Sunday 31 October 2010

Terrain is everything - modular hill overview part 1.

From day one my primary interest in getting back into gaming has been the fun I had making scenery. Admittedly I’m not talking some of the hyper-realistic sort that some terrain artists can do but functional, eye-catching, game-worthy scenery. Added to this, given our limited gaming table I wanted the scenery to be versatile. Terrain created in such a way that, where possible, it can be used in a variety of ways for maximum effect.

So I started with a list of typical terrain:

  • Hills
  • Trees
  • Walls
  • Fences
  • Buildings
  • Ruins
  • Scattered objects
  • Rock formations
  • Bunkers/defences
  • Containers
As you see first on the list was hills, you’re defacto standard terrain. If you’re using a felt sheet for a battle mat these can be as simple as books under the sheet! In this case I drew up a quick sketch for my modular hill.

So, for part two of this overview tomorrow, I’ll go into detail how I went about making the hills.

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