Showing posts with label cultists. Show all posts
Showing posts with label cultists. Show all posts

Friday 10 July 2020

'nids part 281 - Genestealer cult - Acolyte Iconward and Familiars

Afternoon #warmongers and #warhammercommunity I've been #paintingwarhammer on my Acolyte Iconward inbetween a number of other projects.  If I had to use orange I then did the banner, when I did red on something else I did his robes. When I did the yellow on the Adeptus Titanicus guns I did his blasting charges and hazard suit pipes.


This way he progresses everso slightly and eventually it'll reach critical mass where I can finish him in a night or two. Some of the shading is a bit ropy in places, I think I didn't shake it enough...


I've done the same with the Familiars, they are almost finished. In fact the only real thing holding them back from completion are the random bits of debris on the bases. Again, an hour or two would box these off completely.


It's a little frustrating that they're so close to completion but I can't just get those last elements done. Perhaps if the Iconward is closer TO DONE I'll feel I can get the three of them over the line together.


Ultimately I'm going with the flow, so whatever frustrations these create I'm clearly redirecting my attention elsewhere and other things are getting done. It could well be that the high I feel from ticking these off will be better served when I'm not motivated elsewhere. Having a quick win in my pocket might just be the endorphin kick I need if I lose my mojo.

Friday 21 February 2020

'nids part 275 - Genestealer cult - Aberrants - Ork Boyz conversion

Afternoon #warmongers I so want to tick off my Aberrants as built, OK technically I already did but deep down these 2 Ork Boyz to Aberrant conversions still needed to be finished off. I did them before the Rippers but as the second conversion stalled I thought to delay posting in the hopes I might eventually complete the second one. Unfortunately I didn't take any intermediate WiP pics on the first, which I had envisaged being a second Hypermorph but that's definitely not an improvised weapon and he has no tail.
I trimmed away most of the Ork body and the Aberrant shoulders went on like American Football padding. It got glued in place and then I filled it with greenstuff. I bizarrely wanted a 4th vestigial arm which I cut from a spare broken Termagant torso. It's kind of rubbish but I had to give it a go. I also added a tiny GSC glyph as a belt buckle, replacing the Orky one.


I also added a chitin plate to his shoulder, while using some Drop Pod bits for the base and part of some Sanctum Imperialis girders which will blend with the other resin bases and my actual Sanctum Imperialis model. Although Red Planet BASE! is my philosophy I try to adapt them a bit so there are some that are more 'rural', with all the slate and those that are urban - Genestealer Cult. Ferron Proxima is red all over but that doesn't prevent weird and wonderful debris from adding further interest to the bases.


The plan with the greenstuff was just to pad out the torso but I did some pretty ham-fisted sculpting and I think it'll do. I added a little spine crest on the lower back, hopefully the painting will blend it all together. I also added some chains, that had previously kept him locked up. A dot of super-glue gel to hold it in place and then liquid superglue to bond all the links together.


The GSC knife and belt pouch completed the look, it had been the one I cut the glyph off for the buckle and just hides the waist a bit - makes it less orky. It was the only one without grenades on too, as I don't think they carry them.


As kitbashes go I think it does the job, certainly won't stand out too badly once it's painted.


The second one had a leg removed above the boot and a spare Genestealer leg was added [again no pics] then I decided to sculpt a cult skirt... or hakama. This is the early stage just to give a base to build the folds on. The front isn't too bad.


But the back has still a long way to go. I need to prepare a base that he's stretching up onto with his right foot.


I had the headless body mounted on a base for months, but couldn't find the motivation to sculpt the remaining folds on his skirt. It started to annoy me so I decided to set aside some time in my lunch break at work to do it. I quick splodge of terracotta Milliput and I think I did a half decent job.


The folds aren't perfect but once painted I'm pretty sure it'll all blend in. I think the tattered nature helps sell this, in particular the little holes at the end of the fabric work really well - it helped to have a similarly dressed Abberrant as a reference to get the same look.


When I got home I stuck a genestealer icon from the upgrade sprue on the central hexagon thing on his back. But it looked odd, so I cracked open my Empire Flagellants box set bought solely to make some fanatical shotgun and flamer toting neophytes, that have never been used. I knew there was a banner [or 4] in there and this one was ideal.


All it needed was a slight twist with pliers on the bracket and it fit perfectly on his shoulder webbing straps. Not sure I could argue he was a Hypermorph - still no tail or improvised weapon but he does stand out so might be able to proxy him in friendly games with my crew. Not that we ever play, but you know - options...


Anyway, Big Build TO DONE! Big Galactic Stamp of Approval, because why not! He's since been undercoated and if I can get the base and a couple of basecoats done he'll be back up to speed with the others.

Monday 2 September 2019

'nids part 271 - Genestealer cult - Acolyte Iconward - Big Build TO DONE!

Full disclosure - this is technically a 2018/19 season Big Build TO DONE! However, aside from the Sanctum Imperialis showcase I really wanted to move onto the Season. The Big Teal Stamp of approval has challenging connotations that I'd rather move on from. Anyway the Acolyte Iconward has been built a long time but I only just added it to the base and used cork for the first time to represent shattered rockcrete [like all the big kids do!]. It also adds another few millimetres of height which is never a bad thing [except when you're packing the model away].

I'm hoping he'll be a Character choice in one of my Battle of the Brush challenges. September is the next one, which is too soon but it might be a nice way to close out December. I've actually got a couple of Genestealer Familiars built and based too that could go with him [although technically he doesn't get them]. Regardless my first Big Build Galactic Stamp of Approval. 


Friday 28 June 2019

'nids part 268 - Genestealer cult - Aberrants - Big Build TO DONE!

I finally ordered some bases for the Aberrants. I didn't get the same ones as the rest of my GSC, something similar but some other urban rubble bases off ebay that were slightly more 'urbany' and slightly more 'rubbly'. I'm thinking they'll fit well with my Sanctum Imperialis ruins. The Hypermorph in particular looks very impressive on this raised bit of debris.

The Abominant's base is the same one I have Deathleaper on, I'd had a spare for a long time. I'll be doing the banner as a Free Radical Collective 'sacred colours'. He fit so perfectly on it I couldn't not use it.



I actually made the effort of pinning all these and super-gluing them, whereas all my other GSC models were just glued.

I still have the two Ork Boy/Aberrant conversions to finish, they're partially built, just need green-stuffing to complete them.


I've since undercoated these 8 so they'll be ready to paint their bases. I'll probably do that as a block, with the 5 Termagants, Warrior, Hive Guard and Redemptor Dreadnought. However, I don't want to to that just yet as I know as soon as I do they'll be tempting me further away from the Dark Shroud...

 Big Build - TO DONE!


I builds it, I gets the badge!

Tuesday 23 April 2019

1750pts battle report - Imperial Knights & Dark Angels v Renegade Knights & Chaos Space Marines

Liam had observed we haven't had a game for a long time so we arranged get together but what to play? Having tried Kill Team and Deathwatch Overkill we thought it should be 40k but as I had the chance bring my [mostly] Knights for convenience and their first march AND the fact Liam is the only one with a similar company of Knights it seemed like a more balanced match up. That said he has Renegade Knights which only have access to two stratagems I wanted something different, more narrative.


There was an Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems. I thought this might help Liam out but it transpires the Attacker gets all the coolest extra Strats but even so Liam deployed the terrain and chose his Fortress of Redemption as a Fortification [gaining 3CP extra]. Liam spent some time trying to get the 1750pts but as it was 'narrative' and I had all the Knight strats I was quite happy for him to have significantly more points. Victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result.


He built the 'scrap city' as you would expect - shattered ruins just inside his DZ with my zone devoid of terrain. There was a nice 'choke point' between the two ruins so I couldn't assault the Fortress en masse [theoretically it could be one shotted by the Lancer and the Gallant]. A thin bubble wrap of Cultists were going to prevent those shenanigans, while the rest hid indoors. Craters in both access points to his DZ would also slow my charges, which fit the narrative mission description in place of barricades.


A unit of Obliterators were in the middle building with a Sorceror, the two Knights at the back of the board. Abaddon would teleport in with two other units of Oblits. I had my Galant, an Errant, Lancer, two Warglaives and a Dark Angel Outrider detachment of three units of three Ravenwing Bikes and a Techmarine. I got first turn but Liam won the initiative, which he was initially going to give up but I pointed out he'd get a turn of shooting with the Oblits if he didn't. So he shot at my Lancer, stripping away 6 wounds [I think].


With my turn I pushed forward, the Lancer mvoing at Flank Speed round the top of the ruins, on the other side a Ravenwing bike squad could just fit down the alley between the suin and the board edge. The other Knights filled out the middle.


Ser Ellenbogen held the centre ground with his primary concern the Obliterators in the ruins.


All my Knight's heavy weapons fire was put into the Oblits, with some obseceleny good dice rolling eventually wiping them out.


The Warglaives added their guns to the mix, while targetting the cultists with their lighter weaponry. My Lancer had discharged it's Shock Blast into the Oblits too but it had a bigger target in its sights for the Combat phase.


Those Ravenwing that hadn't advanced poured Bolter fire into the Cultists trying to thin their ranks and remove the bubble wrap to the Fortresws.


My Lancer made it into combat and I was able strip all but one wound off Liam's 'Black Legion' Gallant. Probably wished I'd fired that Shock Blast at it.


The lancer was outnumbered now, the Khorne Gallant stepping in to finish what the other Knight couldn't, but not before the Chaos Sorceror had cursed the Lancer so it could no longer make use of its Invulnerable save - that 4++ Ion Gaunlet Shield going to waste this turn.


Thankfully it's 2+ Armour of the Sainted Ion save had managed to keep 1 wound left on the Knight and by interrupting I was able to destroy the Black Legion Knight. The Khorne Knight finished it off.


Abaddon [Typhus] and two more units of Obliterators teleported into the middle of the board, blasting away at Ser Ellenbogen. I think he took significant wounds.


Ser Ellenbogen charged into the Oblits and Abaddon, joined by two units of Ravewning, one of which was totally annhiliated by overwatch when they charged in - a really stupid decision.


Ser Ellenbogen fell, either by the same fate as the bikers or in combat, but not without his reactors overloading - wiping out one unit of Obliterators, wounding Abaddon, killing another Oblit, possibly the Sorceror a bunch of cultists, 2 Ravenwing and wounding both Warglaives - he sold his death HARD!


With the path clear Abaddon moved into the breach. One Warglaive was blasted to pieces by the remainign Obliterators while Abaddon would wipe out the second.


Lady Pettorini had traded blows with the Khorne Gallant and would finish it off this turn but was down to just 4 wounds. Those double sixes probably helped [perhaps if I'd written this report the day after as I intended I might recall what it was for] I had not known they got 5 attacks and hitting on 2s, Liam asked if I'd actually ever read my Codex!?


As it was getting late we decided to call it, we tried one last ditch attempt to get Lady Pettorini into combat with the Fortress - an 11" charge would have made contact and she'd have auto hit 5 times wounding on 2's and 6 damage potentially wrecking it in one turn, but she couldn;t make the charge.


I think Liam faired much better than he expected. I realised the next day he should have had all the Oblits on the board from the beginning. Two other squads would have taken down on of the Knights in turn 1. Then if he'd swamped the crater with the Cultists it would have stalled my adavnce through the middle [not that I actually got far through the breach] and his other Oblits could have held the Fortress, which hadn;t been particularly effective with its own shooting - that BS 5+ is rubbish. Remember when its missiles use to be Vortex missiles, now they're some anti-personnel rubbish.

Anyway, a good game even if I did lose more Knights than I'd like but I always do. However, Lady Pettorini survived and killed a Knight so I'll have to give her an honour badge/purity seal. Overall it was just great to get to use them and see how Liam played so I got more experience. Although I probably still had more advantages with the stratagems, Liams extras - deployment, Fortifications, more CPs and stealing the initiative really helped to balance it out and lthough I took the minor victory it was a very close game.

Friday 12 April 2019

'nids part 264 - Genestealer cult - Aberrants - Avoidance tasking

Having concluded that my Sanctum Imperialis should be verdi-gris I promptly ttried to avoid the task. Sadly I didn't even avoid it with any of my other priority projects. I spent one night making the torso of my Redemptor Dreadnought [more later] and the Aberrant Hypermorph. The next, night fully intending to paint I only went and made up all 8 of my remaining Aberrants. It says something when building until 1am is a more appealing task than painting that building green! These two are from the new Aberrant kit, but I think the power hammer dude has a Deathwatch Overkill head - they're more gormless looking


I went with 3 power picks, because with 13 Aberrants in total I planned to kitbash another 2 and the spare hammers seemed an easier proposition to convert, although I may just be completely wrong on that viewpoint.


Having 4 Deathwatch Overkill models already I needed to do a couple of things to differentiate these. The first had its raised claw cut and tilted downwards. Then the second claw holding a skull was removed and a spare claw, possibly from a Space Hulk Genesteal was attached - it's slightly bigger than normal. He also got the 'elephant man' head from the new kit but it might have been a mistake as you can't radly see the side of the face covered in skin. The other figure got a new kit headswap.


The robed guys, first one had it's raised arm removed and thn effectively put back in the same position because I couldn't remember what it was like. I did put a little 'dewclaw' in the elbow joint though. I also swapped out the skull holding claw for the smaller Stealer clawed hand. Lastly the power pick was separated from the chest and pointed outwards. The power hammer dude got a new kit headswap, allowing it to look in a different direction.


I might need to add some chitinous armour plates and possibly some adrenal glands/toxin sacs to make them look different to their duo-pose bretheren below. I also need to decide on bases, do I get another set from bases4war.com or just  do my own? Obviously there's a financial implication and although the bases are effectively complete the washing, sanding to fit the feet, gluing and washing again to get rid of the dust is as much effort as PVA, grit and little bits of debris...


Here's my early attempt to kitbash 2 more Aberrants, although one could be another Hypermorph so would need an 'improvised weapon' of some sort meaning I'd actually need to kitbash a third. Anyway, I had some oAssault on Black Reach Orks lying around doing nothing so they're bulky enough to form a base. I cut the arms off and trimmed down the neck to fit the steel collar of the eventual head. I also have a spare Genestealer leg to replace a foot so it's more 'Tyraniddy'.


I realised this hammer came with an upper-torso, so I'm going to really trim back the top of the Ork so it replace it. I'll greenstuff some robes as well to try and cover the orky fashion up too.


Here's where I'm at with my Redemptor, I couldn't even leave this stock. I had a big Dark Angel chapter badge I was going to split but then I found this one that I'd already removed the sword from and it fit perfectly. I might also put the Dark Angel Relics on a rope on the exhaust manifolds on its back, as that also fits perfectly. I'm going to bling the shizzit out of this, loads of purity seals as I'm guessing he earned them already to be in this thing! ;)


And his hips.


Hopefully this procrastination was sufficient to get me back to the Sanctum, we shall see.