Showing posts with label tervigon. Show all posts
Showing posts with label tervigon. Show all posts

Monday 26 February 2018

Warhammer World GT3 - Game 2 Tyranids v Orks

Game 2 of GT3 and Morgan Cole and I have been asked to play live on Warhammer TV! I obviously had to concentrate a lot on the game so pictures were taken only sparingly and I'm a bit shaky on what happened but I'll be going back over the Twitch feed to try and recollect but I'm only part way through so far. Either way if you have a Twitch subscription you can watch the game here: https://www.twitch.tv/videos/229954502

The low down:
  • Roving Patrol [Chapter Approved mission]
  • Dawn of War
  • Morgan chose deployment zone, 
  • I either won first turn, or seized - I went first that's for sure.
Aside from the honour of being on Warhammer TV and the achievement of my dream I was almost totally unprepared for the enormity of the game. I had tried to split my army into three on the drive down to Nottingham so I had a start but I just could make neither head nor tail of the mission. I was allowed to deploy the Skyshield regardless [no one could reconcile how Fortifications fit into the deployment so they just made a decision there and then] and luckily I rolled to start with my first third - which I think was
  • Warriors
  • Hive Guard
  • Tervigon
  • Termagants
I deployed the Hive Guard in the ruins to shoot at anything heading towards the centre objective. The Skyshield sat on the other objective. I was lucky that both Trygon's arrived as reserves, with their tunnel buddies. On top of that my Warlord Flyrant.



Tervigon and Termagants swarmed to secure the centre objective and then in the midst of everything I totally messed up shooting the mob of boys with my Devgaunts. 


When I came to the Genestealers and their charge I suddenly realised Morgan had deftly removed all the nearest model and a 9" charge was now 11" at least! I failed charges by all on both flanks.

I was feeling totally out of my depth and then Morgan brought on his reserves, a second truck and mobs of boyz.


The Boyz swarmed the Genestealers and at least I had the sense to kick off with Caustic Blood, knowing just how many hits these guys have. 


And they stayed true to form and managed to butcher the lot of them and the Trygon too!


Morgan then unleashed a second stroke of tactical genius. Alongside his second mob of Boyz he brought on a Painboy [or Weirdboy, not sure] behind storage tank No.31. He was out of sight of the Devgaunts and so charged. In 8th you can charge without Line of Sight and ironically you cannot overwatch without it! Which I think is the opposite to 7th. So he made the 7" charge on the Devgaunts - tying up all 25 Termagants and was safely able to bundle the remaining Mob of Boyz in without fear of overwatch! 


A genius move I couldn't help but admire, even after all the Termagants were butchered. The Termagants in the centre also took a pummeling, losing 11 of their number but I replenished 10 of them in my turn thanks to the Tervigon.


I think the Warlord Flyrant was down to around four wounds so I retreated to use his Devourer shots on the big Mob. Meanwhile the Trygon charged one of the Trukks.


Which looks like it got smashed only to leave the Trygon surrounded by disembarked grumpy Orks, angry at the loss of their boat.


Moar Mek Guns arrived with the last of Morgan's army and the mob on the right flank decided to solve the issue in the centre of the board.


Morgan then cast Da Jump - Perilling in the process as his Weirdboy dumped 20 Orks in my deployment zone.


Boyz start butchering Termagants, I think I employed Caustic Blood again, I'd brought my Rippers on too to throw in and add to the numbers holding the objective.


Da Jump Boyz manage to make a phenomenal charge against the Hive Guard. Unsurprisingly they are cleaved up like kebab skewers


In response I bring the last Flyrant in and the Broodlord to whittle down their numbers. My dice rolling is appaling at this stage though. I can't get anything to do what I want, even Morgan begins to feel for my lack of success. It's reasonable that there are specific Warhammer TV dice - it helps them show up on TV and it means we're both using supplied dice, not our own [which is fair] but they are really big dice, something I was not prepared for and with relatively small hand not equipped for either, ha, ha! Ceri said the same thing afterwards.


The Flyrant gets killed by the Tank Bustas and then a series of shots at the Warriors on the Skyshield manages to completely bypass the invulnerrable save and all three die! The battle rages on in the middle of the board with the Termagants being crushed between the Boyz they were in combat with and the Orks that had killed the Hive Guard and cleverly removed sufficient models from the attack of the Broodlord and Flyrant to be out of combat.


With the Termagants gone there was nothing I could do and we called the game. It was afterwards I found out I'd only scored 82pts worth of damage, and we'd only completed two turns. However, I realised my dream and despite the result on paper it was an amazing game, Morgan's tactics in particular raised the bar, hopefully something I will look into how I can apply also - charging from out of LoS for instance.


Anyway, a fab game and Nick and Ceri were super-appreciative of our efforts, so I can't ask for more. On to game 3!

Friday 23 February 2018

Warhammer World GT3 - Game 1 Tyranids v Orks

First game of GT3 and I'm facing the spectacularly bearded Ben Briscoe and his filthy looking Orks made up of excellent Battle Wagon - Taurox Conversions and some of the artillery guns kitbashed from spare [looted!] Tau weaponry. As mentioned my recollection of the battles are really sketchy so I will do my best

The low down:
  • Re-supply Drop [Chapter Approved mission]
  • Hammer and Anvil - Table Ends deployment
  • I chose deployment zone, but I deployed last unit [giving Ben +1 to win first turn], 
  • Ben won first turn, I failed to seize
Skyshield and most of my none reserve deplyment on the board. I did not use Alien Cunning to remove the Warlord Flyrant, instead opting for Tenacious Survivor as my Warlord Trait.


Orks tried to shoot me down but couldn't manage to get First Blood.


Ork War Boss channeling the WAAARRGH! - handy LED lights powered by a battery in the base.


The other 'raving' Weird Boy with his glow sticks.


My turn and I used Metabolic Overdrive on the Tervigon to sprint up the board, followed by Termagants to hold the objective. Flyrant swooped on top of the foundry towers.


My Trygon arrived with the Devgaunts and my plan actually worked in that the Tervigon was now in range to buff them [re-roll 1's to hit]. The other Trygon and Genestealers arrived at the back of the board and the second Flyrant was inbetween them.


My Trygon made the charge on one of the Trukks

 
The Trygon struck...

... and ended the Trukk for first blood. I don't think the Tankbusters inside took any wounds and disembarked to the top of the towers.


I swooped the Flyrant down to take out the Battlewagon


The Flyrants ill-conceived charge on the Battle Wagon resulted in taking 5 wounds for not much damage inflicted.


Genestealers made the charge on the Grots with the Mek-guns [?]. I wiped out a unit of grots so one gun was decommissioned, sort of. Second Trygon made the charge on another Trukk. Smashed the trukk killing a couple of Tankbuster inside this time.


I don't know the name of the Ork biker Warlord but he led the counter offensive on the Trygon with a mob of Boyz backing him up.


Weirdboy powers up the Orks with plus one attacks.


20 Orks get in doing 100 attacks! The Trygon could not stand against so many Choppas!


With only 5 wounds left the second Trygon also fell to the Biker Warlord.


One of the Mobs charged the Genestealers


And managed to chop 16 of the 17 Genestealers into little pieces. Probably would have been handy to choose the Caustic Blood stratagem in this instance...


My remaining Stealer killed two in return but would die from battle shock.


Boyz tried to chop up the Flyrant.


Which I think they must have succeeded as I don;t see him elsewhere.


As time was running out we had got to turn three and Ben rolled to remove the two redundant Alpha Objectives, choosing one nearest his grots, one behind the Aquila strongpoint and one by my Felshborer Termagants. The Fleshborer Gaunt objective was the Alpha supply drop. With the mob of Orks having a party after killing the Trygon, they were unaware of the Tervigon and Gaunts about to spoil the fun.


They bundled the lot of them.


And killed all but the War Boss.


Fleshborer Gaunts finished off most of the Boyz who'd killed my Warlord in the shooting phase.


Then killed the remainder, while holding the Alpha objective.


Weird Boy had headed for an objective but my Rippers had already cheekily been there before it was revealed it was not an Alpha. Battle Wagon headed for Line Breaker.


My Flyrant had secured the other Beta objective. But a squad of Kommandos came on in a last ditch attempt to steal it out from under the Hive. They would make the charge but Overwatch and my Monstrous Rending Claws would see them finished.


I'd somehow secured a victory holding both Alpha and Beta objectives. The fact I had been on all but one of them before the Alpha and Beta were revealed gave me the advantage in holding on to them. Ben was a great sport, patiently waiting while I confirmed the scoring nature of the Skyshield ahead of the tournament. I managed to to do only 609pts of damage though and lost a significant amount in return.


I think the Flyrant assaulting the Battle Wagon was a mistake but it stopped the momentum of the Orks at least. I'd imagine a completely different result if they'd driven unopposed around the board dropping the big mobs off on the objectives I was so tenuously holding. Hive Guard were shockingly poor though.

Anyway, on to game 2

Thursday 15 February 2018

2000pts battle report - Tyranids v Tyranids

It's been quite a while since I played Otty, but I figured it would do us both good to pit our nids against each other to help us get up to speed for GT3. More for him as he has limited 8th edition experience but with us both running gribblies there was far more learning to be had and sharing of ideas and concepts

The low down:
  • Front-Line Warfare [Chapter Approved mission]
  • Hammer and Anvil - Table Ends deployment
  • I chose deployment zone, but I deployed last unit [giving Otty +1 to win first turn], 
  • Otty won first turn, I failed to seize
Otty was running the Swarmlord in a pod, with Genestealers in a Trygon tunnel. Another unit of Genestealer backed up by a Broodlord, 3 Dakkafex, a Tyrannofex [with Rupture Cannon], 3 Hive Guard, a brood of Rippers and 3 Zoanthropes all as Hive Fleet Gorgon. Objectives were in the Spore Chimney, inbetween the two woods by the craters


Another objective was inbetween the two alien pods and the one in my deployment zone was just by my Skyshield on the right in this pic. All the trees were counted as cover but Line of Sight blocking behind - you could shoot into but not behind because Otty had limited terrain and it seemed like the best way to deal with it.


Otty surged forward.


Unfortunately the Stealer got a short advance of 1 or 2.


Swarmlord arrived in his pod, with Genestealers in a Trygon tunnel.


The Swarmlord 'flung' the Genestealers forward. Shooting took place and one of the Hive Guard went down. The Tervigon also took a number of wounds but I may have got some lucky dice rolls to survive a particularly devastating round of shots.


The Swarmlord wasn't going to reach the Hive Guard so he went for bigger prey and charged the Skyshield.


He took 7 wounds off the platform while the Genestealers clawed through the Hive Guard [First Blood], losing two of their own number to 3 overwatch hits! In response I moved the Tervigon and gaunts back, to give room for the Trygon and my own Stealers. The Tervigon regenerated two or three wounds to be back on 11.


My Broodlord headed for the Swarmlord on a suicide mission.


Trygon and Gaunts tunneled up in Otty's DZ while Flyrants arrived in front and behind his lines to squeeze it between them. Shootin had limited effect from the Gaunts, even shooting twice. I managed to put a few wounds on both Zoanthropes and Hive Guard but the combined shots of the Flyrants put only one Hive Guard down.


I made almost all of my charges [except for the Termagants]. Flyrant on the left got to the nearest Carnifex and killed it. Flyrant in the DZ got the Tfex and managed some wounds. Trygon failed charge on the Zoies, was just short on the Behemoth re-roll and a 4+ command re-roll of the low dice got me in.


I'd move the Termagants up to stall the stealers. Shooting took out some of them [I think 2 were left after this] and the Broodlord died against the Swarmlord but not before putting at least 3 wounds on him.


My 17 Stealers and Trygon both got into assault against Ottys 20. My Stealers killed 19 of them, with the Trygon squishing the last one. I consolidated towards a Dakkafex getting within 1" to force it to Fallback next turn, Otty didn't think he could have a free attack with the Carnifex that turn but I am convinced he could have.


Otty's turn and he went for my Tervigon to try and feedback on the Gaunts. He would then Smite it to take it back down to 9 wounds.


Zoanthropes fell back from the Trygon, everything else remeained locked in combat.


Tfex and Flyrant kept wailing on each other.


Swarmlord assaulted the Tervigon.


He sliced and diced but could only manage 8 wounds.


Leaving the lady on her last wound.


I may have paid 2CPs to interrupt and assault with the Stealers but they failed to deliver and were mullered for it.


Otty's trygon joined the fray but only to squish some Gaunts who failed to kill any Stealers.


My turn and the Flyrant fell back to shoot the Tfex or the Hive Guard hiding in the Spore Chimney. Gaunts repositioned.


Rippers arrived to contest the Objective.


Psychic Phase and my Tervigon Smite's the Swarmlord. I get 11 on my Psychic test and then 6 on my D6 Mortal Wounds, by this stage the Swarmlord had 5 or 6 remaining and is destroyed in a haze of Psychic fury. 


To add insult to injury the Tervigon re-spawns 10 Fleshborer gaunts who fell back from the Trygon to allow the Warriors to shoot it, for a wound or two.


Trygon eats through the Zoies [with help from the Devgaunts shooting], Flyrant kills the Hive Guard with Brainleech worms. The second Flyrant swoops across to the Dakkafex and support the Trygon but fails to kill any green nids.


Otty's Trygon eats though theWarriors...


...and moves down to take on the Tervigon with Rippers appearing in my DZ, just managing to fit in 9" away.


I'm thinking this is a bad dice role, perhaps the Tervigon got shot by the Trygon's Bio-Electric Pulse. It definitely died, then the Termagants got killed and with no Synapse to hold them they were wiped out giving Otty the objective in my DZ.


The Flyrant continued to struggle with the Carnifex and but finally killed the Broodlord.


Which meant he was left with the Dakkafex who just didn't have sufficient attacks, damage or AP to put wounds on him.


Made even worse by the arrival of the second Flyrant.


We decided to call it a draw at 2am. Subsequent turns I'd have probably won, and with hindsight the Trygon holding the objective in my DZ was actually contested with the Skyshield, but the Rippers would have been on it next turn to tip the scales in Otty's favour and no doubt the Trygon could have removed the 13 remaining wounds on the fortification.

Otherwise we both had our opponents objectives and a middle objective each. Otty had First Blood, I had Slay the Warlord and we both had Linebreaker. Overall it was a good game but then I think I had the upper had so I'm a little biased but we spent a good deal of time discussing options and approaches [hence the finish time]. Hopefully, Otty had some thoughts on adjusting his army, just the 6CPs is a worry for me. He rang me the next day to say he'd managed to add a Vanguard detachment for a 7th as despite my advice the lists he could make with two Battalions or a Brigade were so far removed from how he's used to playing he wouldn't know what to do with the list. I agree he needs to use what he's comfortable with so fingers crossed 7CPs will be enough [he's hoping to get some back with the Feeder Tendrill Stratagem off the Genestealers.

Next stop - Warhammer World and GT3.