From day one my primary interest in getting back into gaming has been the fun I had making scenery. Admittedly I’m not talking some of the hyper-realistic sort that some terrain artists can do but functional, eye-catching, game-worthy scenery. Added to this, given our limited gaming table I wanted the scenery to be versatile. Terrain created in such a way that, where possible, it can be used in a variety of ways for maximum effect.
So I started with a list of typical terrain:
- Scattered objects
- Rock formations
As you see first on the list was hills, you’re defacto standard terrain. If you’re using a felt sheet for a battle mat these can be as simple as books under the sheet! In this case I drew up a quick sketch for my modular hill.
So, for part two of this overview tomorrow, I’ll go into detail how I went about making the hills.