So, when we got to the actual game we only managed one additional turn! It wasn't just the chatting, we were just very, very slow. We'd left the game quite concerned as our Warlord was almost out of void shields and the Reaver was in the orange on its plasma reactor. I did then discover the reactor table is only a D6 test at this stage. We did survive. But we pushed the reactor on the Warhounds and the Warhound with the Plasma Blastgun went up 2 spots, which given it had gone maximal last turn put it in the red! Next turn will not be good.
But Otty could not roll to save his life! He'd been using our bronze dice and then remembered to switch to his Eldar ones only for them to desert him.
And again! Not to mention he pushed the reactors and ended up doing more damage to his units than we did in the shooting.
He was able to take down and Atrapos and Questoris Knight but his own knights have almost no structure points left and his Revenant [Warhounds] had their void shields dropped and taking damage.
The Phantom titan had awakened its machine spirit, moving forward and inch and then turning to meet the oncoming Warhounds. They weathered the storm thanks to the poor dice rolls but I think one will have to go into Damage Control Orders next turn. We were still in a precarious position but I think we'd done far more damage to the Eldar than we had any right to.
Sadly I won't be able to make it next week. so I'll have to get feedback from them, when they play. But it may only be a turn I miss out on anyway. 😂
Anyway, I have got a few extra Titan weapons - Conversion Beam Extirpators and Quake Cannons to paint now, courtesy of Liam. 😎







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