Monday, 13 January 2025

Not a battle report - Adeptus Titanicus 1

Afternoon #Warhammer Community I've been #PlayingWarhammer. This was my first game of 'new' Adeptus Titanicus. It was actually in December so I've almost no recollection of what was going on but I wanted to acknowledge it took place so I'm sharing the pics at least. All I can remember is my small force had to rescue the 'titan crew' that is the white 'dot' that's just a little to right of the middle of the board in the picture below. Liam and Otty's force was squatting on a Void Shield Generator so I had a long way to go to get my boys back while weathering the incoming fire from that Warlord.


Lets just say there was a lot of rules consultation to get to grips with how to play the game.


We struggled with the command phase, giving orders. I was just a bit luckier in that I failed one command later than Liam and Otty.


This meant my Lancer's were well in his face, but even so the next turn Charge was going to be problematic as you don't appear to be able to turn. I think the Knights can move in any direction, which is better than the titans, but it doesn't appear they can turn mid movement. Getting round that rock face was going to be an issue.


My titans weren't making much progress either, aside from getting in each other's way. I think I'd already started to take damage.


So we didn't get much further than this really. It looked like I was outgunned and we called it an evening. Subsequently, Ben went back during the week and finished the game off with Otty and somehow managed to steal a win. I think one of the Reavers managed to get to the Titan Crew and head back but there's no guarantee they got the victory conditions correct. 


There was so much of this that we were playing wrong and that's not helped by rulebook being very disjointed. It has both basic and advanced rules, but often in the advanced rules it refers back to the basic rules pages. There's also a lot of 'page furniture' that makes the rule book look pretty, but it does squeeze the content. Throw in the choice to use tiny, tiny text and it's really hard to see, let alone understand the complex rules system. That said, we are not dismayed by it and although it wasn't easy to pick up, like Turnip28 for instance, it was interesting and felt tactically challenging rather than based on pure luck or layer-upon-layer of bonuses or stratagems.

3 comments:

  1. I still have to play a game of AT, but I do look forward to it. The rumbling movement you discribe sounds like a fitting and fun tactical challenge!

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    1. We've learned you need more line of sight blocking terrain. Also, that pushing the reactor into the orange zone is very, very bad. Similarly, weapons that stress the reactor compound this. Although some 'Shieldbane' weapons are optional (in brackets), so you can shoot without making things worse, if you want to.

      Prioritising your orders and their subsequent command checks is important. It can be like Blood Bowl - as soon as one check fails you can't make any more. However, just because you can issue orders doesn't mean you have to. Sometimes no orders are the best choice. Orders just seem to give you bonuses, but at a cost. So versatility without benefits is perhaps its own reward...

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  2. Ah, I do enjoy a good game of AT. It's not an easier game - like Aeronautica Imperialis - than 40K but it presents interesting challenges due to orders and managing heat (reminiscent of BattleTech?). In my opinion, you have to be prepared to enjoy things like a reactor going critical and taking out several nearby models along with itself. In fact, that can be a tactic with an injured engine...I run an armless reaver into a foe before to great effect...

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