Thursday, 1 January 2026

Battle record - Warhammer 40k - 01/01/226

Afternoon #Warhammer Community I've been playing Warhammer 40k! Shock horror. Anyway, 13 years agon my eldest son was still invested in the hobby. For 2 years he'd been buying figures, helping build and paint, playing a game and even went to Warhammer World for a Tournament! Of course that enthusiasm waned somewhat as my own grew. And for all this time he has shown little interest. However, he moved to Sheffield last year to take up a teaching job and the school has enrichment clubs for all students after school. He was supporting a cookery class initially but having jokingly mentioned the Warhammer Alliance programme he genuinely started to consider it. So much so he went into the Warhammer store, Element Games and there are a few more gaming shops there too. He got himself some Thousand Son's, paints, brushes and other hobby supplies. Even if he doesn't do the club he's actually having fun. So, he asked me for a quick game to get a handle on the rules. Annoyingly I'd left my 10th edition rulebook in the shed, but I made do with a 9th edition one. I wanted to use the Tyranids, as I have the Codex and it would be easy for him to read the rules. Death Guard for me, using the combat patrol stats. The plan was: 
  • 3 Ranged Warriors
  • 10 Termagants
  • 1 Ripper Squad
  • 5 Plague Marines
  • 10 Poxwalkers
But I couldn't find the Poxwalkers, so chose another squad of 5 Plague Marines. I had no idea... It turns out Toughness 6 and Lethal Hits made it completely unbalanced in my favour.


I'd wiped half the Termagants out before he'd even got a go. It was only when he started to use the terrain for cover saves that he could weather the storm. The Rippers did not survive either.


Then the Tyranid Warriors managed to make some damage on the left side, but I could see that things were not going to end well. I hadn't spent any CPs, I didn't need to. So to help change the narrative I thought it might be fun for the Tyranids to bring on reinforcements.


With just the Warrior left a Psychophage appeared. Just 2 Marines remained in this squad, but the other squad had finished the Termagants and would be coming to reinforce what was left.


The Warrior has Fall Back, Shoot and Assault, which came in handy. The Psychophage was going to instakill any Marine it wounded. Plus it has Devastating Wounds.


But as Play On Tabletop like to say "dice tell stories". Although my 'old Yeller' dice had had some insane rolls - four 6's on ten dice, this triple 1's was jaw-dropping. It was one of those moments where we laughed and when I said "dice tell stories" he liked it so much he'll consider using it when he sets up the school club.


It didn't change things much. The Plague Marines had met their match, and although they'd been too tough for the weaker bioforms now they could not crack the Psyhophage's touch chitin armour. It had a couple of scratches but ultimately it squished the Death Guard.


This was SO much fun. I hope my enthusiasm was contained. He seemed to enjoy it and was inspired enough to get a Thousand Son's Codex with his Christmas money. I got to share some of my ideas about how a gaming/hobby club can go beyond the Alliance support. But apparently it's a structured programme that will give him plenty to teach them when he sets up the club and will cover multiple terms. I hope it does expand to include role-playing and terrain building.


I can't convey how happy and proud this made me. He's an amazing person who I love spending time with, watching TV shows usually. But this is a much more shared experience. As he lives elsewhere and he has his own interests; the fact I got to spend a few hours helping him build some figures, giving him tips and then playing a game with him was an absolute joy.

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