Tyranid Skyshield Landing Pad | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. |
Saturday, 18 January 2014
'nids part 121 - PROJECT Y Scratchbuilt Tyranid Skyshield Landing Pad pt4.
Tyranid Skyshield Landing Pad | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. |
Thursday, 16 January 2014
'nids part 120 - PROJECT Y Scratchbuilt Tyranid Skyshield Landing Pad pt3.
I thought about adding two magnets at each end but thought this overkill and in reality having one in the middle works better as when the plasticard chooses to not sit flush with the landing pad it is usually bowed up in the centre. The magnet pulls it down flush. The only wall arc that went awry is the one nearest the camera below. For some reason the shape of the arc is a bit wonky. having printed out a template I stuck this to the foamboard, then made a 12-14mm inset all the way round, this was cut out to when I used my dremel for all the sculpted areas. The remaining edging strips formed the templates for the plasticard versions but somehow arc 'F' [as it's known] must have moved when I was tracing it onto the the pasticard, still nevermind, it'll do.
Tyranid Skyshield Landing Pad | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. |
Tuesday, 14 January 2014
A freebie - Tyranid Psychic markers
So I give you some 'fresh' 'new' totally FREE markers to keep up to date on what your bugs are doing. Sadly they only require 4 now, Warp Blast doesn't require one and if you can ever find someone who's not Fearless then you shouldn't need a reminder that you've pinned a unit, the shock will take care of that.
Just a reminder of my Patented method of constructing your own markers:
- Print
- Apply double sided tape to back
- Stick to mounting card
- Carefully apply sellotape to top if you want them pseudo-laminated
- Cut out with craft knife/scalpel
- Amaze your friends and enemies with these awesome Tyranid Psychic Markers
- Tell them to visit 40kaddict.blogspot.com for their own free markers.
Monday, 13 January 2014
200 followers
Thanks to all 200 of you for supporting the blog hopefully I can continue to deliver a variety of content that is both inspiring, informative, entertaining and where possible free downloads to further improve your own gaming activities. The blog wouldn't be what it is without you and I'd certainly be less inclined to put the effort in on a regular bases. Here's to the next 200 brave souls!
Sunday, 12 January 2014
'nids part 119 - PROJECT Y Scratchbuilt Tyranid Skyshield Landing Pad pt2.
So next up I have to add the base to the pad, which will allow me to do the clay sculpting on top but also I try adding magnets for the wall. Can't work out whether one would be sufficient or two which seems to make more sense may end up being overkill... it's these sort of thoughts that slow down progress.
Anyway, this has added a further 2 hours and 30 minutes to the project, depending on whether it's included in the Capillary Tower time or not. It actually seems like a lot of time for not very much but stripping back that foamboard is quite delicate even if my end results are not testament to this ;)
Tyranid Skyshield Landing Pad | part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. |
Saturday, 11 January 2014
The Great Devourer has come, he may have bitten off more than he can chew.
Well I have the new Codex and I've tried to put my first list together based on mainly what I've got :( It's probably due to taking two Flyrants but their my only viable options at the moment.
Meanwhile I think the Genestealers will be going into storage, but what of the Broodlord?! He's pointless now! No longer an upgrade so you can't have 4 Stealers and him and the Horror... oh the horror! The amount of armies you face that are Fearless. I mean it was bad before when you swapped out for Biomancy and rolled a Witch Fire spell but now we've no choice.
I may not have been using them much recently but they were always an option on bringing extra psychic abilities, scoring and the occasions where the Broodlord has tore someone apart. Now I don't think they'll come out the box unless I was feeling Masochistic but I think I can enjoy that attitude with pretty much everything else in the Codex!
Still it was £27 at my FLGs and with my second place winnings of £20 from their tournament I'm happy at that at least. I've just won a Carnifex and 3 new Warriors to convert to Hive Guard but given what I could get for 1500pts I'm not sure I should spend any more, except for Termagants, or maybe I'll just retrofit some Hormies...
Friday, 10 January 2014
Happy Tyranid Eve [?]
The Tervigon still suffers though, only one psychic power, no ability to confer biomorphs to spawned gaunts and when it pops it does so at a 12" range - so much for that big blob of 30 that made it a troop - good luck getting all of them at least 12" away, out of Synapse where they'll revert to Instinctive Behavior, doh! Oh and the lovely spawn rush I used to do - spawn 6", move 6", shoot 12" and assault 2D6" it was awesome, it was certainly unique. Now they spawn at the end of the turn and look to have the same rules as most models arriving from reserve/deep strike. That draws it into line but does remove the 'special' ability and is less fluffy as a quickly advancing horde. Still, as they now spawn at the end of the movement phase it will make it easier to get them into range of an objective and spawn 6" and Run D6" to claim/contest. Crushing claws at least do have Armourbane and +1Swhich means I can average 13 armour penetration with a potential 18 on it's 4 attacks on the charge. I was excited about this against Lords of War until I realised the 5-9 Warp Speed Smash attacks would have been ranging from 11-16 [and we get to re-roll vehicle damage]. I'm not sure what the maths is on that but I'm thinking this was a better beast in the old Codex.
Still, the Winged Tyrant has gone pretty much unchanged but cheaper and a higher BS which is great news, although Hive Guard losing a BS?! This does make the twin Flyrant list almost mandatory, which was another issue needing to be fixed. With a Tyranid Prime now over a third more in cost I don't think I'll be fielding either of my, better than the new Official model, conversions. However, it makes it essential I put the Tervigon in troops, but with Termagants now being mix and match I'm wondering whether to have a brood with 10 Devgaunts backed up with 20 Fleshborers to save points. It'll at least be something the real nerd net-listers can work out. Anyway, on to my outdated whinge.
As I'm currently cresting the wave of my most productive hobby efforts for months I'm trying to continue the momentum as I push on with my Tyranid Skyshield. It's daunting as it's complicated, it's not 'out of my comfort zone' because before X-factor we didn't have those, it was something I was 'inexperienced in' or 'unfamiliar' now we all have these 'comfort zones', anyway I digress.
So although I'm thrilled with the hobby aspect and hoping I can continue with it, gaming wise I'm a bit down. Really all my expectations for tomorrow's new Codex have been stripped away. Surely this can't be right? Shouldn't I be really excited? Instead months of rumours followed by recent photographic facts have put paid to that. We still don't know for certain about the Mycetic Spore but I've accepted the loss, and the loss of the Doom. Biomancy too has not been completely ruled out but I think it will. Now I read Ymgarls are gone :( and by the looks of the rules in White Dwarf standard Stealers have had no extra rules that would make them the 'ultimate shock troops' so described in those pages.
Just clarify, I truly think we should all, as Tyranid players, be rampant with excitement. I don't feel that, I feel there are are lot of things we've been let down on. Things that did need to be fixed - Trygon tunnel rule for instance have not. There are some good things, but this is by far from a universally anticpated release. In fcat the attitude is predominantly hostile on most of the forums I've been on. I can't imagine this is what they expected. No one sets out to make something rubbish but I think the information so far is a release that will not inspire people to pick up the bug, if they haven't already and will anger those already bitten. A shame, I'll muddle through but this feels like knocking us back to January 2010