Showing posts with label Kill Team. Show all posts
Showing posts with label Kill Team. Show all posts

Wednesday 11 January 2017

Kill Team Battle Report - Dark Angels v Necrons v Ravenguard

PeteB, Ben and myself were lookign to have a boardgame night butBen suggested a trip to Wargames, have a Kill Team battle and check out what's in store and how the Birthday Bash tickets were doing [8 confirmed so far!]. We set up the three way Kill Team on this urban motorway overpass table that Martin subsequently used in his first battle report.

Ben had a mix of Flayed Ones, Necron Immortals and Scarabs
PeteB went with the Ravenguard formation that comes with the Kill Team box [they were unpainted and unfinished but to hand so he'd picked them for convenience]
For simplicity I just proxied my Ravenwing bikes as Black Knights, five of them, done!

Ben managed to Infiltrate his Flayed Ones so that he was deployed in both corners to my right, while PeteB was deployed in front of me on the left.


My inital Scout move put me inside my 'biker club house' a place where all my kills would subsequently congregate.


Ben got off to a good start, killing one of Pete's Marines, which is more than can be said for the Ravenguard, whose shooting included five 1's, one after another! I did point out Pete had brought figures with no arms so it was 'cinematic and fluffy' at least.


I split my Knights in two groups, two went for the middle and the other three headed for the Ravenguard. i did kill something first turn, but I can't remember what it was.


Ranguard continued to hold the high ground on the overpass.


This gave them a perfect vantage point on the Knights [or at least someone got a good shot] and I foolishly decided not to Jink and lost one of the bikes [I think it was also the one that ignores cover on shooting]!


The second bike was overrun by Flayed Ones and Scarabs, suddenly I was down 40% of my Kill Team.


My remaining bikes whittled down the Marine numbers in the corner.


With the last Ravenguard ending up locked in Assault with my Black Knight.


The unengaged bikes headed for the on-ramp, turbo boosting to the top.


The Assault ended with the last of my bikers gaining the ramp, I think he also shot the Scarabs to pieces. He'd later jump off that wrecked section to the left [much like in Tron Legacy] and head to the objective in the crater.


Meanwhile the other Knights managed to shoot and assault almost all the opposition on top of the overpass, with just a Scarab and Marine left, which were overcome. The


The only objective left was the one enarest my biker club house and a furiously ineffective round of shooting meant that the last Ravenguard missed again on a 1 and the Immortal failed to wound or was saved. 


End result was me holding two objectives and a full house of dead 'party goers' in my bike club house with Pete and Ben contesting the last objective. I'd heard Ravenwing Knights were effective but their twin-linked Plasma Talons, BS2 overwatch, skilled rider and Jink re-roll is a great combination. If I hadn't been stupid with my first saving throw it would have been an even more one-sided affair. That said the Flayed Ones were pretty brutal too and as usual the extra shots from 6s on the Tesla are even more telling in a Kill Team situation. As for Pete's dice, they were appalling and probably should be consigned to the bin! We had a laugh though.

I'd like to swap in a Land Speeder into this force, five Knights seem a little OP but I think the Land Speeder will make play different and more of a gamble. However, I wouldn't be able to take a Typhoon without failing to meet the 4 non vehicle model KT requirement as I'd have to drop two Knights. Unfortunately the other option is replace the Ravenwing Command Squad for standard bikes which are cheaper, but then that takes up my Fast Attack slot. Maybe the guys will let me try 3 Knights and the Land Speeder anyways...

Monday 12 September 2016

The tale of 5 Kill Teamers [or 4 Kill Teamer and 1 cheater!]

I don't know what celestial alignment occured to get 5 of the hobby crew in one room but we only went and done it. Ben hosted Liam, Otty, PeteB and myself for a night of Kill Team, even more surprsing when you take into account PeteB has moved over to Age of Sigmar! So we set up on a 4'x4' playing the Supply Drop mission.


Ben chose the typically orky position of facing off against everyone in the middle of the board. Nobs on bikes and his tank busters.


Otty brought his Inquisition Force and it was round about now he realised he'd cheated and brought a HQ - his Inquisitor. We let it pass on the udnerstanding that he would never live it down, forever!


Liam brought evil space pixies.


PeteB had some Chaos Space Marines hiding in a shoe box, next time I imagine it'll be Khorne Daemonkin. I brought four Ravenwing bikes and my Sniper scouts, with a Missile Launcher.


We rolled off for who went first, I think it was Liam, PeteB, Otty, Ben and then myself. Realistically it was a nightmare to follow what was going on for a coherent battle report. Pretty much everyone scored a 'first strike' [First Blood in their first turn] Liam took out PeteB's lone Missile Launcher marine in the tower next to him. PeteB picked up a valuable supply drop and we all seemed to target and kill a specialist so we were each 2 or 3 VPs up each by the end of turn 1.


Personally I was able to take out the nearest threat to my scouts - the three Chaos Marines. Then I charged my Ravenwing at Ben's bikes. I'd killed one biker with the plasma gun then the Warlord charged his Warlord and was cut down in overwatch which thanks to Ben's Warlord trait netted him 3 VPs for almost no effort and left my army worse off than I'd hoped. Other amusing things included Liam's Venom getting stuck on a crater [or immobilized by Ben's bomb Squig] meaning his Incubi had to foot slog across the board. Otty's Servitors kept on getting mind-locked so hardly advanced out of their DZ


My Scouts remained pretty much steadfast for the game, while PeteB was morale checking quite early on. His shooting seemed to be always spot on but his 10,000 year old ammo couldn;t wound for toffee. While my Ravenwing entered into combat with an Ork biker, we had 3 rounds each at combat with me getting 1s and 2s to hit and then getting 5s for Hit & Run it was ludicrously comical. The deadlock was only broken by a Deathcult Assassin getting in on the melee and killing both parties!


The end result saw Ben, who was currently out of reach on at least 10 VPs being tabled, so he was out of the scoring, with Liam also with no models on the board. We then got points for other forcess that routed or killed. Otty was the only faction not to rout so PeteB and I got 3 VPs each bringing us both up to 9 and Otty was on 5 but got 4 VPs for the other factions.


That left the three of us in a three way tie for first place with PeteB and I taking a moral victory as we did not cheat :) Bottom line we had an absolute blast and we were done by 11:30. A great night was had by all and although it;s crushingly bad when any model dies in this game it's also highly amusing. Everything is so valuable, the stakes are so much higher and although a 5-way game skews the game into weird territories I think it worked out OK. I'll look forward to our next game.