Showing posts with label battle record. Show all posts
Showing posts with label battle record. Show all posts

Thursday, 30 April 2026

Battle Record - Bolt Action 30/04/26

Afternoon and I'm finally back at Otty's shed after 3 weeks away, and we're playing Bolt Action. Liam and Otty have been building a new board, terrain and armies to play as the SAS Rogue Heroes from WWII. It's been an ongoing project in the background for months, maybe even a year. 


But they only just got round to setting it all up and giving it a go, and it looks great! A Realm of Battle board has been repainted as a desert setting and a bunch of 3D printed terrain pieces look so great.


Meanwhile, Ben has been working on expanding his terrain for Foy, where some of the battles in Band of Brothers took places. Liam printed some buildings that are actually based on real structures from that period.


Liam is running the SAS with the help of some armour.


While Otty has an eclectic Italian army.


A lot of vehicles got blown up so we got a little carried away with the explosions.


But as I've always maintained Bolt Action makes such cinematic photographs - they always look so good.


Tanks and vehicles are surprisingly vulnerable. When they go, they go. However I did notice that although it is relatively easy to hit you target, unless you're point blank, wounding them is often on 5's.


So, a good round of shooting results in one or 2 casualties if you're lucky. It doesn't always feel productive.


And close combat can be completely brutal with a 10 man squad of Italian infantry being wiped out by 5 SAS defending their building. 


The explosion markers are really good, some flicker and some have coloured LEDs and a remote control!


Even the toy palm trees, with no painting at all, look great on the board.


I pointed out this looks more like Fallout with its mushroom clouds than WWII!


The terrain looks so good. I wish I was able to do stuff like this. Although project has been underway for months I'm pretty certain these buildings and walls were just a couple weeks work.


We may have another week off next week as Otty is working. We'll see if we can postpone to the Sunday instead but I've really missed gaming


And these crazy guys.



Thursday, 2 April 2026

Battle Record - Adeptus Titanicus 02/04/26

Afternoon and I'm back at Otty's shed and we're finishing our game of Adeptus Titanicus. Sadly Liam took poorly and ended up in A&E and an Easter stay on the ward - send best wishes. Good friends as we are we played on regardless! It's what he would have wanted.


I think I had quite the plan on how to fight back this turn but the Gatling Reaver was pulverised. It stumbled into the Warhound and then flew backwards - Engine KILL! 



I'm finding how far a titan can fall somewhat disproportionate based on it's 'scale', when these things can't move that distance normally. We decided to First Fire with the Warlord and destroy the building in front to get a clear shot of the advancing Titan.


We were down to just the Reaver, Warlord and Warhound. At this stage the nearest Warlord seemed the biggest threat so we focused on that.


With the Warhound trying to get into its table quarter. But it got shot with a Quake Cannon by the Warlord on the right, not only were its legs damaged but movement and turns were halved. I think the Reaver had similar too. But the Warlord got a good bead on the Chaos Warlord and although we couldn't aim with its Quake Cannon 


We got double 6's for damage on the Head - critical hits, enough to take it down.


The Concussive hits spinning it into the buildings - Engine KILL!


The Reaver took damage but Ben was unhappy because he'd targeted one area and if he'd chosen the legs it would have gone down. As the game had intensified we weren't overly keen on charity at this stage so we carried on, much to his annoyance. 


As the dust settled the other Warlord headed for our deployment zone, pushing reactors to move and turn and just getting it's toe in. We were going to lose our VPs now.


Another Engine KILL! on the Warhound, probably from the backfield camper. The Reaver was damaged, so couldn't contest that table quarter.


But our Warlord had turned and the Quake Cannon's Concussive shells just managed to spin it back out of our DZ. That one dice roll took the game out of Ben's reach. I'm not sure what the final score was but having extended the game for a turn it ended after this.



As we had time we se tup another smaller game. Similar lists but Ben getting to use his Orks. Terrain was less spread out, instead cutting down the fields of fire between units. We had to save our Titan crew up and right of the centre of the board.


Having got to the middle of the board Ben was able to surprise us with his Cerastus [equivalent] Knights charging the Reaver. But we got in with Questoris Knights first. We struggled a bit with the rules at this point, but the outcome was the Ork Knights took damage, but not enough.


In retaliation Ben went for the Reaver and with a new game we were a little more charitable suggesting which order his weapons should hit. The game can be so complex I didn't blame him for disagreeing with us but eventually he took the hint and Engine KILL!, spinning it around.


Where it smashed into the building and collapsed.


Wiping out half the Questoris in the process.


So, we're a bit scuppered at this stage, who knows how it will end...





Wednesday, 1 April 2026

Battle Record - WH40K - Imperial Knights Vs Tyranids 01/04/26

Afternoon #Warhammer Community I've been #PlayingWarhammer with my son again! He's been home in the lead up to Easter and he wanted a game to get more experience in the lead up to his efforts to start a Warhammer Alliance club at his school.


I decided he could go Tyranids and I would be Imperial Knights 500pts each but based on the Combat Patrol missions. As I had 3 Armigers [2 Warglaives and a Helverin], I tried to beef his patrol with a Tervigon with Crushing Claws, 10 Termagants, 3 Warriors [2 with Deathspitters and a Heavy Venom Cannon], a Screamer Killer and a Carnifex with Deathspitters and Crushing Claws.


As per usual they went Invasion Fleet to give him Lethal Hits on Vehicles. 
 

Now I had no idea if this match-up was fair. Points wise the same, but the Combat Patrol warbands are usually about 400-440pts and Imperial Knights only get 2 Armigers so it concerned me a bit that I had 3.


Anyway, we rolled Scorched Earth for the missions and the 4 Ripper Swarms were the objectives to hold/raze.


Tyler got first turn and pushed forward, with his Tervigon skulking in the ruin top left. I think his shooting put a wound or two on one of the Warglaives.


My turn and I moved to engage. The Helverin blasted the Termagants, halving their numbers. While the Warglaive on the right melted the Screamer Killer in one round of shooting being in Melta range for both the gun and the Thermal Lance was just too much.


Having respawned the 5 dead Termagants in the brood, the Tervigon surged from behind the ruins in retaliation for the lost Screamer Killer.


And smashed the Warglaive to pieces with its Crushing Claws - fond memories of the old Warp Speed on a CC tervigon came flooding back.


Meanwhile the Carnidex, having an adrenal surge [Lethals Hits on 5+] crashed into the back of the other Warglaive and promptly stroked it's back rather than do any damage with its Crushing Claws.


Missing the opportunity the Warglaive sliced its remaining 2 wounds with ease and moved round to take on the Termagants, halving the brood once again. I think by the end of turn 3 we were both on 10 VPs each fro holding an objective each on turns 2 and 3. 


But the Tervigon was emboldened and headed for my home objective and the Warglaive.


 It's 'chicken feet' were no match.


With Lethal Hits auto-wounding.


No saves made and then the damage 3x D6+1 = 18 damage.


The Helverin was wrecked, with no explosion, and the objective secured.


My last Warglaive was able to wipe out the Teragmants, just, and tried to recapture the objective [if it survived Tyler's next turn. Meanwhile the Warriors razed their objective for 10VPs and the Tervigon scored 5.


Then the Tervigon and Warriors swarmed the Warglaive, taking the objective back.


But lost 2 Warriors for their audacity.


The Tervigon continued it's murderous killing spree and wiped the last Imperial Knight off the table securing the entire board. 


I think the final score was something like 35-10, but it was the probably the most enjoyable game of 40k I've played in 10th edition so far. Nothing seemed outrageous. It was a learning experience so although Tyler was shocked at the early demise of his Screamer Killer it didn't spoil the game. He remarked on the nature of spending hours painting a model only for it to be vaporised in one turn - totally understanding the 'new model syndrome'.


But that Tervigon was a beast and total MVP. I absolutely love seeing this model be so effective again. it might have been moreso with Scything Talons - more hits for it and the Carnifex might have capitalised on their Lethal hits. Although, without the higher AP they might not have got through the armour... Anyway, great game. Maybe next time it'll be 11th edition...