Sunday 6 April 2014

Throne of Skulls March 2014 - Battle 5, Tyranids Vs Orks

Final game and Rob has Orks, predominantly bikers but also some Mega Nobs and a Dakkajet and a Mekboy. It transpires we're both on three losses and one win so I point out one of us is likely to go home more disappointed than the other.

Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrZoanthope
CatalystOnslaughtCatalystDominion
Paroxysm

Warp Blast

The low down:
  • The Scouring - Rob had objectives 4, 3, 3 and I had 2, 2, 1!
  • Dawn of War
  • I won deployment, but let Rob go first and then won the initiative [again! Surely not?].
  • Warlord Trait - Reroll reserves
  • Night fighting turn one, I think
We choose our objective counters and set up, funnily enough we only occupy the left and middle of tthe battle board, essentially using the righ two feet to store our miniatures and various ephemera. My objectives are between the Skyshield and Bastion, just in front of the Aegis [hidden behind the Great Maw] and the 1pt VP in the ruins with the Hive Guard who are just going to abandon it anyway.

The Great Maw spawns out on turn 1 with just 5 gaunts but that's OK, they can babysit the objective underneath the Skyshield, that gives me 2 in the bag regardless. The 30 strong brood head for the Aegis and the Nephropid crashes into the woods.


What is missing from this shot was a unit of bikers between Rob's hand and the unit above the ruins. I targetted everything at them, Hive Guard and Flyrant, Biovore and even the Quad Gun and was able to not only kill them for First Blood but ensure there was one less Troops choice in Rob's force to secure the objectives. As an aside I'm struck once again at the lack of cover on this board, good job we were only using two thirds of it!


I'm not 100% sure what's going on now, this unit of bikers seem to have suffered a casualty but in the next picture they've moved across the battlefield to the left and is back up to 5 models. Perhaps something died and then we remembered a Jink save?


The bikers end up supporting the rest of the army as I advance on the left flank.


The Nob Bikers lose a Nob and a wound, possibly from the |Flyant Vector Striking but the angle looks a little off.


Teh Flyrant swoops behind the Mega Nob, their number was reduced by 1 I think by his shooting. The bikers from the middle suffer 3 fatalities, fail their morale and gun it back to Rob's board edg.


The Nephropid spawns eight Termagants into the wood, they can hea dfor one of the 4pt objectives or stall the Mega Nobs. The Great Maw secures the 2 pointer in front of the Aegis.


The Nob Nikers lose another Ork, I've no idea why they don't seem to have moved all game, they may have failed a pinning check from the Biovore perhaps.


The Nephropid decides to hold up the Mega Nobs but it was an unwise decision, suffering 5 wounds in the process, however Regeneration as an upgrade pays for itself and eventually I get a wound back.


The Nob Bikers finally manage to find first gear head on over to finish the Nephropid off, taking it in it's flank.


The other bikers head for the great maw who also gets shot by the Mekboy, his gun firing a massed ball of Snotlings that clamber over it's chitinous carapace biting, scratching and nibbling without doing any damage whatsoever!


The Hive Guard remain hidden, but still within Synapse range of the the Nephorpid and the Zoanthrope on the Skyshield. I think they were a little ineffective this turn.


The Nephropid kills a Mega Nob and puts a wound on the last. He's got two wounds left thanks to Regen. He's charged byt the Nob Bikers who fail their Fear check and a re reduced to WS1 [not the two Paroxysm markers that combined are -3WS but equate to WS1 if you follow]. They out a wound on him thanks to Hammer of Wrath but not before it takes down the last Mega Nob.


With it's attention focussed on killing the last Mega Nob the bikers finish the Tervigon off with the help of a Power Klaw. Six of the spawned Termagants die in the Synaptic back lash from the death of the Nephropid.


Meanwhile the last unit of Ork Bikers charge the Great Maw, Rob's rolling it atrocious and he cannot geth the WAAAAGGGH!! off, and the unit fails it's Fear check and can't compose themselves enough to land a telling blow.


I think I decided to glide the Flyrnat at this point, with the plan to assault the Nob Bikers but all the shooting beforehand removes the bikers from the battlefield.


The Mexboy is also killed, thanks to the Quad Gun or the Biovore. With only the four bikers assaulting the Great Maw left of Rob's force the large brood of Termagants move and run out of the Brood Nest, heading for Linebreaker and the now vacated 4pt objective at the back of the board.


Finally the Dakkajet arrives but fails to do much damage, although the Flyrant has a 3 wound counter on him later on so maybe it wasn't too bad afterall. The Great Maw takes 4 wounds, even with Catalyst and fails to actually kill any of the bikers.


The Bikers manage to kill off the Great Maw and somehow the Termagants seem to suffer almost no casualties in the backlash and still being within Synapse of the Flyrant and Zoantrhope head for the Ork Deployment Zone. The Flyrant meanwhile glides over to the treesand together with the Hive Guard do to the bikers what the Tervigon couldn't - kill them all.


The game is over, Rob can't win and I've secured some of the high end objectives. Just to give him something to be happy with I suggest he just see if he can shoot the Flyrant down with his Dakkajet which he does.


I've written down the score as 10:1 to me, I got First Blood, Slay the Warlord and Linebreaker, the 4Vp objective and presumably another three pointer somewhere. Although there was a point where Rob only had 4 guys on the battlefield those couple of turns he did manage to turn things round to remove a couple of my most important models. The scoreline looks very one sided and his model count too is not good. But I think if he'd been a little more fortunate with dice rolls he could well have damaged me enough earlier to prevent me me overwhelming the board.

One thing I must think on is how less effective Tervigons are in combat. With only 4 attacks and a low weapon skill I need additional troops to add the killing blow, perhaps 10 Hormagaunts, or 5 Genestealers in tow would help tip the balance?

With 35 minutes of game time left I quickly see a prime opportunity to pack up everything and have some fun. Given how much stick I've had all weekend for being the last one to be ready to leave I get everything away in 30 minutes flat. I then mooch over to Liam's table where he is in a hotly contested battle against a Warhound Titan my suggestion that I'm packed and ready to leave is met with barely contained rage so I saunter off to repeat the process on Scott and Otty and somehow manage to come out of it with all my own teeth!

So there we go, 2 wins and 3 losses, better than last time at least and although I'm way down the Tyranid player list I've had a really great time. Anyway, I've got the awards page to add up, various other pictures and I'll see about a post Thrones conclusion too.

Friday 4 April 2014

Throne of Skulls March 2014 - Battle 4, Tyranids Vs Nurgle Chaos Daemons

Having been out for a few drinks last night with Ben's cousin Warwick Kinrade I'm only slightly hungover. If you're unaware of Warwick then check out the other of most of the Imperial Armour book from Forgeworld or more importantly if you like your WWII battles his rulebook - Battlegroup Kursk through The Plastic soldier Company is still available.

Chris Sharp had a Nurgle Chaos Daemon list - the first time I've ever faced Daemons. This may make me naive but I'm not stupid and there's something about committing to only one chaos pantheon that implies you know your stuff and clearly Chris did. He's got large units of Fearless troops that have Feel no Pain, invulnerable saves and adding Shrouded to cover saves. Any way you cut them there's opportunities for your wounds to amount to nothing. Oh, and when you add Biomancy into the mix...

Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrZoanthope
DominionDominionCatalystOnslaught
Catalyst

Warp Blast

The low down:
  • Emperor's Will - 2 objectives, mine between my Bastion and Skyshield, Chris deployed his in the wood on the far right.
  • Vanguard Strike
  • I won deployment, but let Chris go first and then won the initiative [again!].
  • Warlord Trait - Outflankers with acute senses - useless!
  • Night fighting turn one
I really have no battle plan for this, I need to try and oust his Plaguebearers from the wood but with 3+ cover saves AND FnP there's not a lot I can do. The Great Maw bashes through the ruins, I don't spawn because I'm going to try and do that when I get near to his objective. The Nephropid spawns out on 15 though who move ahead of it and get cover from the Aegis leaving the 30 Termagants to hold my objective.

I'm not sure what I do when I swoop the Flyrant over to that corner, there's only 4 Plague Drones and one has taken a wound so perhaps he was handy with his Brainleech worms. With hindsight I see now I should have just hovered him there for the entire game moving out of assault range and then contesting in turn 5.


20 Plaguebeares, how on earth am I going to get through these?


The advancing horde.


Chris's turn and his Plague Drones make some assault jump that puts them right next to my Biovore, I can see First Blood happening next turn so I move him into the building. I don't think it's even delaying the inevitable but you've got to try. The Hive Guard also move and try to shoot the Drones down, to little success.


The Flyrant Vector Strikes the Plague Bearers to take advantage of no cover saves, but they still get FnP. The Great Maw bursts from the Ruins intent on joining up with the Flyrant.


Nurglings mill about behind the ruins while the Daemon Prince takes his time advancing.


Plagebearers completely hide in the woods, to capitalise on their uber cover save and make getting them off the objective nigh impossible.


Drones attack the Hive Guard, which is surprising as I expected the Biovore to be the target but the Hive Guard have weapons that Ignore Cover so Chris identified them as the bigger threat, instead of the easy VP


A wound may have occured thanks to Overwatch, perhaps one of the drones was killed outright.


I moved my Termagants forward to take advantage of the Aegis cover save and despite preparing the Skyshield to repell the Daemon Prince so he couldn't land in it, ended up making a perfect landing spot in front of the Skyshield, Chris even thanked me for it!


Plaguebearers assault the Great Maw.


The Daemon Prince assaults the Nephropid [action shot!]


The Daeomon Prince is endured so I'm going to struggle to do any damage here.


The Great maw gets surrounded...


...and Enfeebled [bloomin' Biomancy] he takes a wound but at strength 4 he can't do much damage in return, even for a Monstrous Creature.


He takes a further 2 wounds, this isn't going to end well.


The Plague Drones are reduced to three but they do equally well in killing one of the Hive Guard, the balance is not in my favour.


The Nephropid also becomes Enfeebled, takes one wound and then another 4


Before it eventually succombs to the inevitable.


Thannkfully I still have my Zoanthrope to provide Synapse and not too many Termagants die when their progenitor implodes.


The Trygon arrives and the Great Maw's eight progeny head for the Plaguebeares objective.


The Flyrant jumps over the trees and attempts to root the daemons out of the woods but ends up taking 2 wounds.


Enfeebled again but catalysed the Great maw continues to keep it's head above the Plaguebearers.


The Trygon and Termagants manage to shoot a couple of Daemons.


I realise I need to contain the Daemon Prince and the remnants of the 30 strong Termagant brood surround him while their spawned siblings move to replace them in securing my objective.


The Tervigon gets splatted by the Plaguebearers, unfortunately I only managed to kill 2 of their number! How resilient are these things!


I think I managed to put a wound on the Daemon Prince from Fleshborers but the Termagants pile in regardless.


The Nurglings finally move out of the ruins and the newly disengaged Plaguebearers head for my Trygon.


The Flyrant continues to harass the daemons in the wood, he's on two wounds.


So I'm imagining that 'snake eyes' doesn't bode too well for him as he doesn't feature in any more pics. At this stage I may have realised I couldn't win, I suggest to Chris that we could call it. I don't like to, there are still a number of assaults to finish and it feels like I'm throwing my toys out of the pram because I've just lost my Warlord but I have to put my figures in the display cabinet...


...despite my no win situation I say we should carry on a bit more, just so Chris can feel he got the best out of the game. His army is solid and brutal, throwing in the towel so close to removing some big opponents wasn't fair on him. So the Trygon falls too, only managing to kill 1 Plaguebearer and I think it did that on overwatch! I think some other things went too but it's hard to remember.


And there we have it, that extra round of combat made the inevitable a rubber stamped certainty. Chris had First Blood and Slay the Warlord, I think we both had our objectives so it would have been 5:3 or perhaps 6:3 if those Plague Drones got Linebreaker too.


Oh wow, those Daemons are tough. What did I kill? A handful of Plaguebearers, a couple of Drones and a wound or two on the Daemon Prince. A brutal lesson learned but even though I was outmatched this wasn't an unpleasant experience far from it. The ability to put something down was practically impossible but the on target and wounding shots all proved that on any other force I'd have been quite effective.

Chris's army list, so few brought copies to share.

I think I need to consider more how I target objectives. Perhaps trying to secure Chris's so early on was a mistake. All I needed to do was contest as he couldn't get to mine. I could have swooped the Flyrant in on turn 5 having spent the game terrorising his back field. With nothing much to shoot him down I shouldn't get drawn in to an assault I can't win on the ground. I must think more on this. Anyway, one win and 3 losses, lets see what game 5 brings...