Friday, 10 December 2010

'nids part 5. What's the point in Rippers?

Taking a little hiatus from the Tervigon tutorial I ask the above question, just what is the point in Rippers? Don't get me wrong, I love them, I love the fluff [as they say] I like the fact you can put 4 on a base, or 3 if you're cheeky, the fact they come as part of  the Termagant, Hormagaunt and Warrior sprues, and you can have them winged or tunneling for deep strike shenanigans. But why take them when two Hormagaunts in their place would do a better job for a few points more and not take up another troops slot?

I mean I've had some good results, a brood of three killed a terminator once and another time they deep striked [using tunneling] and secured an objective, until I got home and read that the GW store manager was wrong - swarms can't capture objectives [but Hormagaunts can, another +1 for them].

Please, someone give me a solid reason to have them. My son's got 3 bases so far and I've another 2 to add but seriously the only reason they'll be on the battlefield is if he chooses them in a list or we've run out of Hormagaunts, which isn't likely.

P.S. did I not mention they have a WS of 2?!