require more in depth coverage.

I wonder if my efforts are better spent elsewhere? The pictures were much better than usual though this time so even if folk don't read everything there's plenty to look at. Bottom line is if I'm ultimately doing this as a record of my games is it worth it? And if anyone else reads them that's just a bonus...

But that's just an observation post Thrones, I know it appears a little down but the actual event was great and the weekend away was so much fun. Not having been for two years, when Escalation had only just been introduced it was interesting to see how to open army choices faired and it did raise the issue of 'best game votes' in potentially a more favorable light. It was clear from Scott winning that his 4 favourite game votes were the deciding factor, this fits with the organisers view that it's not the winning that's important. Now I know this arbitrary measure is an issue with some people but I actually think it works now. When you open up the amry choices to abuse, with all kinds of beardy, spamalot, cheese-fests then win at all costs becomes inevitable. BUt if it's at the cost of someone having a rubbish game, then how do you prevent that?

Well if you're going to slaughter everyone you face then you have to find a way to do it with a smile and personality that will win over your victim. Alternatively you can bring a sensible list win some games but also behave in a way that's going to win friends. Now I only got the one best game vote and from experience I can see that that's often your last game, it's the most fresh in your mind things are usually relaxed and the event is winding down. I understand how Scott got four, he's sucvh a fun guy to hang with but it can be a fickle decision so on the one hand it's something definitely out of your control, I mean I'm a nice guy, people like my army, I have fun when I game and play cinematically above competitively. I bring sweets and free wound markers, they're marketing tools as well as bribes ;) but that's no guarantee either way But it's definitely a tournament leveller, it means those WAAC lists don't dominate.

So however frustrating it can be, and I've looking at the score sheet and how I faired over the weekend against Scott with the scouts from my third game. He scored 233 Carnage points and 49 VPs over the weekend. In comparison I did 215 and 42 VPs. Our positions were vastly different though as I got a favourite game vote meaning I finished 61st and he finished 96th. Game wise though his force was more successful. That obviously doesn;t sound right but I guess it's not how you win but how you play that counts. Incidentally that's why they no longer have a list of Best Army and Favorite Player plaques in Bugman's, because it's not about winning.

So although I get why this mechanic has issues I think on balance it's probably for the best. You can't have total freedom in army choice without something to balance it out. As for the rest of the event I was a little disappointed about the limitations for display of best army, I hope that's just a temporary thing. I;ve seen more nominations in recent events so three seemed a little harsh. I definitely thought Liam deserved a shot, every time he;s been he's taken a different army painted, converted and scratchbuilt in places to amazing standards. Honorable mention is nice but I thought it deserved more.

Given the new shops I was actually surprsed the venue still felt so big, there's far more room than I gave it credit for, which was a relief.

My only other issues - the food wasn't quite as good as previous years. It all looked freshly prepared on site, I had a burger and I'm sure it was 'scratchbuilt' but the actual patty wasn't great. Unfortunately the other options didn't appeal to my delicate stomach. I'm sure a lot of efffort was put in it just wasn't up to the standard of previous trips.

We were also a little disappointed to discover that the exhibition is not included in your ticket price. Now folk said the £7.50 was worth it but given the only free time to look at it was after the event there was no way I was going to fork out for it and have to rush through. I'm sure pictures don't do it justice but having not experienced it in the flesh I honestly can say the pictures work fine for me right now.

However, this Age of Sigmar table was awesome and goes some way to get an additional hobby fix without going to the exhibition, rushing round and failing to get my money's worth

I loved this table, the colours and the extra details made it really good. I was little disappointed about the early closing though. I'm surprised they shut at 8, although Wednesday it's 9 and the remainder of the week its 6pm! I think they're missing a trick but then they know they're customers/business model.

All that said we came away with renewed faith in the events held there. The events team put in a lot of effort and despite the time since our last visit they were extremely helpful, supportive and friendly. I even got name checked during the awards ceremony thanks to my repeated failing in being able to do simple mathematics on my scroing sheets.

Not to mention the playful banter the staff had at my expense for my army lists that had hole punches a few millimetres offset from their intended positions. I can't thank them enough for their patience and hospitality, they make the evnt special, of course so did the beer and the company of my gaming buddies too.

It was a great weekend and we'll be back again

Wednesday 30 March 2016

Throne of Skulls March 2016 - Battle 0, Tyranids Vs Tau, Eldar and Orks

For the life of me I can't remember anything about this game and I can;t find my notes either. We'd travelled don on the Friday and arrived to play on the Spyral Prime table, Otty and I using nids, Ben, Scott and Liam with the holy/'unholy' alliance of Tau, Eldar and Orks! 

We were using the City Fight Maelstrom cards I'd got from a couple of White Dwarfs long time back - glad they finally got some use. We also had some sewers we could come out with and the other guys booby trapped a number of buildings. Also, because of the table I didn't take my Skyshield but had Deathleaper instead, a bit more points but he is pants. Ultimately though we never finished the game. Warhammer World closes at 8pm so we had to pack up, which was a shame. Anyway these are just pictures to enjoy mostly, if they sparek any memories I'll drop em in but for the most part just sit back and enjoy the pretty pictures.

My Genestealer literally got outflanked by these Boyz and slaughtered.

Bring on the big boys!

For the most part the Tau were ignored, Otty concentrating on the Eldar while I dealt with the Orks.

My Purestrains climbed on top of this landing pad, discovered it was booby trapped and then found out it was a dud!

I loaned Otty the Hive Guard as I felt they'd be more effective against the Wave Serpents, which they were. Meanwhile my Purestrains got oblitereated by the Riptides.

'Sons of Anorky'

I think we got beaten in the end, I recall Otty had tried to kill off a Riptide with Devourer gaunts. He had 60 shots and managed to put a few wounds on one. It was the sensible thing to do as anything else wouldn;t have allowed them to utilise they're guns. However, that did mean the Tau held the centre objective for two turns scoring them a VP and ultimately winning the game. At the that stage though we porbably didn't know the game was going to be so short but it was good fun and some nice pictures too

Thursday 24 March 2016

Throne of Skulls March 2016 - Battle 5, Tyranids Vs Imperial Fists and Grey Knights

Next up Liam and his Imperial Fists [plus Grey Knights] - I've played both a Liam and a Scott this weekend and neither are the guys I came with. Rather disconcertingly Liam has colour matched his dice to his army - yellow. So for the first time ever I'm forced to abandon my dice and switch to my reserves - a motley selection of white dice from various Editions of the game. I certainly didn't want to corrupt his Chessex dice with my cheap ones off ebay. Still, I'd spend the game attempting to pick up the yellow ones...

Psychic Powers
Winged TyrantTervigonZoanthropeBroodkin Magus
DominionDominionDominionPsychic Shriek
Psychic ScreamOnslaughtWarp BlastHallucination
DominionThe Horror

The low down:
  • Into The Maelstrom - Cloak and Shadows
  • Warlord Trait - Reserve roll -1
  • Night fighting first turn, lost deployment, Liam elected to go second.
  • CARNAGE! effect:
    • Rage - 2A on charge
    • Counter Attack
    • Furious Charge
    • Re-roll wounds in assault
Liam had a really nice force that was for 30k but he was using all the Marines as Tactical squads. The only real concerns were the Grey Knights, Grav Centurions, Close Combat Centurions and the Deimos Vindicator Laser Destroyer hidden in that ruined building [not actually stationed on the roof].

As per every game the Flyrant moved up.

Getting a bead on the Tactical squad an punching a whole through their line.

Everything else followed up, the Stealers occupying the ruin out of sight.

These were my objectives for the turn.

I wasn't able to get any VPs out of them.

Liam's turn 1 and the Grey Knights arrive.

They flame the Rippers but somehow two survive.

The Grav Centurions Pod arrived, rather cinematically landing on top the wrecked rhino.

I think the Pod's Storm Bolter managed to put one wound on the Carnifex, only for the Centurions to remove the other three.

My turn 2 and the Tyrannocyte landed perfectly, disgorging it's occupant and hungrily aware of the
weaknesses in the Deimos rear armour.

Broodkin and Carnifex surround the Grav Centurions, Rippers and my 9 spawned [out] Gaunts head for the Grey Knights

The Flyrant gets behind the Fists back line, but within Psychic Scream distance of both Tacticals and Centurions. Purestrains venture forth, once again a misguided decision by me.

Shooting by the Gaunts manages to trim down the Grey Knights, only two remain by the end of the shooting phase.

The Flyrant shoots down most of the Tactical Squad, even having Jinked to avoid the Deimos. The last squad members stays resolute, alone.

The Tyrannocyte puts two glancing hull point on the Deimos, meaning I had to use the Carnifex to wreck. I;d been hoping catch the other Tactical squad with his shots. Either way I score 3 VPs from 'strike like lightening' - destroying a unit with a unit that arrived from reserve. I also gain another VP for destroying a unit. I'm 4:1 up.

Carnifex and Broodkin get into combat

Rending hits and the strength of the Carnifex prove too much for the Centurions.

The Rippers and Gaunts break the Grey Knights also

Meaning I get to consolidate.

The Purestrains manage to do only one wound.

And are smashed for their stupidity, with the combat Centurions setting their sights on bigger prey.

Now these are the 4 points I scored, but I can;t quite work out why I didn't get a VP for killing a unit in assault. I have some recollection Liam pointed out nothing actually died in assault, but the pictures seem to show otherwise, unless I've interpreted them wrongly, which is most likely.

Liam's Turn 2 and the Centurions advance on the Carnifex

and dispatch him with ease. They'd then wipe out the Broodkin and just as we moved into my Turn Liam was convinced he'd scored 'A Throne of Skulls' - to kill just 8 models in a turn [amongst many other options] and score 8 VPs. Luckily this picture was consulted and the 9 Broodkin, plus the Carnifex made 10 models killed. He did however score 2 VPs from other cards bringing it to 4:3.

The Broodlord and his attendant finally broke free of the ruins and killed the last surviving Tactical member, I may well have scored that objective too.

I also managed to capture this objective with the Rippers. But as with much of the weekend numbers were completely against me. I'd added another 3 VPs to my score but I'd unwittingly put 2 Rippers and 6 Gaunts within easy reach of the Centurions.

Who multi-charged the two units.

Killing all 8 models and securing not only the 8 VPs for 'A Throne of Skulls' but another 4 for various other cards in Liam's hand.

With a last desperate push I managed to swoop the Flyrant back and and alongside the Onslaughted Carnifex kill three of the Centurions, not enough to score anymore VPs.

The game was called at this point, the Stealers had got me Line Breaker for 8 VPs but Liam had hammered it home with 16, including First Blood. I don't think those Tactical guys are actually scoring LB, and the Captain was less than an inch and a bit from doing it. Carnage points he'd scored 54, whereas I'd managed just 35.

I can honestly say 'A Throne of Skulls' shifted everything, without that card Liam would have been on 4 VPs that turn which would have been a draw, or perhaps another card would have given him an extra VP to win anyways, but 8 VPs in one go, plus the 4, what can you do? It was a great game and we had quite a long chat, as I packed away. Apparently he's going to be setting up a YouTube channel visiting and reviewing/reporting on gaming tournaments of many varieties so look out for him.

So, five games, one win, one draw and three losses, 215 Carnage points and 42 VPs. I came 61st overall, which confused me as my entry number was 60. But overall I had an absolute great time, met some cool people and renewed my faith in the Warhammer World tournaments as a fantastic experience.