Monday, 8 November 2010

Dark Angels genesis vol 2.

Although I liked the darkness of my original attempt at Dark Angel power armour I was never fully happy with the quality and it felt like I was cheating. Essentially the paint was only applied at the edges, something most paint guides advocate now but back then it was shadows, midtone highlight [work your way up].

My mate James's Ultramarines were a 'duck egg blue'. They looked cool so I thought the same principle would work on DA's green. They've ended up far too pale but I still like them in a way and can't bring myself to strip them, not yet anyway.

Old school Space Marine devastator squad! Like I say not recognisable as true Dark Angels. Wow, folks that's a Conversion Beamer, when you didn't have to be a forge master to get one and they converted mass to energy, the bigger you are the bigger the bang! NOT the further away you are the bigger the bang, that makes no sense?! Spot the Advanced Space Crusade scout heavy bolter, I have the lead standard ones, I just wanted the massive ugly plastic one instead.

Circa 1992.




Old school Space Marine Chaplain, on a bike! Brother Infernus to the rescue. This was before the 'Ravenwing is all black' info came out, hence the green bike. This guy was supposed to zoom around the battle field dropping Vortex grenades like the easter bunny.



Old school Dark Angel mole mortar! Now no longer available to Space Marines [just Death Korps of Krieg] although the Thunderfire cannon has similar rules to those of the Rogue Trader days [although they're not in the DA codex!]


Old School Tarantula sentry gun from Advance Space Crusade. I've 3 of these babies and was gutted there was no rules for them until I saw Imperial Armour 2. 15pts each for twin linked heavy bolter. BS2, but 3 of them stacked together, you can do some damage on a gaunt swarm!