Wednesday, 16 May 2012

'nids part 37 - Devilgaunts

My Devgaunts continue apace. Purchasde from my gaming and car sharing buddy Mark they've had all the washes and the chitin highlights done.


I love devourers, they work out expensive at 5pts a piece but a unit of 10 with 30 shots sure does focus folks attention elsewhere.


They make nice formations too.


Next up is the Toxin sacs, 2nd highlights, Bonewhite and claws.



As with the Broodlord, instant update! Originally I was neat with the Toxin Sacs, Dark Angel green only going in the  exposed part of the sac with the liver fleshy bits still showing but then as I put more highlights on  I thought 'sod it' lets have them all 'glowy' or implying the toxicity of the sacs suffuse both the fleshy bits as well as the orb glands that produce the poisons.


and I love 'em, hence why I used the green on the Broodlord. The colour fits in really well with my existing scheme and also allows me that opportunity to separate out units should I choose to field 2 squads of 10.


Poisened Toxin Sacs - yummy!


Claw highlights, Boenwhite and bases still to do.

Monday, 14 May 2012

Terrain is everything - Dawn of War Plasma Generator part 10

I've glued it together. I bit the bullet and just did it as I've so much on my plate at the moment I just want to feel like something is done and dusted but I don't know if you can see but something has changed since last we saw the Plasma Generator...



... do you notice just how big the air bubbles are at the top, compare them to the previous post and you willl see somehow the gel is evaporating and the hot melt glue seal isn't sufficient to prevent oxygen getting in.

 

I'm not sure what to do about it, I'm as surprised as you that it actually happened. The only silver lining is if I leave it upside down for long enough when we play I can leave it upright and the terrain actually moves throughout the game! Yeah, not much of a silver lining




Saturday, 12 May 2012

+++ Data Blurt - The Free Radical Collective bring Power to the People! +++



+++ The Free Radical Collective have succeeded where others have failed! We bring the power to the people of Ferron Proxima! No more do we rely on the Energy Cartels or the Adeptus Mechanicus! We bring you progress! We bring you power! We bring you the Plasma Generator! +++

+++ Uploaded and ready, admech unapproved! Progress is power! Power to the people! Point your cogitators here and support the Free Radical Collective! To hell with the Omnissiah! +++
Other STCs are available



Thursday, 10 May 2012

100 Not out

Wargames Workshop
I'm not sure hwo it's happened or which one of the faithful followers it was but I just hot 100 followers. Thank you all for visiting and enjoying the content enough to feel you didn't want to miss one of my ramblings. You're all special, I've a flipbook full of each individual profile picture that I keep next to my bed, or not?!

It's been around 19 months since I started the blog and although I may have occassionally suggested that I wouldn't be able to keep up with it I'm still here and so are you. My interest in gaming is greater than it ever was and although the hobby side of things peaks an troughs, like most things, I should hopefully have plenty of peaks to ride out those shallow periods. I've got loads of things I want to share, more fluff, more 'nids, and more STC's depending on whether Avro Vulcan ever sends them to his dead-drop or have those shadowy figures bent on his destruction finally succeeded? Hopefully we'll find out.

Thanks everyone.

'nids part 36 - Nu Broodlord

Amongst all the Hive Guard shenanigans I've still been working on the Broodlord [not to mention Devgaunts, five extra Termagants, Hive Node objectives and even a Spore Mine].


This Broodlord has had his Bonewhite and Ultramarine base, the liver coloured soft tissue bits and then the sepia and Devlan Mud wash. The first set of Chitin highlights are in place and it's going smoothly.


Back view, "why? WHY? WHY?"


And the left side view.



Here's a quick update, all the claws are 'blacked', the Chitin has had it's second highlight and his tongue has been painted green.


Again the green is something that looks cool, maybe cooler than the pink tongues. If I'm using a second Broodlord it will be with my Toxin Stealers anyway so the green tongue helps differentiate the Toxin brood from the Adrenals.


Next up, Bonewhite highlights, claw highlights and the base.

Wednesday, 9 May 2012

Gaming Night - Super Dungeon Explore

Last night I went to my Local Friendly Neighbourhood Gaming Club and as it was something of a spur of the moment thing I hadn't organised a match up or anything There seems to be a lot of interest in boardgames at the moment in the club so I was quite happy to stand around and watch a game of Last Night on Earth, a zombie apocalypse board game. It seemed a bit more complex than the game of Zombies!!! I played the other week but there were certain advancements as in proper objectives and a gamer playing the zombies. I think if I was just going to lay down on a zombie game it'd be Zombies!!! it was a little more fun but it depends what you're after.

Following that we got a game of Super Dungeon Explore in. It's like Heroquest, band of adventurers enter a dungeon and try get treasure and beat the baddies. What's different is the cute Manga Super Deform characters and the 80's video game metaphor used throughout. The figures are awesome and it was really fun to play with loads of swapping of potions to regain health and lost 'lives'. By the end of the game our intrepid band of four heroes was reduced to just two but we had a laugh. Worth checking out.


I've had most fun on gaming nights playing these games but I can't help feeling like it's a waste of a night. 40k is the thing I want to do but it's a pain getting all the miniatures out and it's slightly more anti-social as it is a competition most times between you and the guy you're playing with. With the boardgames it's fun and you can have a laugh, there's less invested in it so if someone dies horribly everyone giggles but at the end of the day it's a bit of fun. When I played 40k last week I realised what a difference a few weeks off made.

So I'm struggling to come to terms with the fun and frolics of the intangible against the serious but experiential benefits of 40k. It's like choosing between playing Angry Birds and Dawn of War? Still, it's all good so at least I had a good night.

Tuesday, 8 May 2012

'nids part 35 - Tyranid Warrior to Hive Guard conversion pt4.

Wassup! Here we go with the usual Hive Fleet painting, I'm pretty sure we decided this was Hive Fleet Gorgon before the Codex came out and rather neatly they're is a Gorgon in the Codex that has an interesting story and no figures painted so we aren't messing up anything.


As you can see, that's a BIG gun!


Here's the right side view, I wanted the claw to be grasping the pumice stone on the base but if I'd have bent the claws any more they'd have snapped right off.


Back view, I removed the top little tail spine as I thought the torso would have been obstructed by it, I was wrong. Tilting the tail section so it's more horizontal just meant the torso was flatter too, not as upright as I thought it would be.


Top view, so you can see the detail on the crest.


Left side view, I was enjoying the new green tongues so despite their being no Toxin Sac upgrades I went with green instead of the usual pink. This would help differentiate broods of Hive Guard, if necessary, I'm hoping to kit bash another two of these.


From the front, yes that REALLY IS A BIG GUN! I think the claws worked out well, still to do all their highlights and the Bonewhite highlights.


Here's a side-by-side comparison  of my Hive Guard and Warrior. I think their profiles are significantly different, it helps that all my Warriors have their weapons in their lower arm sockets, whereas the Hive Guard is upper. There isn't a huge difference in height, the crest rises to nearly the same height as the warrior but I think optically you arfe fooled into thinking it's shorter due to the pose and the head being smaller and lower down.


And to finish off a front and three quarters view, there's no mistaking these are very different beasts. I think the thing with 'nids is I could turn up to any event say its a 'gribbly beast with synaptic bogey fronds' and no one can argue as they're 'just 'nids' . Who knows the Codex and who thinks they're a difficult army? Why would they complain about anything. It's like Orks and looted vehicles. Slap some plasticard and small rivets on a G.I.Joe tank and it's been 'looted'.