Monday, 15 October 2018

Imperial Knights - House Corvus Twins in manufactorum pt4. All your base...

Here we go, back on familiar ground - quite literally. Red Planet BASE! I used my Valejo black wash for this. Slightly thinned and mixed with the Sepia, it's worth noting that in some recesses the powdery residue, always present when using Seraphim Sepia, also materialised. But a quick touch up on those spots with Army Painter Dark Shade covered those up.


Vermilion drybrush.


1st stage highlight [Vermilion + pumpkin orange, roughly 4:1 ratio, maybe 5:1].


2nd stage highlight [Vermilion + pumpkin orange, roughly 3:1 ratio]


Lastly 3rs stage highlight - pumpkin orange.


The pipe is going to be very rusty but yellow - next level grunge compared with my Genestealer Sentinels. The supports might just be rusted metal though. I was really chuffed how quick this progressed and the knight is almost ready for priming too, but you see the guns in the background that need magnetising, while the second knight needs posing and basing too...

All of this is something I can get done in a week of concerted effort, I'm confident of that. However, this last week I've actually felt really tired in the evening and got a few 'early' nights in [10pm]. That doesn't help my progress and actually stunts my momentum because those parts are hurdles anyway, which is why I find it so easy to 'take a night off'. That said part of this years goals are hobby/life balance and burning the candle at both ends is just not sustainable [as I get older] so I have to accept some limitations. I might feel a bit on edge because I haven't moved these forward [the deadline still looms] but I'll get them done...

Saturday, 13 October 2018

Armies on Parade 2018


Everybody knows I'm a huge fan of Armies on parade so you'd be forgiven for assuming I wasn't entering this year as I've been unusually quiet. There's a number of reasons for this, firstly I'd written an article about AoP for the Warhammer Community team covering many of my previously expressed views on the essence of the event. Sadly it wasn't published but I'll keep on trying.


Secondly I haven't actually entered anything new. You may recall my local GW Southport closed down and last year the Free Radical Collective were my entry. This year they've ambushed the GW Manchester Arndale and this makes me feel rather odd. I'm genuinely disappointed I haven't anything 'new' to enter. I've been through this before when my third time with the 'nids was disparaged because it was their third time and it was deemed 'lazy'. Yep, we sensitive souls cut deep.


The fact is though this Army is Parading in front of a new audience and it is all about showcasing your army. I'll say it until I'm blue in the face [even at the risk of summary Inquisitorial execution as Xenos scum] AoP is about taking part and if I don't enter something that has been created new I don;t get to join in - simple as.


That said I really wanted to understand if this sort of multi-entry approach was somehow contravening accepted painting competition etiquette. So I contact this years Golden Demon Slayer Sword winner Paweł Makuch at Monstroys for his opinion on the subject:
Indeed I do take my works to as many comps that I can. I don't see why would that be wrong. You have spent a lot of time on a piece/army and would like to enter in two or more separate places and hopefully be rewarded. It's not that You are cheating, it's still the same work, that have costed X many hours to finish. For example I spend around 300-400 hours on one competition piece (sometimes even more), and I couldn't bring them to different places I probably wouldn't go at all, or would make 1 in a year, and not 3-4. I think it's both interesting for me (us painters) for the audience, and for the competition itself, that there are hundreds of quality works. Couple years back I probably wouldn't be so sure, but now, when I know how much effort and time is put in creating such stuff - I dont have any objections, in seeing same piece in more than one competition.
Indeed classic car competitions feature the same cars all the time. Someone doesn't lovingly restore an old Bentley, enter it in a Concourse, and then start again with a new Roller next time [some might but many stick to what they've got]. And it would appear Paweł is not the only world class painter with this view - multiple Golden Demon award winner Richard Gray entered his Cerastus Knight Lancer in both Golden Demon Classic 2017 [winning Forge World Best of Show] and Salute's Best of Show [both fully deserved],.


Bottom line I should stop feeling guilty about this - it's sharing the hobby and that's all that counts. :)


Anyway, unfortunately I can't actually be in-store today to join in the celebrations - I am however taking my son to Chester to look at their university so that should be fun and I'll catch up with all the gorgeous hobby on my return, check out the 40kaddict facebook group for some choice Parades I;ve already seen.

Thursday, 11 October 2018

2000pts battle report - Imperial Knights & Dark Angels v ORKTOBER!

Ben has been busy home renovating recently so it's been a challenge to arrange a gaming but as we've all signed up for the Last Chance Open we thought we'd better learn how to play 40k again 😃 We rolled Front Line Assault deployment map - long-ways arrow. We were trying to understand the ITC rules but I think we gave up in the end - bodes well for January!


Ben has just 2,000pts of Orks so his army had no options or opportunity to fine-tune. Lots of Boyz, Nobz, Bikerz and Tankbusters in Trukks. There was also Snikkrot and his Kommandos.


I took my Cerastus, 2 Warglaives, My Knight Errant [as a Freeblade], 2 min Dark Angel Tactical Squads [one with Plasma cannon], Scout Snipers, Techmarine, Chaplain, 2 Ravenwing bike squads with Plasma Guns and my Old Skool Predator - in use for the first time ever.


Ben won first turn and I failed to steal. As you can see everything got up in my face pretty quick.


Snikrott's Komandos appeared on my flank, although he turned up in the middle of the board.


There was a lot of greenskins coming my way, they killed one of the Ravenwing and failed to make their charge but I really began to worry I had too many targets.


Made even more worrisome when the Tankbusters, their bombsquiggs and small dakka fire took out one of my Warglaives


Snikrott made a big charge into one of my Tac Squads, but my Chaplain Heroically Intervened to steal their resolve. He killed 2 Marines and in return was taken to his last wound thanks to the Chaplain and his bonuses on the Dark Angels. The Bikerz completed an 11" charge on the Lancer, surrounding him alongside their Warboss and Painboy. The mob managed to do very little, one wound or so but it would suffer 8 wounds in total at the hands of the Warboss and other Characters. In return it lanced the Painboy to oblivion, didn't quite kill the Warboss and stomped on a couple of bikes.


My turn 1, the Ravewing moved to the woods with the Predator moving to intercept the Kommandos and sit on the objective. Looking at the table it felt like I had far too many threats and not enough bodies/attacks to deal with them all. I wasn't even sure on the most urgent target priority.


I did however figure the Tankbusters were high on that list  and I was able to blow up their Trukk and take some of them with it. The remaining Warglaive moved to take them out.


Than Lancer Fell back, luckily I didn't move him far before I started it's charge as it only made 2" - so much for it's big gangly legs. The Tac Squad and Chaplain also moved to assault the Warboss on his bike. Euronymous the Fallen Knight moved to multi-charge the bikes and the Trukk full of boyz. He was also back up by the Ravenwing who moved to the midpoint between the two Trukks to give me options.


The Lancer and his buddies were able to smash the Ork centre. With the Trukk also tied up that left the Ravewning free.


They assaulted the Trukk on my left flank to keep the Scouts safe and hold the Orks at bay. I'm not sure if Ben was counting up or down on his wounds on the '3 dice' there but my bikes had taken 1 wound [possibly in overwatch].


Not sure what damage they did.


But they suffered a casualty in return. I think that was the end of my turn 1 and we'd managed to do it in just 3 hours! How rubbish are we?


As it was getting late there didn't seem much point in carrying on. Although there was plenty still on the board I'd effectively removed most of Ben's heavy hitters meaning he'd struggle to damage my Knights. The only thing he wanted to see was what his mob of Boyz would do to the Knight.


As it turns out not very much, I think I got wounded 5 times.


And my saving throws were on fire!


We called it there with many questions still unanswered. Our ITC prep was useless, we couldn't even follow the secondary missions [even though they appear straightforward it's keeping track of them] so we've no idea what we scored, we gave up. 

Ben's Orks are completely uncompetitive. They are what he has unfortunately and new Codex or no he's doubtful now he'll run them. He'd require major investment of units and painting to be ready in time. He's far less competitive than when we first started playing but like all of us we don;t want to be steam-rolled either. He's thinking of switching back to his Astra Militarum but throwing in a Super-Heavy.

I was pretty impressed with my army. I was sad the Warglaive got plinked first turn but much like Alex's situation in my last game at DT4 - a loss of a single Warglaive is a small price to pay to then succeed with everything else. The bike's did OK, I forgot how good they are with their 4 bolter shots each at Rapid Fire range, Plus the Plasma Gun. I'm undecided on some items, the Predator was cool but it's not very fluffy a Dark Talon might be a more suitable replacement but it's 20pts more I can't really afford. Alternatively I could add two more bike squads or a unit of Black Knights plus change? 

Regardless at GT4 I'll have to lose 250 points, which will either start with the Predator or one of the Warglaives and I'll have to find 70 points from somewhere else... lots to think on.

Tuesday, 9 October 2018

Google+ commenting


Back in January 2017 I decided to switch to Google+ commenting as an experiment. Keeping up with replying to comments had become a challenge due to certain IT restrictions. I thought this might help alleviate the problem and it helped somewhat, but I have noticed that not all comments showed up in my G+ notifications so often went unnoticed and thus unanswered.

That said I had been thinking recently that I should perhaps switch back to blogger's in-built commenting function. It's far from perfect, doesn't offer me the opportunity to respond directly but does collate all my comments in one place and gives me a record of them all. It would appear though that this decision is ultimately out of my hands, in that Google has announced it will be winding down G+ itself over the next 10 months.

So, I'll probably switch sooner rather than later but it also means the variety of 40k groups I occasionaly showcase finished miniatures to will also be gone, shame.

Friday, 5 October 2018

Imperial Knights - House Corvus Twins in manufactorum pt3.

With my base 'iced' with tile adhesive it was time to put on some sand and slate. I freely admit I hadn;t really thought about the placement of the slate and so the sand needed to go some way to blending it all in. However when the Knight was put in place it just looked so dull. There was just too much empty space and I thouhg it needed something in the foreground to break ot up...


I may have gone a little overboard though. It definitely solves the problem but it's a little overwhelming in some respects. Overall it's better though so I can live with it.


I found th eplastic tube in the garage, no idea what it was from but new it would work. I had some Drop Pod harnesses to use as supports, the round thing was another bit that PeteB gave me years ago that looked like a cool pipe manifold. I then used masking tape to make pipe collars, wrapping them round the pipe.


I had to dig/drill/gouge out chunks of grout/slate/MDF to fit it all in and then Valejo Red Oxid [sic] paste to blend it all in


I also added the extra bit of slate to where the Knight will be fixed, it adds another few degrees of backwards lean so it balances the pose better.


This is even leaning too far forwards, once it's glued it'll be better. The left foot does make a nice interaction with the silhouette of the pipe though.


I mean I've no idea where that foot is going to land, if the pipe is likely to be stomped on but the context of the huge Knight makes the oversized pipework less silly.


So it all got primed with Red Oxide car primer and I cannot convey the sense of satisfaction this gave me. I'm on to painting, familiar territory it feels like progress. Going back and putting the pipes on was a setback now I could taste the advancement.


And yet I've still got the other Knights legs and base to do. Both need their weapons options built and magnetised as well as their Carapaces finished off and heads magnetised.


There is so much to do and although there is a big milestone sense of achievement to move onto some painting a reality check has tempered some of that satisfaction, sadly. Nevermind, I can paint this separatelt to completion and use that momentum to help me get through all the other build elements. I might be more productive and efficient to be solely in 'build mode' but motivationally I need painting to feel like there's progress.

Thursday, 4 October 2018

Last Chance Open 2019

YouTube sensation Aceface and Dice and Decks [the hobby shop formerly known as Wargames] are back with another one of their ITC tournaments. The Last Chance Open 2019, as the name suggests is the last chance to score big in ITC for those rankings and help secure places in the big ITC events.


As such it's a far more competitive gaming experience than me or my crew are used to, but when an internationally recognised two day tournament is going on in 'sunny Southport', only 20 minutes from my house it'd be rude not to. So we're all on board, Liam, Otty, Ben and myself [Scott might even turn up too]. We've no illusions about our chances but the 11th to 13th January dates means it will be ideal tournie prep for us for GT4 the following month.


There are still tickets available at £60 for the weekend. If the remaining 30 are sold Martin has mentioned he will release an additional 30 tickets to bring it up to 150 gamers [double what he had at the Last chance Open 2018]. If this does well he's planning to expand again next year to what could become one of the biggest gaming events in the UK. The venue he's secured is the Southport Theatre and Convention Centre what we affectionately call the Floral [where we've attended Rock Nights since 1992] so it can handle almost 300 folk in the future!






So check out the Facebook page for more information, or visit Dice and Decks where you can buy tickets.

Wednesday, 3 October 2018

Dark Angels - Ravenwing Dark Shroud part 4

This is pathetic really. I don't know what it is about the Dark Shroud that doesn't inspire me, but I put some wash on the Bone and Angels then highlighted the bone, then I moved back onto the Shadespire models 🤣


Such a window of opportunity now shut as the Knights take centre-stage. Frustratingly I kind of need this painted too as if I can't complete both Knights I'l rely more on my Dark Angels to fill out my army and specifically the Ravenwing which this will help with. However, it's far more progressed than wither of the Knights so there is chance it could be brought back online and completed if the need and, more importantly, the will was there.

Anyway, short and sweet, Knights are up next.