Showing posts with label trygon. Show all posts
Showing posts with label trygon. Show all posts

Saturday 24 June 2023

#BattleReport - 1,000pts Imperial Knights v Tyranids

Afternoon #WarHamFam and #WarhammerCommunity I've been playing TENTH! #New40k Despite having a backlog of #MESBG and #Turnip28 [not] battle reports to record I thought I'd do this while it was fresh in my mind. Leviathan is due today, with my rulebook, but Otty, Ben, Liam and I decided to give TENTH a crack. Naturally, nobody had printed the Core Rules, or Quickstart Guide and only one of us had their Index rules and datacards printed out. I'll leave you to draw your own conclusion as to who had prepared in some way...

Anyway, Ben had prepared a list of Otty to use his nids - Old One Eye, a Carnifex, 10 Hormagaunts, 10 Termagants, 2 broods of Warriors [1 ranged, 1 melee], Hive Guard, Zoanthropes, Trygon, 5 Genestealers. I had a knight Preceptor with Unyielding Paragon [reduces AP by 1] and Stormspear Rocket Pod, 2 Helverins and 2 Warglaives. If I'm honest I thought Otty was at a distinct disadvantage - lots of little bugs with weak weapons and talons - how could they possibly effect the towering Imperial Knights... Otty got first go, and straight out of the gate the Genestealers scouted forward 8".


Which meant they had an easy first turn charge into one of my Warglaives. Otty had chosen Hyper-Aggression as his Hyper-Adaptation which meant every creature had [LETHAL-HITS] on vehicles/monsters. That means even the littlest bug, a roll of a 6 and it auto-wounds! Oh dear...


I was very lucky though and did some amazing saves with limited wounds across my knights. My Warlgaive managed to kill  just two of the Genestealers, which was underwhelming.


Otty had pushed forward and the Ranged Warrior's were slightly exposed and the Hive Guard with Shock Cannons, although taking some cover were now within range of more guns.


Shots from the top Warglaive, Helverin and Preceptor managed to wipe out the Ranged Warriors and one Hive Guard went down. I think the other Warglaive managed to squish the Genestealers.


I'd made a better impact, but now I had Hormagaunts swamping the other Helverin and OOE+Carnifex needed a 11" charge to get the freed-up Warglaive - Otty rolled a 6 and 1, CP re-rolled the 1 and got a 6 and managed to wipe out the Warglaive. I got to attack back before dying with a stratagem and dished out soem wounds but not enough to make a difference. Meanwhile, my Helverin stomped on a few Hormagaunts. On the far side [out of shot] the other Warglaive took a wound from 5 shots in range of the Devgaunts. Then the Zoanthropes blasted it to pieces dealing the exact amount of damage it had left. That lucky Termagant had saved the day for Otty!


Naturally we were getting all sorts of rules wrong, we weren't both receiving CPs in the command phase, just the person who's turn it was. So I was running out of CPs every turn and we hadn't worked out that vehicles could shoot in and out of combat [for -1 to hit]. As it was I tried the best with my shooting and ended up needing a reroll on the Preceptor to do decent damage on the Carnifex. Then I charged and immediately remembered the plan was to Tank Shock them and roll 14 dice with the potential for six 6's. But I'd spent my CP


As it was the Reaper took out the Carnifex and did a few wounds on OOE, but he regenerated most of them. And then the Trygon burrowed up and charged the Knight from behind.


The Melee Warriors managed to link up with the Hormagaunts and inflict even more damage on the Helverin but I was very lucky with saves and Feel No Pain. Lastly I was swinging at Old One Eye and managed to get 3 hits on him, 3+ to wound...


Unbelievable! There wasn't much I could do after this. 


The Preceptor got smashed by the monsters. I think both Warriors got killed, by the remaining Helverin Autocannons but the Prime survived and the Armiger in combat could only stomp on 2 of the remaining Hormagaunts. We called it as I had little chance at this stage and it was late. 


So, what do I think? I liked the game, just enough rules and complexity, but I hated not having the physical book, or even the Quick Start. It was a nightmare trying to use the app for both Otty's army and the Core Rule .pdf, while also taking pictures. 1000pts feels like as good size while we find our feet. Hopefully, when we're all on board with the rules and familiar with them it'll feel easier but even with this streamlining there were still times where explaining the rules felt just really hard - in direct contrast to Turnip28 and Bolt Action. But we'll keep at it. We all had fun and both factions, that on paper looked great [my Knights and Ben's Astra Militarum] were beaten by the weaker Tyranids and the much smaller but elite heavy World Eaters. Surprising lessons learned for next time. Now to await Leviathan and build some bugs...

Yes, I was the one prepared[ish]



Friday 17 May 2019

1750pts battle report - Imperial Knights & Dark Angels v Tyranids

Otty had a free evening and wanted to arrange a game but that created a problem as I wanted to run my Knights for convenience but I was certain Otty's Tyranids would be on the road to a hiding if I did. Once again I looked at some of the narrative missions but as it turned out we went with the same mission I played with Liam - the Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems.

 

What we did was swap out the Ork elements for Monstrous Creatures. This wasn't too bad really as victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result. Otty went with 2 Tyrannofex, Old One Eye and 5 Screamer Killers, a Harpy, a Trygon and a Trygon Prime and a load of Hive Guard which we put in his Bastion with a Quad Gun. All in I think he had around 2,000pts [not including the Bastion].


Otty deployed the terrain and put the Bastion [gaining 3CP extra] in his back corner out of reach of my Knights with the Hive Guard inside. The Tyrannofex and Harpy offered support.


But he deployed the Carnifex right opposite me just 12" away. Now the mission stipulates I would get first turn but I realised with his Carnifex that close my Knights would stomp all over them so I gave him first turn. Tyranids had raised a barricade across the battlefield to slow my advance down.


The Tyrannofex shot at the Lancer, doing some damage with the Harpy. The Hive Guard were out of range. Otty's scratchbuilt Spore Pods almost look like they've just disgorged the monstrous brood, they did however form sufficient obstacles to prevent a straight run at my Knights.


So charge distances were not a sure thing at least.


Out of the 6 Carnifex OOE and 3 others were the only ones to make their charge. A bikes took mortal wounds from the charge, then Lady Pettorini was battered, first one Screamer Killer taking off 3 wounds, then another taking 3 more. Then Old One Eye ripped her to pieces with 18 and thus illustrates our lack of experience. OOE should have gone first and then I should have interrupted, but I forgot and Otty was systematically going from left to right instead logically going from best to worst.


To cap it all I eagerly wanted to blow up, hoping to use the Noble Sacrifice stratagem but was reading the Valiant Last Stand, which would have allowed me to attack if I didn't blow up and I got a 6, so it blew up anyway! I could have re-rolled and then used the strat but it was all so farcical. Bikes died in the explosion a Carnifex took 5 wounds, OOE and another 1 and the final one 6. Ser Ellenbogen and and Armiger also took damage.


With the Carnifex being the immediate threat I repositioned, with the Ravenwing falling back, Ser Ellenbogen vaporising one Carnifex and the Warglaive taking another. I charged the three remaining monsters and killed OOE, but Otty used the strat to attack before he dies - putting wounds on my Knights. He then used the interrupt strategy too! Suddenly my combat phase was Otty's and yet more wounds went on the Knights, the Lancer was down to 13 at least.


It was not enough though and Warglaive and Ser Ellenbogen wiped the Carnifex from the face of the planet, just the last remaining Carnifex in that corner. It was quite surprising how ineffective OOE was this turn, to which I think I recalled in the first round we'd been doing 2's to wound on the Knights when it should have been 3's.


My second Warglaive had tried to bring the Harpy down but failed due to being damaged. The Harpy returned the favour in Otty's turn 2 over-flying the Knight and leaving Spore Mines in my DZ.


But with Heavy Venom Cannons the Armiger couldn't stand.


 Bursting from the ground the Tyrgon and Trygon Prime were possibly going to stall my advance and allow the Tfex another round of shooting. I think the second Warglaive was their target and I burned a re-roll to keep it's last wound and force the second lot of shooting on it.


It took the brunt and fell, sacrificing itself to leave the larger Knights [mostly] unmolested.


Ser Ellenbogen smooshed the Carnifex and moved off, with neither of the Trygon's making their charges - the Tyranid barricade proving equally disruptive to it's own as well as the Knights.


But not in my turn as the Lancer stormed behind one Trygon and Ser Ellenbogen went for the Prime.


Inevitably the Tyranids couldn't stand against such titanic opponents and both Knights consolidated toward the remaining monsters and Bastion.


The Tyrannofex were not to be steamrolled so easily though and took all but 1 wound off the Lancer with their Rupture Cannons and the managed to take it down with a single Stinger Salvo wound that I failed to save. With the Lancer gone Ser Ellenbogen couldn't make the charge to the last Tfex [the other one shot by the Thermal Cannon]. And with that we called it a night, I'd secured a minor victory with the Carnifex gone anyway.


Thankfully Otty felt like it was a good game but clearly it was very one-sided in favour of the Knights, despite:
  • 250pts+ extra
  • a free Bastion
  • first turn advantage
  • Deployment map having just 12" no man's land
  • OOE wounding on 2s instead of 3s
  • forgetting to 'interrupt'
It just illustrates the advantage Knights have over some other factions [or in general] and taking into account I'm not a good player too! Next time I'll go back to Tyranids as I think there are learning opportunities for us both if we run the same faction, much the same way as I learned things when Liam and I both had Knights. With hindsight the Hive Guard were wrongly positioned in the Bastion, if they'd been in the crater behind the Capillary Tower they'd have been double shooting each turn. Also the Trygons could have been on the board with the Carnifex or on my other flank to force me to split my army up. Again that 12" No Man's Land and first turn could have been used more to Otty's advantage. Hindsight = 20:20!

Friday 9 March 2018

Warhammer World GT3 - Game 0 Tyranids v Nurgle Space Marines

Game 0 of GT3 as we went early we arrived at Warhammer World at lunch time, ate and then had tables booked for two, half-two. I'd played Otty and Ben in the run up so it was only right I rocked up against Liam's Nurgle Chaos Space Marines and Deamons

The low down:
  • XXX [Chapter Approved mission]
  • Dawn of War - Table ends pointy deployment
  • I chose deployment zone, but I deployed last unit [giving Liam +1 to win first turn]
Bizarrely I had almost zero recollection of this battle by the end of the weekend. In fact I had such a bad memory I had to ask Liam if he could write some notes for the battle report after looking at the pictures. Of course I was so pleased he took up the offer I'm just going to share what he wrote in his words because I find it that much more entertaining :) So this is the game from Liam's perspective and as far as I'm concerned the best battle report I've never written:

TURN 1
I went first moved all the pox walkers up onto the objective (middle board) and the same for the Landraider and the Daemon prince (my right of the board), moved up Mortarian on the left.

Las-cannon took 6 wounds off the spawning beastie…..
4 OBJECTIVE MARKERS HELD (Total=4)


Deep striked Deathshroud terminators in your deployment area.
-1 to hit on Deathshroud terminators and warp speed did not work.


Warlord deep striked to shoot Mortarian caused 1 wound


You moved one of the flying things to assault the Deathshroud.


Shot one and killed another in CC.


I caused loads of wounds back 4 I think


Large wormy thing deep striked behind my lines and with the genestealers assaulted the Landraider.


The Landraider was left with 1 wound but in overwatch it caused 6 wounds.


In the assault phase caused another to the wormy thing.


Other large wormy thing deep striked in the centre of the board the termy things shot 1 million times and caused 12 wounds on the pox walkers.


Giant genestealer took objective on your left.
2 OBJECTIVE MARKERS HELD (Total = 2)


TURN 2
Morty assaulted your flying thing with the Deathshroud and insta killed him twice over.


CP caused the dead walk again and the 20 cultists shot and killed 6 termi things which ended up as pox walkers, then the pox walkers assaulted the termie things and caused 6 wounds and lost 4 in return so 2 up on the deal. First blood.

Landraider left combat and the Daemon prince assaulted your giant genestealer and was promptly despatched by him Booooo but until your turn.
3 OBJECTIVE MARKERS HELD (Total=7)


Other wormy thing and warlord assaulted Morty killed the Deathshrouds in the shooting phase and did a healthy amount of wounds down to 9 I think in CC, but he killed wormy thing in response.


Genestealers charged towards pox walkers caused loads of wounds but 16 I think but Typhus joined in and killed 10 with the help of the pox walkers extra pox walkers appeared.
Wormie thing assaulted Landraider again but died to overwatch I rolled another 6 to hit 6 to would and 6 to damage lucky lucky...


giant genestealer killed Daemon prince in CC
Termie and pox fight, loads died but all were replaced by both sides this was not going to end any time soon.
2 OBJECTIVE MARKERS HELD (Total = 4)


TURN 3 
Yours and mine it was very rushed and blurry


Deep striked Beast of Nurgle and assaulted the giant genestealer killed him and got the objective.
Landraider shot the spawnie beast down to 2 wounds.


Morty killed the warlord.


Typhus and the pox killed all the genestealers through “plague wind” and pistol shooting and assault. Finished off in your turn. The second unit of termie things attacked the pox walkers in the middle this was going to go on forever I was upto 25 pox by now.

4 OBJECTIVE MARKERS HELD (Total=11) + warlord, first blood and behind enemy lines
1 OBJECTIVE MARKERS HELD (total=5)

So there you go, I think Liam was particularly incensed by some particularly fortuitous dice rolling on my part. He also managed to 'troll me' good style when he insisted on using my dead Termagants as recently raised Poxwalkers and I was artfully riled as I was expecting to re-spawn them with my Tervigon and I'd only brought enough gaunts to cover my own needs, certainly not donate them for his use! I also got a bit shouty with him, to my shame, as I was trying to play as a 'tournament simulation' and be pacey and quick to better match the conditions we would face over the weekend. Often we ended up perussing our rule books for clarification, which resulted in our game lasting aorund four hours - so much for tournament simulation! Regardless, we had a laugh and as usual there were plenty of good and even epic moments, I just can't understand why I can't recall them!