Showing posts with label Skyshield Landing Pad. Show all posts
Showing posts with label Skyshield Landing Pad. Show all posts

Friday 7 August 2015

1850pt battle report - nids vs Orkses

I haven't played a game of 40k since Blog Wars so it was about time I rolled some dice. Ben asked me for a game so having heard how his Imperial Guard faced up to Liam's Khorne Space Marines and Super-Heavy Walker I set about ensuring I wouldn't be steam-rolled by his tanks and Imperial Knight Lancer and lo he went and brought Orks to the table!

Psychic Powers
Winged Tyrant WWinged TyrantTervigon Plain TrBroodlord
DominionDominionDominionDominion
Warp BlastParoxysmParoxysmThe Horror
OnslaughtPsychic Scream


The low down:
  • Big Guns Never Tire - 3 objectives, one in the middle one in the ruined village and one in the trees
  • Warlord Trait - plus 1 to seize the initiative and re-roll reserves
  • No night fighting, won deployment, opted to deploy second and failed to steal the initiative.
Ben set up with three Deffkoptas on my left and then two Trukks, one with a warboss in and the other with Ghazgull, both had a load of boyz or armored boyz with them. Then there was a big mob in the middle, another trukk rammed with boyz,

 

another mob in the ruins,


  a mob of heavy shootaz in the the wizards tower with the Ork Shaman and lastly some Kommandos and Snikrot were lurking in reserve with his flyer.

 

I set up across the board but weighted most of my army on the right [my left flank].


I stretched the Termagants out to my right flank so I could at least try and contest that objective but I had no illusions to capture it without comittign further resources. 

 
 Even so I positioned the Chidlren of Cryptus on this flank, I didn't think they'd prove to swing the balance in my favour but I couldn't think what else to do with them so thought it was a good a place as any and should I see this side crumble they were fleet enough to retreat out of range and slo with Dominion as a power I could throw in some synapse on this side should I need it.


 A lot of my heavy hitters were in the middle on the Skyshield but they were going to sweep in from the righ and cut across his lines. Ben went first, moving eveything forwards. He wasn't particularly effective with his shooting, he killed a couple of Genestealers and a couple of Termagants. His psychic phase was a bit rubbish too as I had 7 warp charge to dispel his 3.


 With my go I set about my plan, trying to get efficient overlaps of fire. The Flyrants swooped forwards with the Acid Spray Tfex and Carnifex holding on to the chaos shrine. The Flyrant cast Warp Blast and blew up the left Trukk for First Blood but periled in the process, unfotunately lsoing my remaining warp charge which the other Flyrant was going to use for Psychic Scream on the now exposed passengers of the Trukk. Later on Ben remembered ramshackle allows a roll to downgrade penetrating hits to glances, but it still failed and a couple of Orks died in the explosion.


 I think the Carnifex targetted the Deffkoptas, scoring 3 wounds, the pilots bottled it and immediately flew off the board. The Tfex spewed acid and stinger salvos into the cowering trukk occupants and with added shooting only the warboss survived. Meanwhile on the right flank the Children of Cryptus and Termagants abandoned the woods and headed towards the left flank where all the action was happening. And the Tervigon had spawned out on 8, all of which sat below the Skyshield as a buffer for any assaults.


In Ben's turn the Kommandos arrived to threaten  the Genestealers.


 A lot of shooting whittled down the gaunts and left me with the Spawn of Cryptus and three of his brood remaining. One mob disembarked from their trukk.


 The Orks in the middle of the battlefield tried to take down the Warlord Tyrant but couldn't get past his armour.


 Ghazguhls retinue charged the Spawned Gaunts, I killed a couple but he savaged 7 of the 8 leaving the combat in progress but inevitably a loss waiting to happen for me.


 The mob from the trukk charged by big brood of Termagants, once again I managed to kill a few thanks to counter attack but I lost significantly more to their choppas.


 Ghazghul charged the Carnifex and


 inevitably chopped him to pieces.


 Hi Warboss charged the Tyrannofex who managed to wound him twice on overwatch thanks to the acid spray being AP4 but thanks to his stikk bombs he got to assault first and


 had a special weapon, called the head-lopper or somesuch that on a 6 caused instant death - bye, bye, T-fex. Ben had been markedly despondent after my first turn, the success of a honed army against his thrown together Ork mob had been stark but this went some way to redress the balance of the game. Over one sixth of my army gone in two one sided combats. And Ben would remember the Warboss had a lucky stick and so his second wound would magically heal later on. That was two VPs for killing my Heavy Support.


 Not so many pics of my second turn, my Spore Pod and Devgaunts dropped into the medieval walled garden. They did some shooting but weren't particularly effective. The Spinefist Rippers deepstruck in the trees with the onjective. Ghazghull was in range of one Ripper base who shot, hit once and wounded once and Ben only went and failed his armour save to suffer the first of it's wounds. The Flyrants swooped across the battlefield shooting at Orks. My Hive guard took out the remaining Trukk as I wanted to deny that mobility. The Spawn of Cryptus and his brood joined the Termagant blob and the deadlock was broken leaving only one Ork in combat.


 I'd moved everything away from the now legendary Warboss and Ghazgull but the Hive Guard were still in range and he assaulted. I think I wounded him once but lost 3 wounds in the process.


 The Orks in the centre of the board managed to wipe out the Rippers, so I lost the objective but still think the wound on Ghazgull was worth it.


All but 2 of the Devgaunts died, but they stayed put thanks to the Flyrant. As my turn began I knew that if the Flyrants continued to swoop they'd be out of position to affect the objectives so I gambled and let them glide.


 I moved the Warlord tyrant back so he could jump to the objective in my next turn and the other tyrant took up position halfway between the heavy shoota mob and the mob in the centre for psychic scream. I pulled it off, it killed enough of the shootaz ro force a moral check which the last one on the top floor of the tower failed and then ran 12" [6 down and 6 back] towards his board edge, he wouldn't rally and I'd get a VP as they were Heavys. The remaining mob was shot to pieces by Brainleech worms.


 With the last Ork killed the SChildren of Cryptus headed for Ghazghull.


The Kommando went and chopped up my Spore Pod with the Devgaunt also succombing the green horde.


 Finally, turn four the Flyer arrives and I'd forgotten about it completely and having seen it wipe out a Flyrant in the past I'm suitably worried. Ben manages to put two more wounds on the nearest Flyrant and then I have to make three or four saves to keep it alive and make them all.


 Having failed his previous charge the legendary Warboss has a second crack at the Tervigon who once again sprays it's Miasma Cannon all over it and again AP4 does the business and kills him, much to Ben's annoyance.


 Ghazghull managed to kill the remaining Hive Guard but take a wound and is then hunted down by the Spawn of Cryptus and his brood. He may have a 2+ Armour save but he's not invulnerable and those rending claws took him apart. Considering I had no idea what to do with the Genestealers they'd cleaned up pretty well as a sweeper/deadlock busting unit and crossed most of the battlefield with acceptable losses, shame the actual Spawn model has had his paint chipped in transit :(


Given one Flyrant was down to a single wound I had him glide over to the far objective, he needed a 1" run move to secure the objective which is all he got. I sent the other Flyrant to secure the middle objective and hopefully be the focus of any other incoming fire. As it was 1am and Ben was not able to secure more than the one objective he had we called it a night, although Ben did have another turn and kill the Flyrant in the woods.


So the final score was First Blood, Slay the Warlord,  Heavy VP, 1 Objective and 1 VP for taking three wounds off a Lord of War = 7pts to me. Ben had 2 Heavy VPs and 1 objective for 5pts. At the time we forgot about the poitns for LoW wounds so we thought it was 6:5 which given how bad Ben's first turn came about was good going and really points out that sometimes you can claw your way back despite disaster.

It felt like a really tactical game though, particularly because a lot of my plans actually played out - the Children of Cryptus starting out on one side and ending up on the other. I'm not sure why that was a good thing but I was impressed that they actually contributed and survived. I was a bit disappointed with the unlucky Tfex but I'm beginning to like him as on paper he's really survivable, obviously not in this case but that torrenting acid spray is pretty cool. The Rippers were pretty pants but they took a wound off Ghazghull so I can't complain and they got shot to pieces which meant the Flyrants went unmolested by a pretty big mob of Orks who could have been lucky, just one wound could have tipped the balance on the Flyrant that was eventually killed by the Ork flyer, in which case the Flyer could have focused on something else. So overall things worked well, nothing was spectacular it was just the all performed to expectation whereas I think Ben had a lot of things that just didn't do what they should have done, although his Warboss and Ghazghull didn't do so bad.

A great game nontheless and it poses a lot of thought for how Ben progresses with his Ork and actually left me really chuffed by my 'nids in general. I'm actually enjoying just putting the big creatures on the table. I need to look at a predominantly MC list for giggles.

Friday 19 June 2015

Blog Wars 9 1850pt battle report - nids vs Chaos Daemons

Ben Leach, the only time I've played against Chaos Daemons was against Chris Sharp and his Nurgle Chaos Daemons which I recall as a particularly tortuous affair thanks to Cloud of Flies cover saves and Feel no Pain that I recently had flashbacks about thanks to the similar shenanigans of the Necrons. However, Ben had brought representations from all four chaos gods so I was going to get to experience all sides of the daemon host

Psychic Powers
Winged Tyrant WTervigon Plain TrZoanthrope
DominionDominionDominion
ParoxysmParoxysmWarp Blast
The Horror
Paroxysm

The low down:
  • Into The Maelstrom - like Maelstrom missions but with Blog Wars mission cards and VPs
  • Warlord Trait - Night Fighting Turn 1
  • Night fighting first turn, lost deployment, went second and failed to steal the initiative. 
Ben pretty much filled his deployment zone, I may be wrong but I think he was also unfamiliar with nids so we were equally naive about our opponents.


Skarbrand, the centaur on the left was leading the army alongside the Plaguebearers and the Bloodletters with a tiny unit of Flamers on that right flank. You can see objectives 3 and 6.


I set up the Stealers in the ruin in his DZ and another, those are Flamers of Tzeentch surrounding the objective there. That is indeed a bottle of Cider, not a proxied drop pod ;)


Tfex and a Carnifex hold up in my ruins, with everything else on the Skyshield,


Except 10 Stealers, Deathleaper and a Carnifex in soem ruins on my right flank. I didn;t want to concede the flank completely so I had to put some firepower there, still probably not enough to face the Bloodletters but anyway...


Battle commences. Now I thought I'd photographed Ben's score sheet so I could see what Ben drew and achieved but apparently not which will make this quite a difficult report to make as I only know my objectives but I'll muddle on.


Maybe you can make out his cards but I think one was a pretty easy objective secure that he already had.


Probably hold objectivve 6 as the bloodletters hung around and had a drink. Then the chaos winds struck and a random character on Ben's side was wounded for clearly offending his capricious gods. We rolled and typically Skarbrand was the victim suffering a wound or two, not a good start.


Everything else got forward but with little shooting I don't think First Strike was achieved. I drew 32, 15 and 22: 
  • 1VP for destroying a unit in the shooting phase 2VP for 3 or more
  • 2VP to secure objective 5
  • 1VP if at least one enemy unit with the psyker special rule was killed
First Strike and the shooting objective was doubtful as Ben's units were so big, except for the flamers but they were too far away. However, objective 5 was in front of the Skyshield and there were Psykers in the unit of Flamers behind the ruins next so I sent some gaunts to hold objective 5 and swooped the Flyrant over to the ruins.


The Carnifex and Tfex targeted the Damonettes of Slaanesh, I managed to kill 8 but there were still 13 left. The Flyrant shot at the Flamers and I was able to get enough Precision Shots to focus on one of the Psykers [the Herald of Tzeentch] who couldn't make his save and was out of cover to give me the VP [so I had 2 by the end of turn 1]


Ben's Plaguebeares sat on OB3, I guess it was a card he pulled.


The Daemonettes went for the Tfex who only managed to kill one in overwatch! They'd been Paroxysmed too by -1


But 6 rending hits will end most anything!


The Daemonettes danced on the corpse of the Tfex as I looked on, a bit stunned.


The Seekers of Slaanesh were desparate to add to the slaughter the Daemonettes had wrought on behalf of their god and so assaulted a brood of 5 Genestealers. Somehow they failed kill more than one Genestealer, whereas the premier 40k close combat unit killed 4.


Losing the battle the Daemons then failed their morale and I think daemonic instability caused a further 6 wounds wiping out the unit! So having lost my Tfex fortune suddenly shifted back in my favour. Again the winds of Chaos proved detrimental to the Daemons in some way and these results were just not showing favour to the daemon kind - what had Ben done in past lives to upset the deities so? The Fleshounds got stuck into the Termagants though.


My Rippers turned up, luckily deviating not to far and mishaping


While the Tyrannocyte with Hormagaunts deviated away from Skarbrand but I used it as a buffer between the Carnifex and his Warlord and the Hormies in a position to supprt the Termagants being eaten by the Fleshhounds


I spawned more gaunts and threw the Genestealers at the hounds but only managed a few kills an losing half their number but still Fearless thanks to Synapse.


Skarbrand got to grips with the Carnifex, 


the chaos gods smiled on him [for a change]


and then made a very grumpy face as he failed his save


I'm thinking it was the Termagants and Tyrannocyte that may have put him out of his misery, how galling!


Because I think the Flyrant wiped the daemonettes out. I'd scored objective 2 in my previous turn and this was for
  • 1VP for destroying a unit in the shooting phase 2VP for 3 or more
With two units dead I just didn't have the firepower to get the third :( In part that was because the Carnifex in the ruins on the right kept failing his Instinctive Behaviour test so no shooting on that tiny unit of flamers.


Genestealers and Rippers tore into the flamers


The Fleshhounds alsogot wiped out but I have no recollection of how that happened, I can only assume they failed their daemonic instability test, although I do recal the winds of Chaos blew hot and foul once again at the detriment of the host with another character suffering wounds at the whim of their own patron!


I m,anaged to destroy a unit through shooting [though not sure which one] and secured a VP for that, and the Genestealers remained locked in combat which go tme Linebreaker at least, but as turn 3 came to an end there was no longer any time left so we had to call it.


I'd managed to score 6 VPs, plus secondaries of Slay the Warlord and Linebreaker, for 8VPs whereas Ben was only able to secure 5 VPs in total. In fairness to Ben his Chaos overlords really didn't want him to win, he suffered far more at their hands than my own I think. However, both of us committed a lot of troops to doingn not very much - the right flank was pretty much a game of musical statues. I was hampered by some poor Instinctive behaviour rolls but again when Maelstrom objectives mean just staying put it will hamper your forward momentum and with only three turns we didn;t have much opportunity to get those figures into play. But once again a really great game only hampered by the time constraints, I think it took us about 40 minutes to actually start the game but that's what you get when it's horde V horde! Anyway, this was Bens list:

And here's my scorecard.


Now I didn't actually think to take stock of where I came in the tournament at the time, I only checked afterwards, you will see I placed 30th, which is perfectly acceptable and I'm actually ambivalent about the result. Ben just beat by two places with PeteB being the best of us in 21st and Liam running way short of retaining his last place wooden spoon with 39th out of 48.


However, Alex has since mentioned that due to the current scoring system those who had say 1 major victory often ended up placing higher than those who had won more but less convincingly. So he will be having a new metric to include the imprtance of winning, in which case I would have leap-frogged all my buddies and got 15th place! Only Matthew Tennant and his Necrons made a bigger jump from 26th to 6th. Pete B would have gone up 4 places to 17th and Ben gained 9 places to 19th. Only Liam would have fallen foul of the new system losing 2 spots to become 41st


It doesn't really change anything but it was nice to see that in another dimension I actually did the best out of all of us. Tyranids are still $hit though :P Now bring on Blog Wars X