Thursday, 1 August 2013

Battle Brothers Game 2 - Tyranids Vs Tau/Space Marines


Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrTervigon Adrenal Tr
EnduranceEndurance Warp SpeedEndurance
Warp SpeedLife LeechLife LeechSmite

Doom of Malan'tai
Psychic Shriek

The low down:
  • Crusade 3 objectives.
  • Hammer and Anvil
  • We lost deployment and went second.
  • Warlord Trait - Master of Ambush - Outflanking units have Acute Senses :(
Matt and Lacey were are opponents with a straightforward list of Broadsides, Devastators, Tactical Squads and Pathfinders. As you can see that's a mighty interesting board, with a complete line of trees down the centre, practically like the 'dividing line scenario' and they were each Mysterious Forests - ooh! Spooky. Our objective is behind the Bastion [which my 11 Termagants are occupying].


one objective is in the wood on the left and the other is in the ruins.


Some Pathfinders control the 'middle' objective.


More deployment shots, Tactical squads and Pathfinders infiltrate.


These Pathfinders suddenly appeared in our back field in the bottom left of the board...


... and proceeded to light up our HQ Warolord Tervigon with markerlight shots.


Now I've never payed Tau, new or old Codex but that 4 dice is how many markerlights are on the Tervigon and it also gets hit by some high AP weapon.


The Pathfinders in the ruin to it's left also light it up and it's high AP weapon takes another wound.


Four of those marker lights manage to negate cover and suddenly I'm being asked to put another 3 wounds on the Tervigon from Railguns. At this point I've no idea who's shooting it because I can't see the 'Tau for the trees' [see what I did there].


However, when I changed my view to above the trees and Tervigon you can see those pesky Broadsides on the hill. Dan raised this with the other guys and we got out the laser pointers I was dubious but a couple of red dots managed to catch it's legs and the 'line of sight rule' specifically states 'catch a glimpse of a model's legs under tree branches' so we had to take it on the chin.


And lose First Blood and Slay the Warlord in turn 1 :(


Still, onwards and upwards, I spawn 11 Gaunts and Iron Arm up. We re-route the Hive Guard and my Tervigon and it's progeny to annihilate the Pathfinders and deny Linebreaker and their markerlighting shenanigans. The Bastion is out of range on the pathfinders but manages to hit the ones on the objective but without damage. 


My rearguard take down 1 or two of the Pathfinders and hunker down in the Ironbark forest.


Dan's Tervigon, Devgaunts and 7 spawned Termagants head for the middle objective but the wood they're in is filled with Razorwings. He loses about half the Devgaunts in the woods, wither this turn or next.


The depleted Devgaunts target the Pathfinders in the ruin on the left and they break and run. 


Some deft saving throws from Dan there probably on his Tervigon in their turn 2.


However the spawned gaunts get mullered.


Here come the BOOM! and DOOM! The Hive Tyrant deepstrikes in with the spore pod spot on next to it. The Doom gets out in range of three units. We'd debated this for quite a while. The gunline on the hill would have been equally effective and those Broadsides have rubbish Leadership but their weapons were all instakills. At least here there was cover, plenty of wounds to Leech and two objectives to root people out of. We had to hope we could weather the gunline storm!


Another 11 termagants for me and we head for the remaining Pathfinders. One of my Hive Guard was killed at some point [Dan informs me it may have been a victim to the Razorwings in the trees in our first turn - darn birds!].


The Doom sucks life but some pass their Ld test.


8 spawned gaunts from Dan manage to root out the remaining Pathfinders round the objective.


There are Razorwings here too, although they're not disturbed this time.


I'm guessing that a Doom savign throw. He'd past a few but this was an insta-kill too far. Still, it was saving those shots from going against the Hive Tyrant.


The Spore Pod also bit the dust.


Yet another 11 gaunts head for the ruins on the left. The Pathfinders had regrouped and moved back into position alongside a Tactical squad.


Dan's tervigon spawned 10 more gaunts but has taken 3 wounds. Some of my gaunts have made back to help secure the objective with his own. The Trygon also arrives.


Matt and Lacey were justifiably proud with how annoying their 'behind enemy lines' Pathfinder had been, but they had to go. Fleshborers, Impaler Cannon and Tervigons finally end their annoyance.


The Hive Tyrant jumps into the ruins. We debate whther he should shoot but take it one Devourer at a time just to hin the numbers by a couple in the end.


He challenges the sergeant, probably eats him.


The Trygon come sover to see what's up [See what I mean about Dan's painting? I actually think there is a great similarity between his style and my own. The only thing different is there's no dots. I also think I add another set of highlights to the main body that doesn't make his any less striking, in fact it accentuates the Chitin plates. his bases are full of details too, green pools of slime, broken metal plates, flock and hive nodes. I think it's a disservice to suggest we didn't have equal rights to the best army nominations, I think Dan's too modest :) ]


Everybody runs! With the Pathfinders gone we high-tail it across the board, spawning out on 9, moving and running the Termagants get 18" across the board in one turn and join the 11 Gaunts who vacate the Bastion so we have 3 troops controlling the objective.  


The Hive Tyrant continues to savage whatever is in the Ruins and is somehow joined by the Trygon who manages to slither his massive frame into the wrecked building.


The munch on the remaining Space Marines contesting the objective and eyeing up the Pathfinders on the first floor, y'know - mouth height for a monstrous creature.

 

Having made a tactical blunder and moved his Termagants to surround the centre objective and in doing so disturbed the Razorwings yet again which promptly killed the entire brood Dan moved my gaunts in to take their place so we had two objectives secured.


These gaunts suddenly had the tactical squad that had been in the ruins on the right for company. I think they were slaughtered, probably by the gunline on the hill or probably Razorwings again but the Marines just couldn't make it far enough into the woods to contest.


Having taken the Bastion off to be entered in the best Fortification category we replaced it with the chaos ruins that originally had been on the board. However the important thing is the secured onjective.


Dan's Tervigon moved into the woods to secure the middle one now my Termagants were dead.


While the two monstrous creatures opened fire with Devourers and Bio-electric pulses wiping out the remaining Pathfinders leaving the objective unclaimed and Linebreaker firmly within our grasp.


With time called we had 7 VPs to the Purdus Alliance's 2 VPs. Considering the disastrous first turn we really came back thanks to some relentless gaunt spawning. Taking into account that we managed to do it without the full three Tervigons it's really suggesting that 3 is the optimum number. I think we all agreed though the winner of the game were the Razorwings who were so brutal with their rends. So we're two for two and Dan and I are really getting to grip with our synergy in playing so lets hope it just gets better.


Tuesday, 30 July 2013

'nids part 96 - Tyranid Bastion growth pt17.

We're going crazy here on 40kaddict, we're just going to roll this out a shedload of updates in one go, although it may get a bit de-ja-vu for you folk, although aren't nids pretty much de-ja-vu - I'm sure I've painted this Termagant before? I actually took pictures of each Chitin plate as it was done but somehow seem to have lost a shot here and there but lets face it you'll get the picture in the end. First Chitin plate, the biggest, took half an hour to paint, thankfully they got quicker as I went along.


The real problem was that once again with the knowledge of how long each plate took I could once again foresee the work and time involved and the road ahead seemed quite daunting as I knew I couldn't paint more than 60-90 minutes straight before I stabbed my paintbrush in my eyes.



By this stage you'll notice on the third plate in the top left pic I'd taken to quickly edging in the other plates, leaving extending all the striations to when my hands weren't getting a bit jittery with fatigue.


I was also using my cocktail sticks to get the dots, one cut in half, one just the point and one cut half-way down the taper so I had three gauges of dot. A lot quicker but still a bit fiddly to keep swapping sticks even doing all the dots one gauge at a time.



Of course it would have been quicker still if I'd left the dots to the end but then I wouldn't have had it miraculously paint before your eyes.


One thing of note is this thing was awkward to manoeuvre, especially with the Deathspitters in place. I was wearing my latex gloves to try and cut down on finger prints and also had a towel in my lap so that the bastion could be cushioned in some way, the towel conforming to the shape of the tower for a bit more support.


I'm not sure at what pint I noticed a turquoise thumb print on the bone areas, I was a bti freaked out having accidentally stuck my thumb in the paint on the palette. I quickly fixed the errors but it was only when I went to take a picture of the next plate done I noticed the same thumb print on the bottom of my phone!


I nearly cried, furiously trying to remove the paint from the plastic and chrome and even then you could still see a thin seem of turquoise in the joins. Even a scalpel blade couldn't remove it, thankfully some thin paper managed to get in the crack but I was pretty freaked out.


By the last tower I'd managed to try and do 20-30 minutes in a morning at the weekend, or straight after tea and then a bit later on and then finally last thing at night.


Breaking it up into short chunks was the only way to go and eventually they were all done, all four towers and all four guns too. The only problem, I had to do all the second highlights too [don't worry I've not got pics of that] and I knew it would take just as long, if not longer.


For that reason I decided to take it out and play Ben at this stage and then when the call to Battle Brothers came along it was the impetus needed to make sure it got done regardless of how mind-numbing the plates were to do, although saying that because they're actually very simple I'd still rather do this than another Tervigon ;)


A bit late but I finally did see if 10 Devgaunts can fit in the top, and they can if they stick their guns over the battlements. Not sure how LoS will work in this situation,


But this guy's not complaining. Will have to check and see how many 'normal' figures will fit in it - 14 cultists, 15 if I have their bases 'stacked' a little bit. Not bad a concession for thick walls from the 18 that can fit on an Imperial bastion and considering it's longer in one dimension.



So here we go, the last update before the final pics. All I have left to do here is the black  and bonewhite Spinefist bits. Pink tentacles, fire point teeth/claws, eyes on the weapons - all the fiddly details and then it's varnish, gloss varnish and Tamiya Clear Red X-27

  


Tyranid Bastion Foamboard core template part 1. | part 2. | part 3. | part 4. | part 5. | part 6. | part 7. | part 8. part 9. | part 10. | part 11. | part 12. | part 13. | part 14. | part 15. | part 16. |