Saturday 1 June 2024

#BattleReport - 1,000pts Eldar v Tyranids

Afternoon #WarHamFam and #WarhammerCommunity I've been playing TENTH! #New40k again, this is a while ago, so I'm not sure how much I remember but it was a chance for a few of us to get together. This was Scott's Aeldari versus Otty's Tyranids.

Scott and Liam had quite the array, with a Wraithknight, Avatar, Wave Serpent and some Wraithguard. 

Otty had some Carnifex, Tyrannofex, Zoanthropes, Hive Guard, Termagants and Genestealers/Broodlord

I think we got first turn and, as always, got as far up the board as possible. 

I'm pretty sure the Tfex got a really good shot on the Wave Serpent, but thanks to a stratagem was able to shrug off half its damage, keeping it alive. With hindsight I think this was a pivotal moment. If that Wave Serpent had have gone down it might have changed everything. We did however kill the Rangers in the Tyranid Capillary Towers... 

Which gave the Avatar the perfect launching point. Concentrated fire on the Tfex put it down, with the Wraithknight, Avatar and Wave Serpent taking out their biggest threat.

Scott and Liam had been able to make great progress, both in board control and damage to the Tyranids. We were already floundering. We were struggling to put any damage on those big 3.

And the Avatar stepped down from the Towers to wipe out the Zoanthropes.

I think we lost so much more after this and although I thought the game was a bit more 'fun' than previous attempts I know Otty was unimpressed. Our rolling was unspectacular, we were out-gunned and the constant rule checking didn't help the flow of the game. Not having the stats for the nids on cards I was constantly switching between the 2 Indexes giving the rules for both factions. It's not a great way to play. The actual game rules - if we played more and got the core rules down that might help but definitely having the faction rules to hand will be of benefit. I've a better report coming though with my Knights, so look out for that.

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