Last week the Orks hadn't been particularly effective.
The Tyranids however were more durable, seemed to kill whatever was put in front of them and their wealth of rules seemed disproportionate to the Ork buffs.
As Ben and Liam started turn 2 this continued.
Liam was lucky with his amount of shots, then many hits, but he couldn't seem to translate that into wounds.
Even when they did, our high saves, or invulnerable saves left most of the bugs undamaged.
As our turn started Ben and Liam had almost called it quits. Shadows in the Warp left most of the Orks battle shocked, adding to their woes.
But, when it came to our shooting and combat the dice failed us and we couldn't seem to thin the Ork Horde. The Norn Emissary, who was nigh unkillable failed to remove any of those that had surrounded him.
And with their ability to fall back, shoot and assault he was riddled with the weight of dakka.
Suddenly the game swung the other way but the damage had been done.
The game is depressing. Every unit came as a surprise and the wealth of buffs proved too much to ignore and just play the game. I couldn't enjoy our initial success while Ben and Liam felt overwhelmed. Then when the fates reversed I felt annoyed we'd gone through that complaining because all it took was some bad dice to put them in the lead. Ben admitted he too then felt bad because it was all going their way. Maybe with more games, familiarity with both the ruleset and the units may prevent the unpleasant revelations of "it does what?!" Put it this way, we only got to the bottom of turn 3 in another 4.5-5 hours. I wasn't interested in the scores but Liam checked and we were losing [just] 26 to 25. It was mentioned finishing it off next week but I have no desire because it wasn't a fun experience.
In fairness I felt despite all the buffs there must be balance in the game for us to have been so close. We both had shocking runs of dice rolling that did very little and allowed the other players to come back into the game. So really it isn't that bad. It just brings out the worst in us, because the depth of rules and interactions gives the impression it's unbalanced. I don't want to go through a debate every time about a unit's rules and if it's OP every time we play. I didn't write its rules. As we have plenty of other game options that don't feel so overwhelming, and are more fun, so why play one that does? We may try it again sometime. It's just a shame we couldn't make it work for us.
In fairness I felt despite all the buffs there must be balance in the game for us to have been so close. We both had shocking runs of dice rolling that did very little and allowed the other players to come back into the game. So really it isn't that bad. It just brings out the worst in us, because the depth of rules and interactions gives the impression it's unbalanced. I don't want to go through a debate every time about a unit's rules and if it's OP every time we play. I didn't write its rules. As we have plenty of other game options that don't feel so overwhelming, and are more fun, so why play one that does? We may try it again sometime. It's just a shame we couldn't make it work for us.
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