Friday 10 March 2017

Birthday Bash best army pics

Here's some pics of the best army and Unknown Soldier entries and first up is inevitable eventual winner Liam's Khorne Daemons ;)




Tau


My own Dark Angels.


Hendrik's Dark Angels, painted by Den of Imagination [he didn't enter them into the painting competition].


Space Wolves


BIKES!


Moar Space Wolves.




Dark Angels.



Adeptus Mechanicus



Otty's Inquisition.





PeteB's Khonre Daemons [and borrowed Crone as he forgot his Heldrake].


Nids.


Tournament winner Michael Corr's Deathwatch.




Martin's Dark Eldar.



Moar nids.




Ben's filthy Necrons.


Moar Deathwatch



LEDs



Blood Angels and Space Marines.


Ravenwing!


Unknown soldier award - best troop model.






So, a great event, not too many problems, hopefully we'll be bigger and better next year, thanks for coming :)

Wednesday 8 March 2017

1500pts battle report - Dark Angels v Necrons - game 3

Who do I get drawn against for game 3? Only Ben and his implacable Necrons! It's over a week since Birthday Bash, I'm still playing catch-up so as usual my recollection of the game will be very sketchy.

The low down:
  • One of the Maelstrom missions - 3 cards per turn
  • Hammer and Anvil
  • Warlord Trait - 3 enemy Units take pinning tests
  • I set up second and failed to seize the initiative
  • No night fighting. 

Ben puts his Necron defence wall across the road, presumably to stop foreign invaders!


The Ravenwing hold my near flank, Tactical Squad the far flank.


Scouts secure the ruins


Stalker, Scarabs and Spyder advance up the table. Don't know what Bend did shooting wise but he came away with 2 VPs for Ascendancy and Supremacy.


Dreadnought drop pod arrives behind the defence wall, the Dread taking a shot at the Quad Gun to help keep the Dark Talons safe [eventually]. I swing the Land Speeder Typhoons round the Bastion to get a lock on the Triarch, they blast away.


And it is no more! First Blood.


This might be the reason why! [that's 1/1296 BTW, I should have put a £1 on it]


My bikes get into combat with the Tomb Blades, or what remains of them thanks to my shooting.


He couldn't survive those odds but the bikes don't consolidate far and the enraged Spyder close by seeks revenge. First Blood, Objective 3 and Behind Enemy Lines get scored this turn.


The Scarabs manage to reach the Bastion and disassemble it with consummate ease before my Techmarine can even affect any repairs. This nets Ben a VP for Demolitions and leaves me just 3 surviving Devastators.


2nd Pod arrives, and I think the Dreadnought targets the Quad Gun again.


Just two bikes remain from the unit thanks to the predations of the Canoptek Spyders! I score no VPs


Flayed Ones that had infiltrated at the back of my DZ finally catch up with the Tactical Squad, killing them and leaving that flank with just a few Marines left from another combat squad. Ben captures Objective 6 for a VP.


The Land Speeders manage to insta-kill a few Scarabs but move out of range to leave the Techmarine to hold them in combat.


The Ravenwing must have been killed but their last known location is a beacon to the Dark Angel's finest who appear in a flash of light.


Tactical Squad and Dreadnought assault the Necron Warriors, two survive, I still can't score a VP.


Flayed Ones join up with the Scarabs against the Techmarine who his systematically smashing the Scarabs to pieces.


But he can't hold back their numbers and succumbs giving Ben Assassinate [and Slay the Warlord].


The Scarabs catch up with the Speeders and I'm lucky to come away with only 1 Hull Point of damage.


My Drop Pod gets destroyed,


 and the Spyders take on the finest of the First!



Two fall... er I mean not fall, we don't mention the Fallen, they die, that's it, dead, no more. But the remaining unfallen take out a Spyder and the last is wounded. Ben scores another VP for Obj 4.


Finally the Dark Talon arrives, screaming up Main Street.


He blasts away with all his weapons.


Killing one measly Eternal! Grr!. The Deathwing kill the last Scarab getting me Big Game Hunter and I also get Blood and Guts for 2 VPs


That's it, game over and it's 10:8 [Ben scoring 8 plus Slay the Warlord and Linebreaker, while I scored 6 plus First Blood and Line Breaker].


Necrons triumphant yet again but no bother, we had a great day and a good laugh. We were both exhausted at the end, made me realise I do not look forward to another weekend tournament if I feel like this after one day! Three great game with three great people.

I have some pics of the best army nominees to share and wrap up next...

Monday 6 March 2017

1500pts battle report - Dark Angels v Space Marines - game 2

Doogie Doyle was my game 2.

The low down:
  • One of the Maelstrom missions - 3 cards per turn
  • Dawn of War
  • Warlord Trait - Move through cover and Stealth Ruins
  • I set up second and seized the initiative
  • No night fighting. 
His list had some similarities to mine, think it was an Imperial Fists faction with bikes, two units of scouts, two Whirlwinds, three Rapier Quad Guns, a Thnderfire Cannon and a bunch of bikes including a Chapter Master with all manner of upgrades and bonuses

    This was my set up and I was lucky enought to steal the initiative.


    This meant I got my drop-pod in and Brother Cask managed to destroy the missile launcher on one of the Whirlwinds. My Ravenwing managed to kill one of the bikers but the unit had all sorts of saves and re-rolls thanks to the Chapter Master it was nigh indestructable. Knowing how durable the Rapier Battery was and even the scouts I suddenly realised the task I had ahead of me. 


    Doogie focussed on the Ravewing in his turn. Not sure how many got killed but they don;t appear in any other pictures so they may have succombed at some point, if not this turn maybe later. Doogie scores a VP for holding Objective 1.


    Turn 2 the Dark Talon arrived and VORTEX!


    Gotta love D weapons as Doogie's bike squad gets sucked into the warp. Meanwhile my Drop Pod Tactical squad fired ont he Rapier Battery, to little effect. Doogie actually suggested I put the drop pod there to hamper his own shooting, so again the spirit of the event prevailed.


    Brother Cask Melta'd the nearest Whirlwind to slag and then vaulted over it's smouldering wreckage with a 12" charge to go punch it's squadron buddy, wrecking that too [First Blood?]! BEAST!


    Doogie's turn 2 and the Vortex is drawn to the Dreadnought, stripping a hull point off his sarcophagus. He picks up 2 VPs this turn - making it 3:1 in his favour.


    My turn 3. Having targeted ground troops with the Quad Gun I remember skimmers are shot at full BS and there's one sneaking up my flank - not for long!


    His bikes followed up but with little weaponry strong enough to harm the Bastion they aimed at the Devastators instead.


    They'd lost two already but they couldn't survive the relentless attack. Doogie scores another 2 VPs for objectives 5 and 1 [because of the mission he could steal my objective card!]


    I remembered the Deathwing this time, they mishap though and end up in the corner of the board - idiots!


    What remained of my Plasma Cannon Tactical Squad entered the bastion with the Techmarine to take control of the building. I manage to score objective 5 for a VP.


    What remains of the Chapter Masters bike squad ends my drop Pod and my Tactical Squad is killed too.


    The final score is 4:7 to Doogie. I must work out how to tackle those artillery batteries, they were super tough and durable. The Chapter Master too was nigh unkillable with so many saves and bonuses, He's someone you want in your army!


    So, one win, one loss, who have I got for game 3...?