Showing posts with label battle record. Show all posts
Showing posts with label battle record. Show all posts

Thursday, 3 September 2026

Battle Record - Middle Earth - Army of the Dead Vs Sharku and Wargs #MESBG 03/09/26

Afternoon #Warhammer Community we've been playing MESBG again. We have a midweek MESBG event at Warhammer World again and both Ben and I had thought to take Scott's Army of the Dead, with Aragorn. But I had limited experience of it so this was a practice to try and understand how it plays against Otty's list of Sharku, a load of Warg riders and a Shamen with Wargs.


I've used the ghosts before, I know they're really fast, tough, cause terror and pretty much kill anything on a 4+. Throw in Aragorn and his free Might per turn and I'm just not used to having all those tools at my disposal.


So by the second turn I chose not to have priority, convinced Terror would stunt Otty's cavalry charge, except it didn't. Liam started to give me advice at this stage but I think I'd already caused the damage with about 4 ghosts dead for good!


I started to win a few duels, but all my wound rolls were just 1 or 2. I just couldn't seem to kill anything and it all seemed a little depressing. Or at least 'not fun'.


Because I knew the dice were disproportionately impacting the game and aside from my inexperience with them it felt like if I did know what I was doing they just wouldn't be fun for who I was up against.


With the mission to capture objectives and my army down to just a few ghosts left I sadly came to the conclusion I'd have had more fun with my Goblins. I doubt I'd have won, but I'd have enjoyed myself a lot more.


It was a shame as I wanted to take them for Scott, but I know he would have told me first and foremost have fun.


But I will not take the Scribe this time for more Goblins and see what that does to my state of play.



Thursday, 6 August 2026

Battle Record - Middle Earth - Beyond The Deeping Wall #MESBG 06/08/26

Afternoon #Warhammer Community we've been playing MESBG again. We're playing the next mission Beyond the Deeping Wall where the 'Elves' try to hold back the orcs having broken through the breach. And I finally got to take Tyler to the Shed of the Year to take part. Hilariously his first dice roll was a 1!


I can't remember many details but I think we had to get out of the 'water' which meant our movement range was halved. And this was our initial wrong set up with all the Orcs through the wall.


I think there might have been a limit to how many could breach it per turn.


So it didn't take long before we were pinned in the breach.


Getting out was almost impossible and the water meant even if you won you couldn't get very far.


Meanwhile the Rohan army was desperately trying to get Legolas onto the wall so he could 'slide down the stairs'.


It was just a bun fight with very little progress beyond the wall.


I don't think we won this one either, but it was a lot of fun.


And great to finally introduce Tyler to MESBG



Tuesday, 4 August 2026

Battle Record - Middle Earth - The Deeping Wall #MESBG 04/08/26

Afternoon #Warhammer Community we've been playing MESBG again. We'd set up the board for the Shed of the Year pictures, so it would be rude not to have a game.


This was the battle of the Deeping Wall scenario. With Orcs coming on from each end and some engineers trying to get to the wall to blow it up.


I'm not sure if Otty had played this before but it soon became apparent there were some gameplay issues with the width of the battlements.


For the most part you could have two abreast, but some areas where staircases were it was an absolute bottle neck.


Which meant Pikes were literally doubly useful. But even so it led to a lot of congestion on the wall with very few Rohirrim holding off the press of orcs.


This allowed the archers to concentrate fire on the Engineers.


And eventually Legolas started to take toll for their attempts to blow up the wall.


As the Engineers got closer we started to lose the Berserkers holding the flaming brands.


You can see just how spread out the Rohan forces are on the wall, holding back the Orcs at each end,


More shots at the Engineers


Every model that died could come on from the ladders. 


Although there were some breakthrough's onto the battlements, they were often beaten back.


As the Engineers reached the foot of the wall we realised the drainage gate was in the wrong place for the mission. And the Engineers realised they'd lost all the Berserkers to light the explosives.


The battle atop the wall continued. 


But we still couldn't breach the line either end.


Archers continued to shoot at the Engineers, with only reinforcements on the ladders obscuring these vital targets. Each engineer needed to make a moral check and then it was something like a 5 or 6 to blow up the charge to win.


But I think Otty managed to achieve his objective and win the game.


We played on a bit after the game had finished and the Engineers finally found a spark to blow up the wall, but too little too late


Even box cars felt like a cruel jest that it had came after the game had been called.


Lessons learned, but it looks awesome.



I think some additional wooden walkways might be added eventually. I don't know if they'll be detachable though - so we don't end up tipping the advantage the other way round. But a full day of gaming with these guys - WOOT!



Thursday, 2 July 2026

Battle records 2


Afternoon #Warhammer Community although there's not a lot of Warhammer I have kept posting battle records up for the other games we play. They're dated on the days they happened, posted on different day so you may not have seen them unless you search. I've collected the last 6-8 months of links below in case you're interested in looking at a lot of [not completely] un-annotated photographs of figures, followed by some grinning loons in a shed, then knock yourself out:

2026 [25 games]

2025 [10 games]

Thursday, 25 June 2026

Battle Record - American Civil War and Bolt Action 25/06/26

Afternoon we've been having a bit of a heatwave and as my shed peaked at 35C I started working earlier so I could get the benefit of the cooler morning temperatures before it all hotted up! One unexpected bonus was Ben's cousin Woll had decided to come up and visit the hobby shed again [remember you can still vote for us in shed of the year]. This meant I could nip along in the afternoon to join them.


And they were playing an American Civil War game called Longstreet. Apparently it's out of print, relies heavily on some card decks which only had one set produced for every copy of the rules. Unfortunately most people bought two sets of cards with the rules and they're now like hen's teeth!


So if you have a set, or even just the rules let us know as Otty really wants to play again. I was just an observer, not knowing what was going on.


It all looked really impressive, although I was disappointed that the barricades seemed to offer no obstruction whatsoever for the charging soldiers. Not even just moving through them normally, it was like they weren't there at all.


And the charge ranges seemed very long so even from a distance these units were getting into combat despite the battlefield obstacles. They had fun though.


Following that we set up another Bolt Action board, which I thought looked stunning. It was a mission where the Germans had to get within 12" of our board edge, or exit the board from our edge for even more VPs.


But the British set up first, having to spread out across the board, while a lot of the Germans [mainly the tanks] were in reserve.


Which meant that as they did come on they could come on in the flanks, leaving the central defenders slightly out of position because which flank could the join to offer support?


One set of engineers or rangers, snuck down the side. Unfortunately mortar crews don't carry any rifles or small arms, so they exited the battle unchallenged.


But look how cool this game looks!


One of our tanks caught fire, with the crew abandoning it. We went a little overboard to represent it was destroyed, particularly as it didn't even explode!


Our Command tank just went round the board taking names, probably the MVP.


The Command doing the business


Unfortunately we didn't get the order draw we hoped for, to block the road and the half-track was making for board edge. Instead we sent two squads in to assault it. 


With the second squad setting it ablaze.


Meanwhile on the right flank our other tank couldn't wound the German tanks that had just driven over a gun emplacement. 


Out tank crashed through the hedges to get a bead on it's rear armour point blank


And another turret went skyward!


While on the extreme right a German tank was intent on breaching our mortar battery.


Squishing the crew, leaving a spotter, then exiting the board for the mission. The infantry were following closely.


And decided to rustle some sheep while they were at it.


Also destroying our tank - a trio of turrets exploded!


The brits had been good, excelling with their ability for commanders to draw 3 or 4 additional order dice. This allowed us to control the game in some places. But the German deployment and Blitzkrieg worked perfectly. Punching through our flanks to secure the mission and win the game. 


We were out of position, outflanked, and with a loss of some units early on slightly outgunned in places. But it was a lot of fun.


So great to see Woll again, but a couple of issues being that the hobby shed was hot, hot, hot. There is almost no air circulation and we accidentally broke Ben's fan that was the only thing bringing cool air in. Couple that with later in the evening having the door open hoping some cool air would come in. It didn't, but we were inundated with flies and other insects.


So, cooling and pest control are new issues that the shed committee must look into solving.