Monday 7 February 2011

Epic Space Marines part 9. - Ultramarines part 5. Odds and Sods

Nearly at the end of my Smurfs coverage and these are a little interesting because of the odd lead (PB in the Periodic Table) Epic miniatures. First up my Ultramarine Terminators. They look so cool in squads of 5 but I was missing one so co-opted a lead Space Marine with Power Fist, he's nearly the same size and actually looks like some form of Terminator Captain.



Mole Mortars, another useful little cheap artillery unit. In this case the lead figures are massive, surely the largest Space Marines in existence! Look at the size of the fella compared to the standard plastic marine.



Here's an unfinished Devastator squad. Again I used accent colours on backpacks and weapons to differentiate the units. These were obviously the red label [gold and silver being the alternates] I really dig the white missile launchers. Humbrol Matt Whit Acrylic had gorgeous flat opacity and it was really easy to apply. I also had quite a few technical drawing pens at the time so you can see the yellow shoulder pads have all been outlined in Black, something I'd try more often for different things in the future.



Thanks for sticking with this 'Epic' Ultramarine memory lane, there's one more post with some group shots of everything to come and then I'll pick up on my remaining unfinished Titans and that'll probably be the end of my Epic journey.

Saturday 5 February 2011

'nids part 15. Tyranid Prime Tutorial, part1

Here's your basic common or garden Advance Space Crusade Tyranid Warrior last seen on ebay with an upside down 'old-skool' Deathspitter and two rending claws. As you can see they've been removed, along with the top of his head. It's a painless procedure if you wedge it in a piece of blue-tac and shave pits off. Well painless until you absent-mindedly stab your thumb [but I mentioned that already].

Then you need a current Tyranid Warrior head, which is cool because each Tyranid Warrior box-set comes with two heads per body. Now I sliced the lower part of the head off but I've since seen another tutorial that slices the front of the old warriors face off and uses the New Warrior parts instead. Anyway this bit's tricky because it's harder to balance the head in the blue-tac without causing damage to yourself, so be careful!


First picture below is the side on view of the head glued in place. Then next up is some new bits added on. A couple of Monstrous Creature spines [although there's one of these, without the nicks in the chitin, on the Warrior Sprue. Also an Adrenal Gland on his front, bulks him out a little on the mid-riff. 


Toxin Sacs were added to his head. The one on the left is a double MC one but they're all the same on the sprue so would have been upside down on the right side of the head, so I used two Termagant Toxin Sacs. On my first Prime I used only one Termagant Toxin Sac on each side. Game play you can run them as the toxin, or say they are Enhanced Synapse to raise your Warriors BS and WS. Really they're only there to mask the join between old and new head! You can also see a Termagant spike attached to the back of the head, this is also to mask the join.


Last shot is going to be the Lash Whip. This Prime is going to be armed with a Deathspitter [up top] and Lash Whip and Bonesword down below. Our current Prime is always footslogging with the other Warriors and having all out combat is useless. Having a Deathspitter will add an extra 3 shots, which have been quite effective to date, more so than his assault results. Alternatively a Devourer could have been an option to help lower Leadership but I'd rather go with firepower over the chance of a morale check...

Anyway, a donor Devourer had it's muzzle cut off and a paper clip was bent for the Whip. Don't worry about mounting it, drilling a hole isn't necessary, hold the wire over a candle with some pliers for a bit and it can be pushed straight into the handle. A bit of care and common sense with naked flames and scalding metal but it bonds real quick.

Next step, adding the arms and armaments...

Thursday 3 February 2011

Epic Space Marines part 8. - Ultramarines part 4. Dreads and robots

Epic Ultramarine Dreadnoughts. Not a whole lot to say except the two Dreads with banners managed to do something spectacular in a battle to warrant such displays. I think one in particular took out my mate Chris's Eldar Avatar in one game. So they got the banners and some of the IG decals which look kinda cool if not totally Codex in today's gaming circles.


Just a little shift in focus to pick up on the back dread.


Robots, I loved robots in Epic because you got them on both the Space Marine and Imperial Guard Sprues so you could field quite a lot in your army if you'd bought both box sets, which I had. |I think they had specific 'programs' to follow but they weren't quite as restrictive as you'd imagine and if you paired them with the dreads for a little versatility all your bases were covered.

Wednesday 2 February 2011

My mate in the news

As you know it takes a rare moment to interupt my 'every other day' blogging schedule but today is one such moment.

My mate Liam made the BoLS Wargames Gallery yesterday. I've got a post coming up [eventually] about our 'old' gaming crew and Liam was very much a part of that crew 50% of games were held in his house. His painting and modelling skills are even more advanced now so please stop by BolS and show some love if you can.


Feel the earth tremble!

Tuesday 1 February 2011

40k future container scatter terrain - UPDATE, AGAIN!

As promised in my last update on 40k future container scatter terrain here's an update on the 7 further containers I produced. Before I begin though lets remind ourselves of the wonderful Mentos Cubes donor skeleton.

And here's the first tutorial that showed how to make them.

First up is my liquid container encased in wire mesh.
Firstly I removed the lid and used a poster tube cap to create a new lid. I got some circular 'granny grating' to go on the top. Two corners had brass picture hooks for lifting, the other two corners had some crafting gems, octagonal shaped, they look like ornate rivets/bolts. Then I got some 'granny grating' and judiciously removed chunks of it to get a mesh size suitable to fit the cube.


As you can see some of the grid that was cut out leaves behind stubs but I like this, it makes it look more like rebar, it's more texture at least. I also added some corrugated cardboard on the base so it looks like it's on an integral pallet. The mesh had to have some bits of wire tied round it to ensure the mesh box stayed together but plenty of PVA 'welding' is holding it together. There are also corner supports on the base. Still got to finish the painting, silver on the mesh and rust effects. Not overly keen on my semi transparent plastic with stagnant green liquid inside but there's not much I can do.

Below is the Dark Angel Container, reinforced at opposite corners with some more octagonal shaped crafting gems for rivets. First level of rust applied, orange still to add and metallic scrapes. Also DA chapter markings.


Here's the Biohazard containers. The two with caps on are obviously the right way up. I removed the lid and used a poster tube cap to create a new lid. I used a template to cut out the Biohazard symbol for one lid and used the blank for the other. Two corners had brass picture hooks for lifting, the other two corners had some crafting gems. The third container is the usual upside down reinforced version with 'granny grating' on the top. Not 100% convinced on the yellow, but as it's not finished yet hopefully the orange rust still to add,  metallic scrapes and markings should tone them down a little bit.


Lastly a group shot with the two OOCL containers. Again the rust is a bit overpowering and it's not quite as beige as I'd hoped but we'll reserve judgement until they're complete. Still not sure if keeping them to fewer colours would have worked better, time will tell.


There's still a little something missing in the paint-jobs, they certainly don't have the realism of my turquoise containers, but I have to recall my fundamental law of painting - 'reserve judgement until complete'. So many times I've been unhappy about a model's progress only to be overjoyed at the final results. The original containers themselves went through this process and came out alright, their siblings deserve the same chance.

Sunday 30 January 2011

Epic Space Marines part 7. - Ultramarines part 3. Armoured support

More from my Epic Ultramarines, a selection of amoured support. First up some original Predators, I actually attempted the same effect with my large scale Dark Angels - a ruddy great orange turret! Unfortunately I can't find it anyhwere, so I currently have a 40k Predator chassis, with the las-cannon sponsons but no turret!


Original Whirlwinds, based on the DIY tutorial that was in White Dwarf. I made two full scale Whirlwind Turrets at the time, I've still got them and they're detachable so may wellfeature in my reborn Dark Angels force.


Lastly, Vindicators. These are the Mk 2 design from Epic. I have some of the original Mk 1's based on the DIY tutorial that was in White Dwarf but these were the ones I got fully painted, decalled and varnished. Maybe the decals are a bit Imperial Guard now but I still like the idea that these models have markings on top, so they can be seen clearly by Titans and Gunships overhead. It really brings a sense of scale.

Friday 28 January 2011

Epic Space Marines part 6. - Ultramarines part 2. Thunderhawks

Here's my Thunderhawks. G.O.D. I loved Thunderhawks in Epic. They were the single best unit for Space Marines, shortly followed by Land Raiders and then Tarantulas [in my book]. Realistically there was no way the amount of stands suggested could fit inside one but they were the best delivery unit.

Drop pods were ridiculous, you put a stack of card drop pod markers on a blast template, balanced it on a ruler, then tipped the template, where a marker landed you replaced it with a pod. If it landed off-table or on terrain I think it was destroyed and even if it did land units on First Fire orders got to 'snap fire' at the incoming pods and blow them up before landing - useless!

Better to have one of these babies swoop in from anywhere, blast hell out of everything with it's rockets and cannon and then carry on being a thorn in your opponents side for the remainder of the game.


As you can see there's a squad of three for some Tactical Units and a personal transport, I think this was for a Chaplain, or an Inquisitor, whatever I felt was the best option at the time. Two coloured decals were used to get the winged Ultramarine Skull.

Not so sure how I feel the new version of the Thunderhawk shapes up against these, design-wise, then again these aren't exactly iconic [or even aerodynamic] but I've always liked them nontheless.

Actually, just spotted they look more like the new Stormraven with underslung wings than a Thunderhawk...