Friday 18 March 2016

Throne of Skulls March 2016 - Battle 2, Tyranids Vs Imperial Knights

When I'd been looking at the ToS: Carnage Facebook page I'd seen there was a 4 Knight list going, but this was not it. This was a Baronial court controlled by Sam, including a Cerastus Castigator as the Baron, Cerastus Lancer, Paladin with Icarus Autocannon and Warden. So yeah, I was bit shocked but I've faced three before at Blog Wars and managed to kill one and take two to half their hull points. The main concern was the Icarus

Psychic Powers
Winged Tyrant
Tervigon
Zoanthrope
Broodkin Magus
Dominion
Dominion
Dominion
Psychic Shriek
Paroxysm
Psychic Scream
Warp Blast
Hallucination
Onslaught

Paroxysm
Mental fortitude
Broodlord
Dominion
The Horror

The low down:
  • Into The Maelstrom - Spoils of War
  • Warlord Trait - Warlord and three units Infiltrate
  • Night fighting first turn, won deployment, elected to go first!
  • CARNAGE! effect:
    • Rage - 2A on charge
Having learnt from the last game I chose to go first rather than weather the storm of shooting. I was incredibly fortunate with the ruins on the left and my warlord trait got me to position two Carnifex far forward with the Flyrant and Hive Guard [not to mention the Stealers and Broodlord]. The third would arrive in the Tyrannocyte, hopefully getting rear armour shots on the Knights when it deployed.


One point of note is that the Cerastus were not glued to their bases so will feature in later pictures 'in repose', but more on that later.


Broodkin supported my left flank, with the Rippers on the far right.


Carnage cards were drawn


At the end of my turn I'd managed to put three Hull Points on what I felt was my greatest threat - the Icarus toting Paladin. I was quite pleased with this as a start.


 I'd advanced everything else, using the one story ruins to screen the Stealers and Carnifex, the second MC not moving quite as quickly so remaining stuck in the ruins. In leaning across the board to move the Flyrant the whole Realm of Battle board shifted and the Cerastus Lancer tipped back off the base, it was only Sam's quick hands that caught but even a couple of other players stopped to commend his catch while I apologised profusely - my clumsiness at these events know no bounds. The Lancer was rested in the corner for safe keeping and the Paladin moved over to that corner also. Sam was unable to achieve any Carnage missions.


My turn 2 and the Genestealers, Purestrains and Carnifex break through the back wall of the ruins and set their sights on the Paladin


The Tyrannocyte lands behind the Castigator and Warden with just enough room for the Flyrant to join them for rear armour shots. Meanwhile the Broodkin and the Carnifex follow the path made by the other Genestealers and Carnifex. I think the Hive Guard were out of Synapse and so fled back but I moved the Zoanthrope up to try and recover synapse, hopefully next turn at the latest.


The unholy brood got to grips with the Paladin


and three penetrating hits managed to end it for First Blood before he could destroy them.


Luckily only a couple of Stealers and the Purestrains suffered in the ensuing explosion. More importantly the Knight was down and I scored 4VPs for 'under a tide of flesh' - outnumber your opponent 3 to 1.


The Castigator managed to kill the Carnifex getting Sam 2VPs for killing something and killing it in a shooting phase.


I think the Warden focused his efforts on the Flyrant as the Carnifex somehow managed to survive this turn.


Turn 3 and the second Carnifex bursts free of the ruins and joins the Broodlord to hunt the Castigator, it looks like it's on two wounds at this stage.


With the Flyrant on one side and Carnifex on the other I think I was able to force the Lancer to commit to shielding one side and exposing the other. It was interesting to not that the shield only changes position in the beginning of the shooting phase so positioning a shot with Warp Blast in the Psychic Phase means you can out-manoeuvre that saving throw.


With some awesome dice rolls I managed to get these three glancing blows.


And 4 Hull points in total


Unfortunately the Carnifex and Broodlord were less effective than I'd hoped this time around. The Carnifex went into the combat with three wounds so when the Baron activated his Tempest blade he was killed and the Broodlord was instakilled. So much for Paroxysm hoping to prevent him hitting!


The Baron consolidates and the Warden manages to take out the last Carnifex.


The Warden also targeted the Tyrannocyte so charges and kills it, scoring 2 VPs for 'go for the throat'.


The Lancer manages to get into combat with the Tervigon


Unsurprisingly the brood mother is no match for the knight gaining another VP


Luckily very few Termagants pop with synapse and as they're still within Synapse range of the Zoanthrope they all huddle beneath the Skyshield out of sight of the Lancer and out of range. Unfortunately the Venomthrope fails his move through cover rolls, getting just a 2" move and is left on top of the pad, however that misfortune would in fact prove extremely lucky! With one of my models still on the pad it remains 'claimed' for the nids and with the Knight on it he was protected on all sides by the force field, but I still had the power to turn the field off.


I threw all my Warp Charge dice at the Zoanthrope, trying to Lance it to death, the zoie Perilled and ultimately died with the shock making it's shooting attack miss completely.


The Hive Guard still managed to put shots on the side and the Lancer was taken to just 1 Hull Point and then tragedy struck. In the middle of talking Sam gestured with his hand and caught the Castigaor knocking it onto the floor shattering it into it's constituent parts [you can see it's remains in the background] it was utterly horrific and I felt so bad for him, even more so when immediately after the Flyrant managed to get the last Glancing shot on his exposed rear armour. Blowing it up and not even touching the Venomthrope. A moment later I realised I'd made that attack without applying his Jink Snap Shots. I re-rolled the dice, managed to get two hits and one glance, the Lancer remained destroyed. This scored me 3 VPs


With the game in it's final turn Sam was able to bring the Flyrant down scoring a VP for killing a unit in the shooting phase, another for destroying a unit, a third for it being a Monstrous Creature and lastly Slay the Warlord.


The game was over and I thought I had it in the bag but my record keeping hadn't taken into count some of the card's VP values and modifiers. I thought I had 8 VPs to Sam's 7 but when it was totted up correctly he had 9 and then I checked my own and realised I'd not included the Broodkin and their Linebreaker leading to a 9 all draw. Given the shattered Castigator I thought that was the best result all round.

More importantly I'd killed two Knights and taken the Baron to just 1 Hull Point. So not only was I not going to lose every game I actually had overcome one of the worst lists imaginable. My tactics were sound, my army was proving itself and aside from the loss of the Flyrant things had gone really well. Carnage points wise I scored 51, but gave up 96. A really great game and it's definitely changed my attitude to Knights.

Thursday 17 March 2016

40k Terrain Competition Update - The competition rules!


Just a little update to confirm the prize fund for the Imperial Knight Warden has been reached. Any further clicks will go to cover a second place prize of a £10 voucher.

In a bid to make things more official you should be able to see the Competition tab at the top of the page [or click that link]. Please leave a comment if you send an email entry, or if you have any questions. I've shared the competition on reddit and on Faeit but aside from Nick's 'Where's Weston' and his continued updates on an impressive piece of terrain, that may not be quite complete by the end of the month, I've had no actual entries. Which is fine, deadline is a fortnight away afterall, but it's be interesting to know if folk plan on having a go.

All the best and good luck!

Wednesday 16 March 2016

Throne of Skulls March 2016 - Battle 1, Tyranids Vs Tau

Game 1, back at Warhammer World after two years. We were starting a little later than previous visits but table numbers were on display from doors open so I was able to get a head start on unpacking while I put stuff out on the table I casually glanced at the next table where I saw a Warhound Titan being set up opposite a Tau KX139 Ta’unar Supremacy Armour but I thought ‘let them have at it’ and admired the Warhound at length, well it was red and shiny.

With my army unpacked and having had a couple of chats with people about the Skyshield I popped into Bugman’s to join the guys and have my breakfast. Halfway through my bacon and egg butty I needed to see if anyone had set up opposite and I could see what I was facing and have time to formulate a strategy while finishing breakfast. As I glanced across the tables from the other direction it was the Ta’unar Supremacy Armour that stood out and a cold dread trickled down my spine as mistakenly thought he was on my table. I quickly realised my mistake, breathed a sigh of relief as I saw my table was still empty and went and finished my butty.

Time to begin and as I’m stood waiting for my opponent there’s a small discussion going on next to me and I hear the Tau player say “well at least I don’t have far to go”… and so I got to meet Dan and his Ta’unar Supremacy Armour as he moved across one table! Oh sh…

Psychic Powers
Winged TyrantTervigonZoanthropeBroodkin Magus
DominionDominionDominionPsychic Shriek
The HorrorWarp BlastWarp BlastShrouding
Catalyst
ParoxysmDominate
Broodlord
DominionThe Horror

The low down:
  • Into The Maelstrom - Contact Lost and 'Carnage points' for killed units. Vanguard Strike
  • Warlord Trait - Warlord and three units Infiltrate
  • Night fighting first turn, won deployment, elected to go second!
I needed to keep as far away from the Ta'unar as possible, which is way I gave up deployment, with hindsight that was probably a mistake.  Rippers are in the Spore Pod and Genestealer with Broodlord are outflanking [no I don't know why either]. I'll probably struggle to keep track of what went on as Maelstrom games are difficult to follow, moreso when I don't have a great record of Dan's cards.


Dan advanced forewards on my left.


The Ta'unar was opposite the Broodkin.


The Ta'unar focussed fire predominantly on the Skyshield, taking out the Venomthrope for First Blood, reducing my cover save and I became reliant on the Skyshield Invulnerable save. Unfortunately it couldn't help the Flyrant on the ground who took 3 wounds.


That'll teach me for having it under the Skyshield instead of on top but I feared those apocalyptic blasts on the table.


My objective for this turn.


Flyrants swoops forward and I think targets the Ghostkeel. The Devilfish gets wrecked by the Hive Guard, potentially with help from the Carnifex. Unfortunately those are Breechers who disembark so he's about to get roasted. I manage to score my VP but the other Devilfish's contents disembark from it meaning I don't secure that objective for next turn, meaning I'll only get three cards. The Tervigon spawns out first turn on 9.


The Culexus assassin does some damage


I think it gets in range of the objective to take me back down to 2 cards next turn :(


The Ta'unar manages to destroy the Broodkin, thannks to markerlights from the Pathfinders.


Breechers put an end to the carnifex


And their colleagues do the same to the other one.


The Zoanthrope also gets killed. This turn Dan gets 1 VP for 'supressing fire'.


The Genestealer arrive from reserve. And I pick two objective cards, which I can score with ease, if the drop pod arrives... which it does. Objective 1 is in front of the Ta'unar and although the pod deviates the Rippers get out and capture the objective.


The last of the Purestrains goes for the Culexus but it was a foolish plan.


The Culexus wipes it out with ease.


I manage to cull some of the Breechers to give me space round objective 5, meaning I now have this one too, to score 2 VPs.


Dan's turn and the Stealth Suits get an angle ont he Hive Guard, who'd whittled them down to two.


Breechers and Devilfish advance.


Trying to kill off the last of the Carnifex, but he somehow survives.


The Ta'unar charges the Genestealers, which if it kills them in combat will secure a VP for Dan.


The Stealers attack...


and amazingly I get three rending hits on it. Unfortunately it passes one Invul save and subsequently Feel no Pains the two remainders [bloomin Gargantuans!]. They then get stomped for their troubles giving Dan the VP, plus one for holding objective 3.


I pick up this card but it's deep in Tau territory, making it almost impossible to achieve


With nothing much else to do the Nids go on a killing spree, shooting the Breechers with abandon. The Tau can't handle firepower of such magnitude and both squads break and run, the squad in front of the Carnifex sprinting 12" to get away from him. The Stealth suits also break and run, the entire Tau front line melting back to their own deployment zone.


Dan pulls cards to get VPs for holding objective 1 [the Ta'unar had killed the Rippers and consolidated onto it after killing the Stealers] and objective 6 but he also gets a card that pays out 1VP for every 5 models killed [it is Carnage afterall].


Sorry, my notes are confusing here alongside the pictures. Somehow the Carnifex gets out of the ruins


setting his sights on the Breechers


making a significant charge


killing two with Hammer of Wrath


He remains on two wounds


While the spawned gaunts get to grips with the Devilfish


Wrecking it with glancing blows


The Hive Guard advance


The Ta'unar targets the Tervigon with all it's firepower


and manages to pop it!


8 of the big brood of gaunts burst through Synaptic Feedback and so do the Gaunts that just wrecked the Devilfish killing 17 in total on top of their brood mother [that's 3 victory points right there]


The Ta'unar also manages to kill the Tyrranocyte and secure objective 2 for another VP AND having killed 3 units that's 3 VPs = 7VPs, but wait... just as I'm about to start my turn I realise I need to do a morale check on the big blob, they fail and bolt 7" to my board edge and foolishly one of them is only 4 inches away. I lose the remaining models making a total model kill tally of 32, another 3 VPs scoring Dan 10 [plus I think another 2 for something else I can;t work out]


The game has tipped over, we've ten minutes left for my turn and I think Dan was on 17 VPs total as a lone Stealth suit on my right flank easily makes line breaker unopposed. I'm on 3 VPs with these cards


The Hive Guard manage to end the Ghostkeel, giving me Giant Slayer, just. I also manage to get Onbjective 3 with the Flyrant, but not before removing the Tau Warlord for Slay the Warlord and also gaining Line Breaker.


The Breechers flee from the Carnifex but he's too slow to catch them. I think I finish the game on 7 VPs to 17. Totting up the Carnage points Dan has managed to kill every one of my 120 starting points but with the 9 spawned gaunts gone as well I just have 9 remaining on the table in the form three wounds on the Hive Guard, two wounds on Carnifex and one wound left on the Flyrant. I manage to dish out just 40 Carnage points in return.


So, game one is a loss and the Ta'unar was pretty much instrumental in that catastrophic collapse of my army in turn 4, but really it was the cards - delivering so many VPs in one turn. So overall I didn;t feel slaughtered, even if what was left on the board of the nids was minimal. That said the Tau had just a couple of breechers, a Stealth suit and the Ta'unar, which is worth 600pts on it's own.

Anyway, a sound drubbing but it didn't feel that way, whether that's because of how quick it went down, whether it was the cards falling right for Dan or pretty much believing the Supremacy Suit was beyond my grasp anyway so what I did achieve despite was a victory in my eyes I don't know. Suffice to say I was surprisingly bouyant, it had been a great game, and Dan had been good fun. Lunch and then game 2