Showing posts sorted by relevance for query otty tyranids. Sort by date Show all posts
Showing posts sorted by relevance for query otty tyranids. Sort by date Show all posts

Friday 17 May 2019

1750pts battle report - Imperial Knights & Dark Angels v Tyranids

Otty had a free evening and wanted to arrange a game but that created a problem as I wanted to run my Knights for convenience but I was certain Otty's Tyranids would be on the road to a hiding if I did. Once again I looked at some of the narrative missions but as it turned out we went with the same mission I played with Liam - the Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems.

 

What we did was swap out the Ork elements for Monstrous Creatures. This wasn't too bad really as victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result. Otty went with 2 Tyrannofex, Old One Eye and 5 Screamer Killers, a Harpy, a Trygon and a Trygon Prime and a load of Hive Guard which we put in his Bastion with a Quad Gun. All in I think he had around 2,000pts [not including the Bastion].


Otty deployed the terrain and put the Bastion [gaining 3CP extra] in his back corner out of reach of my Knights with the Hive Guard inside. The Tyrannofex and Harpy offered support.


But he deployed the Carnifex right opposite me just 12" away. Now the mission stipulates I would get first turn but I realised with his Carnifex that close my Knights would stomp all over them so I gave him first turn. Tyranids had raised a barricade across the battlefield to slow my advance down.


The Tyrannofex shot at the Lancer, doing some damage with the Harpy. The Hive Guard were out of range. Otty's scratchbuilt Spore Pods almost look like they've just disgorged the monstrous brood, they did however form sufficient obstacles to prevent a straight run at my Knights.


So charge distances were not a sure thing at least.


Out of the 6 Carnifex OOE and 3 others were the only ones to make their charge. A bikes took mortal wounds from the charge, then Lady Pettorini was battered, first one Screamer Killer taking off 3 wounds, then another taking 3 more. Then Old One Eye ripped her to pieces with 18 and thus illustrates our lack of experience. OOE should have gone first and then I should have interrupted, but I forgot and Otty was systematically going from left to right instead logically going from best to worst.


To cap it all I eagerly wanted to blow up, hoping to use the Noble Sacrifice stratagem but was reading the Valiant Last Stand, which would have allowed me to attack if I didn't blow up and I got a 6, so it blew up anyway! I could have re-rolled and then used the strat but it was all so farcical. Bikes died in the explosion a Carnifex took 5 wounds, OOE and another 1 and the final one 6. Ser Ellenbogen and and Armiger also took damage.


With the Carnifex being the immediate threat I repositioned, with the Ravenwing falling back, Ser Ellenbogen vaporising one Carnifex and the Warglaive taking another. I charged the three remaining monsters and killed OOE, but Otty used the strat to attack before he dies - putting wounds on my Knights. He then used the interrupt strategy too! Suddenly my combat phase was Otty's and yet more wounds went on the Knights, the Lancer was down to 13 at least.


It was not enough though and Warglaive and Ser Ellenbogen wiped the Carnifex from the face of the planet, just the last remaining Carnifex in that corner. It was quite surprising how ineffective OOE was this turn, to which I think I recalled in the first round we'd been doing 2's to wound on the Knights when it should have been 3's.


My second Warglaive had tried to bring the Harpy down but failed due to being damaged. The Harpy returned the favour in Otty's turn 2 over-flying the Knight and leaving Spore Mines in my DZ.


But with Heavy Venom Cannons the Armiger couldn't stand.


 Bursting from the ground the Tyrgon and Trygon Prime were possibly going to stall my advance and allow the Tfex another round of shooting. I think the second Warglaive was their target and I burned a re-roll to keep it's last wound and force the second lot of shooting on it.


It took the brunt and fell, sacrificing itself to leave the larger Knights [mostly] unmolested.


Ser Ellenbogen smooshed the Carnifex and moved off, with neither of the Trygon's making their charges - the Tyranid barricade proving equally disruptive to it's own as well as the Knights.


But not in my turn as the Lancer stormed behind one Trygon and Ser Ellenbogen went for the Prime.


Inevitably the Tyranids couldn't stand against such titanic opponents and both Knights consolidated toward the remaining monsters and Bastion.


The Tyrannofex were not to be steamrolled so easily though and took all but 1 wound off the Lancer with their Rupture Cannons and the managed to take it down with a single Stinger Salvo wound that I failed to save. With the Lancer gone Ser Ellenbogen couldn't make the charge to the last Tfex [the other one shot by the Thermal Cannon]. And with that we called it a night, I'd secured a minor victory with the Carnifex gone anyway.


Thankfully Otty felt like it was a good game but clearly it was very one-sided in favour of the Knights, despite:
  • 250pts+ extra
  • a free Bastion
  • first turn advantage
  • Deployment map having just 12" no man's land
  • OOE wounding on 2s instead of 3s
  • forgetting to 'interrupt'
It just illustrates the advantage Knights have over some other factions [or in general] and taking into account I'm not a good player too! Next time I'll go back to Tyranids as I think there are learning opportunities for us both if we run the same faction, much the same way as I learned things when Liam and I both had Knights. With hindsight the Hive Guard were wrongly positioned in the Bastion, if they'd been in the crater behind the Capillary Tower they'd have been double shooting each turn. Also the Trygons could have been on the board with the Carnifex or on my other flank to force me to split my army up. Again that 12" No Man's Land and first turn could have been used more to Otty's advantage. Hindsight = 20:20!

Thursday 15 February 2018

2000pts battle report - Tyranids v Tyranids

It's been quite a while since I played Otty, but I figured it would do us both good to pit our nids against each other to help us get up to speed for GT3. More for him as he has limited 8th edition experience but with us both running gribblies there was far more learning to be had and sharing of ideas and concepts

The low down:
  • Front-Line Warfare [Chapter Approved mission]
  • Hammer and Anvil - Table Ends deployment
  • I chose deployment zone, but I deployed last unit [giving Otty +1 to win first turn], 
  • Otty won first turn, I failed to seize
Otty was running the Swarmlord in a pod, with Genestealers in a Trygon tunnel. Another unit of Genestealer backed up by a Broodlord, 3 Dakkafex, a Tyrannofex [with Rupture Cannon], 3 Hive Guard, a brood of Rippers and 3 Zoanthropes all as Hive Fleet Gorgon. Objectives were in the Spore Chimney, inbetween the two woods by the craters


Another objective was inbetween the two alien pods and the one in my deployment zone was just by my Skyshield on the right in this pic. All the trees were counted as cover but Line of Sight blocking behind - you could shoot into but not behind because Otty had limited terrain and it seemed like the best way to deal with it.


Otty surged forward.


Unfortunately the Stealer got a short advance of 1 or 2.


Swarmlord arrived in his pod, with Genestealers in a Trygon tunnel.


The Swarmlord 'flung' the Genestealers forward. Shooting took place and one of the Hive Guard went down. The Tervigon also took a number of wounds but I may have got some lucky dice rolls to survive a particularly devastating round of shots.


The Swarmlord wasn't going to reach the Hive Guard so he went for bigger prey and charged the Skyshield.


He took 7 wounds off the platform while the Genestealers clawed through the Hive Guard [First Blood], losing two of their own number to 3 overwatch hits! In response I moved the Tervigon and gaunts back, to give room for the Trygon and my own Stealers. The Tervigon regenerated two or three wounds to be back on 11.


My Broodlord headed for the Swarmlord on a suicide mission.


Trygon and Gaunts tunneled up in Otty's DZ while Flyrants arrived in front and behind his lines to squeeze it between them. Shootin had limited effect from the Gaunts, even shooting twice. I managed to put a few wounds on both Zoanthropes and Hive Guard but the combined shots of the Flyrants put only one Hive Guard down.


I made almost all of my charges [except for the Termagants]. Flyrant on the left got to the nearest Carnifex and killed it. Flyrant in the DZ got the Tfex and managed some wounds. Trygon failed charge on the Zoies, was just short on the Behemoth re-roll and a 4+ command re-roll of the low dice got me in.


I'd move the Termagants up to stall the stealers. Shooting took out some of them [I think 2 were left after this] and the Broodlord died against the Swarmlord but not before putting at least 3 wounds on him.


My 17 Stealers and Trygon both got into assault against Ottys 20. My Stealers killed 19 of them, with the Trygon squishing the last one. I consolidated towards a Dakkafex getting within 1" to force it to Fallback next turn, Otty didn't think he could have a free attack with the Carnifex that turn but I am convinced he could have.


Otty's turn and he went for my Tervigon to try and feedback on the Gaunts. He would then Smite it to take it back down to 9 wounds.


Zoanthropes fell back from the Trygon, everything else remeained locked in combat.


Tfex and Flyrant kept wailing on each other.


Swarmlord assaulted the Tervigon.


He sliced and diced but could only manage 8 wounds.


Leaving the lady on her last wound.


I may have paid 2CPs to interrupt and assault with the Stealers but they failed to deliver and were mullered for it.


Otty's trygon joined the fray but only to squish some Gaunts who failed to kill any Stealers.


My turn and the Flyrant fell back to shoot the Tfex or the Hive Guard hiding in the Spore Chimney. Gaunts repositioned.


Rippers arrived to contest the Objective.


Psychic Phase and my Tervigon Smite's the Swarmlord. I get 11 on my Psychic test and then 6 on my D6 Mortal Wounds, by this stage the Swarmlord had 5 or 6 remaining and is destroyed in a haze of Psychic fury. 


To add insult to injury the Tervigon re-spawns 10 Fleshborer gaunts who fell back from the Trygon to allow the Warriors to shoot it, for a wound or two.


Trygon eats through the Zoies [with help from the Devgaunts shooting], Flyrant kills the Hive Guard with Brainleech worms. The second Flyrant swoops across to the Dakkafex and support the Trygon but fails to kill any green nids.


Otty's Trygon eats though theWarriors...


...and moves down to take on the Tervigon with Rippers appearing in my DZ, just managing to fit in 9" away.


I'm thinking this is a bad dice role, perhaps the Tervigon got shot by the Trygon's Bio-Electric Pulse. It definitely died, then the Termagants got killed and with no Synapse to hold them they were wiped out giving Otty the objective in my DZ.


The Flyrant continued to struggle with the Carnifex and but finally killed the Broodlord.


Which meant he was left with the Dakkafex who just didn't have sufficient attacks, damage or AP to put wounds on him.


Made even worse by the arrival of the second Flyrant.


We decided to call it a draw at 2am. Subsequent turns I'd have probably won, and with hindsight the Trygon holding the objective in my DZ was actually contested with the Skyshield, but the Rippers would have been on it next turn to tip the scales in Otty's favour and no doubt the Trygon could have removed the 13 remaining wounds on the fortification.

Otherwise we both had our opponents objectives and a middle objective each. Otty had First Blood, I had Slay the Warlord and we both had Linebreaker. Overall it was a good game but then I think I had the upper had so I'm a little biased but we spent a good deal of time discussing options and approaches [hence the finish time]. Hopefully, Otty had some thoughts on adjusting his army, just the 6CPs is a worry for me. He rang me the next day to say he'd managed to add a Vanguard detachment for a 7th as despite my advice the lists he could make with two Battalions or a Brigade were so far removed from how he's used to playing he wouldn't know what to do with the list. I agree he needs to use what he's comfortable with so fingers crossed 7CPs will be enough [he's hoping to get some back with the Feeder Tendrill Stratagem off the Genestealers.

Next stop - Warhammer World and GT3.