Originally I planned to not cut slots, but embed magnets and have an additional central column that would support it underneath. But the slots would solve the problem completely even if they looked a little odd when used just as terrain, I may make some wedges for those instances. There was also going to be a swappable sphincter in the centre - open and closed to represent the landing pad sending bio-matter back into space and in doing so offering the Invulnerable Save. I thought better of that as swapping out the sphincter with models on it would be a pain in the a$$
As you can see it's quite tall but a handy height for Trygons. I will look at adding removable walls. I'm planning to make a frame and then stretch molten transparent plastic cutlery between the frame so you can see through it. I'll add magnets in the base and walls so they easily attach and stay in place.
The landing pad is a bit of a blank canvas though, I know what I want to do, just can't bring myself to do it. Still I only foresee a couple of nights work on the pad but you see how these projects just keeping getting bigger.
And in case you were wondering how it stacks up against the standard Imperial Skyshield you will note there is significantly less surface area. I may be stretching the capacity of the Imperial one, two bases do fall outside the edges but it's wall flip down. The Tyranid version will have ones that are added to the pad, which will in turn contract the available surface area. Granted I also have some impressive LoS blocking terrain in the Capillary Towers but four out of six are no bigger than the walls on the Imperial version.
Additionally my walls will hopefully be semi transparent which is a big
point because on the Imperial version with them raised attacking models
would struggle to see the defenders. If you cannot see them you cannot
assault them. I will probably be surrendering a large advantage to make
them look cool, we'll see if I can pull it off.
You can see the slots now can't you! |
Tyranid Capillary Towers | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. | part 9. |
part 10. | part 11. | Tyranid Skyshield Landing Pad | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. |
You can always use it in your own games, who cares what "the rules" say - especially for apoc or other style of games so I say forge ahead.
ReplyDeleteMy suggestion would be to make the "pad" part design double sided - that way you could pretty easily flip it over (as shield up/shield down)
Nice idea but if there are models on it that's going to be a right pain to deal with. The detachable walls should probably suffice and it gives me chance to melt stuff!
DeleteHoly crap! I had no idea that you were going for a skyshield analog - that's flippin' fantastic!
ReplyDeleteHa, ha, I take some childish glee having duped someone who has been particularly attentive throughout the process. Just think what that stretched flesh pad will look like - I'm hoping to do something similar to a bigger version of the roof of my Bastion :)
Deletebravo! awesome job.
ReplyDeleteIt's looking really good so far, Dave. Very impressive.
ReplyDelete