Showing posts with label mechanicus. Show all posts
Showing posts with label mechanicus. Show all posts

Wednesday 25 November 2020

Sector Mechanicus Galvanic Servohaulers - Under rust

Afternoon #warmongers and #warhammercommunity I've been #paintingwarhammer on my Galvanic Servo-Haulers. I'm hoping these will fit in with my #ArmiesOnParade board. I don't even know if they'll fit on it but it's a good enough target to aim for.

At this stage I'm just adding Typhus Corrosion on top of some of my red Oxid [sic] vallejo basing paint.


I sponged on some browns as well and some additional washes [hence the powdery residue in the recesses].


At this stage I did flirt with the idea of giving salt weathering a go again but I just can't get away from the fiasco of my Bastions that had salt stains and didn't want to risk it going wrong again.


Last thing I need is something else to get in the way of meeting my deadline.


Lots of grunge, I'll be sponging on yellow as I did with my imperial knight base.


So hopefully instead of a yellow crane with rust, it'll be a rusty crane with some yellow paint.


I wasn't wholly confident I could do this in time and I think I kept throwing down more shade washes and sponging on various browns to make a great base.


The next yellow stage would be a big step so I was a bit apprehensive about doing it.


And I had to remember the carriage as well, it was very easy to forget there were 3 parts to this challenge.


Lets see how we progress in the next step.

Friday 22 November 2019

Knights in Manufactorum - Renegade Knight banner

I had long felt that the base of my Imperial Knight Crusader - Lady Pettorini was missing something. There was a significant amount of empty space and I concluded a tattered Renegade Knight banner might break up the expanse of Red Planet BASE without adding any height [which I didn't want]. The initial plan was to get my mate Liam to paint it - he has Chaos/Renegade Knights and also a Nurgle Chaos army. I desperately wanted Lady Pettorini smashing the face off some filthy pox-ridden servant of disease -it would be poetically just. However, I eventually came to the conclusion it was something I had to do for myself. I wanted the banner itself to be a stained cream colour, so I could play around with washes to make it grimy. That meant the skull had to be black to stand out and the Nurgle symbol for my son's tumour could sit right in the middle where she could stamp right down on it. I also added the PXA acronym for the type astrocytoma [although actually it's an APXA]. Surprisingly I haven't looked too much into it - the fact we were told it was not as bad as they first thought meant we were just relieved and got him through the treatment. It's only know we're in a frame of mind where we have questions that require answers.


As freehands go it went OK, the skull isn't quite as defined as I'd like but it'll do. It was subsequently glued to Lady Pettorini's base, I added some back around it as it was spreading disease corruption and also some Anita's 3D Dimensional Glossy Black paint for thick black corruption bleeding fromthe cursed banner.


Now it's done it might be a little over-powering on the base than I'd originally intended. But a foul diseased banner, by its very natures, was always an imperfect thing so the fact the base is not perfect is inevitable. Ultimately it had to be done, it was cathartic and this post is cathartic. We are still a long way from relaxing about this situation, more than 4.5 years still to go and it's small displays of defiance like this that help me through it.


I've potentially got another hobby related protest against this filthy disease lined up, which could be different to my usual stuff. Just have to wait and see if it pans out. Anyway, this got entered in the monthly Warhammer Manchester Battle of the Brush monthly challenge for 'large models' and I should actually take it's gallery pics too at some point...

Monday 10 September 2018

1750pts battle report - Imperial Knights & Blood Angels v Imperial Knights & Nurgle Death Guard - game 3

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;) 

My first Blog Wars was Blog Wars 6 in June 2013, in that time I don't think Alex and I have ever faced or paired with each other. We've been on adjoining tables but with this our last chance to dance Alex twisted the strands of fate to put us both on the same table - Knight on Knight! I'm paired with Tom Capper again [paired with for DT3 and opposite for Never Mind the Blog Wars] he had his Blood Angels, Mephiston, possibly Astorath some Assault Terminators and Sanguinary Guard. Alex had his two Helverins and a Knight Warden and was partnered with Jonathan Lyness [regular attendee both at Alex's events and my own Birthday Bash] he had Nurgle and Death Guard - a Damon Prince, big blob of cultists, 2 Bloat Drones, unit of Plague Marines and I'm not sure what else.


Once again the Knights hold the line but I have some Sanguinary Guard in the ruins with Mephiston. Opposite we have Death Guard and Bloat Drones on the left, a Helverin with the Cultists blocking out the centre, backed up by the Daemon Prince. The Warden is way back behind the ruins with the 2nd Helverin behind the abandoned Bastion.


We win first turn and keep the initiative. We surge forwards, Mephiston swooping over the cultists to get to the Prince but couldn't kill it. The Sanguinary Guard got into the Cultists while my Warglaives caught them in a pincer. I think they were wiped out this turn after morale.


The Lancer went Flank Speed and crossed the entire board to get to the Helverin which couldn't withstand it's charge and was destroyed. It was a brutal first turn and I must confess I didn't feel too pleased with myself in the success of our Alpha Strike, given the spirit of the event.


But Alex and Jonathan were not done yet - the Helverin and Drones repositioned to fire at the Warglaive but didn't do a huge amount of damage.


The Warden was significantly more successful, withdrawing from the Lancer while laying down plenty of wounds taking me to the second tier at least. The Bloat Drones charged the Warlgaive


In our turn 2 the Sanguinary Guard look to have targeted the Helverin, it's down to 8 wounds. My second Warglaive slammed into a Drone.


My Lancer headed for the Warden, but it's mobility was severely hampered by damage, only getting 2" on its 2D6 Flank Speed advance! Terminators arrived from deep strike.


And made their charge into the Plague Marines. That may have required a re-roll though which meant the Lancer was at risk making his on the Warden...


I'm not sure if he was killed in overwatch or Alex's next turn but we never found out what it would be like in close combat. I felt a little less guilty about that Alpha Strike at this point.


I've no idea what damage was made here but I think the Drones survived.


Then fell back to secure the objective in the ruins


This allowed the Warglaives to move up. A Nurgle dude holding the objective in the corner of the ruins was killed somehow, allowing my Warglaive to secure it. The Terminators wiped out the Plague Marines with the help of Astorath.


The Sanguinary Guard took the fight to the Drones, while the last Helverin doesn't feature in anymore pics so might have been destroyed at this point?


The Sanguinary Guard took casualties in overwatch but I think they killed one of the Drones.


The Warden blew up both Warglaives and some of the Terminators.


But was assaulted by the remains of the squad and Astorath. The last Drone fell back to hold the objective but the Sanguinary Guard was still there so it may have been contested.


Astorath was the lone survivor against the Warden, I'm not sure how much damage it had been dealt, not half I don't think.


Fall back and retreat again, still no end to the deadlock.


With honour at stake the Standard Bearer left the objective it had been holding to charge the Knight in an attempt to bring it past half points but he could not make the charge.


The Bloat Drone must have perished leaving the Sanguinary Guard to hold our objective again. They may have been killed in Alex's turn - he had enough firepower to do it!


The final score was 7VPs to 6VPs in our favour at turn 5, which was the last turn. We'd scored 1169pts but been almost [if not completely] wiped out. I honestly don't remember much of what happened. It feels like quite a tactical game but like I say after our turn one I felt really bad but it would appear that a sacrifice of a unit of Cultists and a Helverin was a small price to lure in my Lancer and scalp it so early.

Tom Capper, Myself, Alex From the Fang, Jonathan Lyness
But another great game, regardless of the fact that my Lancer failed to survive a single match - so no honour badges to add :( It was a great way to finish the event off, nice to be picked by Alex and be with Jonathan and Tom again. That's the best part of these events as it's almost like a reunion each time. Hopefully someone will step forward to continue it on. Obviously I could 'put my money where my mouth is' and take up the baton but I think Alex has said someone has already offered.


Here's my final scorecard, not that it matters. I honestly felt I had a pretty tough army this time, but clearly it was more fragile than I thought. Definitely the Lancer is far from OP, and I think over-costed too. 440pts seems like a better price to me, maybe it would be different in a full Knightly Household. Anyway, I've a wrap up post and painting comp to do but this is the last Double Trouble report - So Long and Thanks for All the Dice!

If you're interested in any more of my Battle Reports, point your cogitators here: www.40kaddict.uk/p/battle-reports.html

Friday 7 September 2018

1750pts battle report - Imperial Knights & Blood Angels v Astra Militarum & Tyranids - game 2

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;)

Game 2 and I'm partnered with Matt Longmore again [I'd been paired with him at DT2 and he was my opponent in DT3]. He'd brought his Blood Angels with 'Captain Slam', some Veterans, Death Company, a squad of Helblasters and some other units [THSS Terminators] that would benefit from reserve deployment. We were up against Andy Peat and his Tyranids [5 Carnifex, Old One Eye, a Neurothrope and a Biovore] and Lucas Rooney and his Astra Miliarum [2 Leman Russ, 2 Basilisks, a small unit of Bulgryns, a 'Command Point Farm' and mortars.


We managed to win first turn and not lose the initiative. Matt had kept all but a unit of Veterans in the ruins above my Lancer and the Helblasters on the top floor of the ruins at the top of the board. I deployed the Lancer in the centre with one Warglaive on the left and the other on the extreme right flank to go for the Basilisks.


Turn 1 and the Lancer Flanks Speeds forwards, just 2" away from the Carnifex, this could be awesome or very foolish. The Warglaive couldn't quite match his pace, making it's normal move but putting 4 or 5 wounds on the Carnifex on the left.


The other Warglaive was even more effective, melting one of the Basilisks into slag.


The Lancer smashed into the front rank of the Carnifex, killing all three in quick succession -now that was more like it! Using the full tilt stratagem earned our opponents some new CPs. We ended the turn on 1VP, for the veterans holding our centre objective.


Lucas and Andy pounced on the Lancer, sending in Carnifex and Bulgryns but not before the Neurothrope did 6 Mortal Wounds. As the dust settled Old One Eye and his buddies and brought the Lancer to just 7 wounds - karma? They scored 2VPs for objectives this turn.


Turn 2 and the Warglaive moved on the final Basilisk. Death Company arrived just out of shot and Captain Slam and the Terminators were elsewhere on the board.


The second Warglaive joined the melee in the middle, he was down to 1 wound thanks to the Leman Russes. I had considered sending it back to the ruins int he centre to hold the objective and free up the vets but figured he could get in the mix now, while the Vets where still 2 turns of movement away from making an impact. Another unit of Vets jumped over the derelict Aquila Stronghold into combat with a Carnifex. The Lancer fell back and charged again killing Old One Eye either with Shock Blast or in combat.!


Captain Slam jumped into combat with the Neurothrope.


The remaining 2 Carnifex got killed but the Neurothrope survived.


Warglaive killed the Biovore with its Meltagun and the remaining Basilisk. Veterans killed the Infantry Squad except their commander who escaped to the top of the building out of range of the objective. He would be killed by the Warglaive in the next turn. We finally had the sense to move the Helblasters down to hold the objective they'd mutely stared at turn 1. We scored 3VPs.


Not sure what Lucas and Andy did in their turn, killed some Terminators and take the Lancer down to 4 wounds. Rotating my Ion Shields helped but this gave them yet more CPs. Slam went in search of the Leman Russes.


The Lancer fell back and charged again. Unfortunately I couldn't kill the Neurothrope - it was going to kill me next turn with Smite for sure.


The Warglaive lost its final wound leaving this melee in its closing stages.


Another turn and I'm not sure how I moved the Lancer but it was all for nought


It was destroyed just as the Death Company arrived in Support, not sure if that Neurothrope is escaping or dead, think it's the former! The Bulgryn, nicknamed Champ survived, despite my best efforts to squish him! Anyway, final score 10VPs to us 5VPs to Lucas and Andy. We scored 1180 Blood Points


Another great game, snatching the win on VPs

Matt, myself, Andy [and his Neurothrope], Lucas [and Sergeant Champ]
One overwhelming topic of discussion throughout the game was the Astra Militarum CP farm. When you're recouping CPs from both us and their own stratagem spend Lucas must have had around 25 CPs throughout the game, he even had some left at the end! I agreed totally with him in that 'why wouldn't you take it but it's clear from BoLS that these shenanigans are a little beyond the pale.

And more recently at NOVA, the ubiquity of the CP farm has already prompted a suggestion it will be nerfed. I'm not forgetting that Tyranids can also farm, but it takes a Lictor or Genestealer to kill a character in combat, spend a CP and get D3 back. There are a lot of boxes to tick there that can still result in where you started. Perhaps Kurov's Aquila needs a price to pay to recoup before you roll? Hopefully Chapter Approved will help balance it, GW already increased the amount of CPs you get for a Battalion, farming on top seems a little over-powered.


If you're interested in any more of my Battle Reports, point your cogitators here: www.40kaddict.uk/p/battle-reports.html