Showing posts with label orks. Show all posts
Showing posts with label orks. Show all posts

Friday 23 February 2018

Warhammer World GT3 - Game 1 Tyranids v Orks

First game of GT3 and I'm facing the spectacularly bearded Ben Briscoe and his filthy looking Orks made up of excellent Battle Wagon - Taurox Conversions and some of the artillery guns kitbashed from spare [looted!] Tau weaponry. As mentioned my recollection of the battles are really sketchy so I will do my best

The low down:
  • Re-supply Drop [Chapter Approved mission]
  • Hammer and Anvil - Table Ends deployment
  • I chose deployment zone, but I deployed last unit [giving Ben +1 to win first turn], 
  • Ben won first turn, I failed to seize
Skyshield and most of my none reserve deplyment on the board. I did not use Alien Cunning to remove the Warlord Flyrant, instead opting for Tenacious Survivor as my Warlord Trait.


Orks tried to shoot me down but couldn't manage to get First Blood.


Ork War Boss channeling the WAAARRGH! - handy LED lights powered by a battery in the base.


The other 'raving' Weird Boy with his glow sticks.


My turn and I used Metabolic Overdrive on the Tervigon to sprint up the board, followed by Termagants to hold the objective. Flyrant swooped on top of the foundry towers.


My Trygon arrived with the Devgaunts and my plan actually worked in that the Tervigon was now in range to buff them [re-roll 1's to hit]. The other Trygon and Genestealers arrived at the back of the board and the second Flyrant was inbetween them.


My Trygon made the charge on one of the Trukks

 
The Trygon struck...

... and ended the Trukk for first blood. I don't think the Tankbusters inside took any wounds and disembarked to the top of the towers.


I swooped the Flyrant down to take out the Battlewagon


The Flyrants ill-conceived charge on the Battle Wagon resulted in taking 5 wounds for not much damage inflicted.


Genestealers made the charge on the Grots with the Mek-guns [?]. I wiped out a unit of grots so one gun was decommissioned, sort of. Second Trygon made the charge on another Trukk. Smashed the trukk killing a couple of Tankbuster inside this time.


I don't know the name of the Ork biker Warlord but he led the counter offensive on the Trygon with a mob of Boyz backing him up.


Weirdboy powers up the Orks with plus one attacks.


20 Orks get in doing 100 attacks! The Trygon could not stand against so many Choppas!


With only 5 wounds left the second Trygon also fell to the Biker Warlord.


One of the Mobs charged the Genestealers


And managed to chop 16 of the 17 Genestealers into little pieces. Probably would have been handy to choose the Caustic Blood stratagem in this instance...


My remaining Stealer killed two in return but would die from battle shock.


Boyz tried to chop up the Flyrant.


Which I think they must have succeeded as I don;t see him elsewhere.


As time was running out we had got to turn three and Ben rolled to remove the two redundant Alpha Objectives, choosing one nearest his grots, one behind the Aquila strongpoint and one by my Felshborer Termagants. The Fleshborer Gaunt objective was the Alpha supply drop. With the mob of Orks having a party after killing the Trygon, they were unaware of the Tervigon and Gaunts about to spoil the fun.


They bundled the lot of them.


And killed all but the War Boss.


Fleshborer Gaunts finished off most of the Boyz who'd killed my Warlord in the shooting phase.


Then killed the remainder, while holding the Alpha objective.


Weird Boy had headed for an objective but my Rippers had already cheekily been there before it was revealed it was not an Alpha. Battle Wagon headed for Line Breaker.


My Flyrant had secured the other Beta objective. But a squad of Kommandos came on in a last ditch attempt to steal it out from under the Hive. They would make the charge but Overwatch and my Monstrous Rending Claws would see them finished.


I'd somehow secured a victory holding both Alpha and Beta objectives. The fact I had been on all but one of them before the Alpha and Beta were revealed gave me the advantage in holding on to them. Ben was a great sport, patiently waiting while I confirmed the scoring nature of the Skyshield ahead of the tournament. I managed to to do only 609pts of damage though and lost a significant amount in return.


I think the Flyrant assaulting the Battle Wagon was a mistake but it stopped the momentum of the Orks at least. I'd imagine a completely different result if they'd driven unopposed around the board dropping the big mobs off on the objectives I was so tenuously holding. Hive Guard were shockingly poor though.

Anyway, on to game 2

Monday 13 November 2017

NMTBW Game 1 - 2000pts battle report - Dark Angels v Orks

Nevermind the Blog Wars, Alex From the Fangs return to full scale singles tournaments, the friendliest of tournaments and the 7th event I've attended that Alex has organised [he'll start to think I'm stalking him next]. First game was with Tom Kendrick and his Orks. Apparently it was his second tournament as well.

The low down:
  •  Cleanse and Capture [3 objectives per turn]
  •  Blood Points
  • Dawn of War deployment
  • I went second
The initial deployment, cover was sparse unfortunately, aside from the four ruins there was only the Ork mudbath for me to hide my scouts in on top of an objective [just in case it popped up in my Maelstrom].


They were pretty close to all these Orks and Ghazgkhull too, which was intimidating. He had these two  big mobs of Boyz, a Weirdboy, Painboy, Ghazgkhull, Lootas, and an Ork Nob on a bike.


On  my left he also had another mob of Boyz and a Weirdboy, two big blasta guns [or whatever] on the tower, a Battle Wagon full of Tank Busters, and two Dakka Jets, one on each flank.


I had the Black Knights, Devastators and Land Speeder Typhoon [in the ruin] on the left flank to try and deal with them, while my Knight held the centre...


Tom's first turn and naturally everything moved up with the Dakka Jets zooming forward. The right Dakka Jet managed to rip apart my Ravenwing Bike Squad, leaving just my Plasma Gun toting biker alive.


The left flank moved forward too.


Then the Weird Boy cast 'da jump' and flung 20-30 Ork Boyz right up in the face of my Black Knights. The Dakka Jet, big weapons and Tank Buster blasted all their worth at the Imperial Knight, stripping  a load of wounds off it thanks to some pretty appalling dice rolls on my saving throws. But by the end of turn 1 Tom had failed to score any VPs.


With limited experience I had no idea if charging the Boyz with my Black Knights was sensible or suicide. But killing a fair few with Plasma Talons helped reduce the overwhelming numbers of greenskins. The Knight went for the Battle Wagon, by this stage just on 5 wounds [whether from the previous round or after some lucky tankbuster overwatch], but he was pretty damaged.


My Dark Talon had dropped it's Stasis Bomb on the big blob and I moved the remaining Ravenwing bike, Librarian and Techmarine to support the Scouts as I believe Tom needed to score that objective. At some point I kick myself for not shooting the Scouts at Ghazgkhull, Toms says to go ahead but I say no it's too late now we've moved into the assault phase. About five minutes later I suddenly realise I didn't shoot with the Dark Talon either. Thanks to dropping the Stasis Bomb in the movement phase I'd just figured I'd done it. But 24 Bolter shots on that mob of Boyz would have come in real handy, not to mention the Rift Cannon on the Dakkajet! You live and learn


The end of the turn and the Orks suffered so much damage the failed their morale and amazingly the Ravenwing had seen them all off. Meanwhile the Knight is now on three wounds.


The Dakka jet zooms past the ruins.


His partner coming in from the right for a side by side pass. The Battle Wagon falls back, meaning the Tankbusters thankfully can't shoot the Knight but opens it up to attack from the weapons platform, that promptly whiff!


Boyz line up on my spirited but outnumbered defence of the mudbath jacuzzi.


And get swamped, in both senses of the word. The Ravenwing Biker gets chopped down and all but the Scout Sergeant. Techmarine and Librarian survive but not enough bodies to stop the Orks claiming the objective which thanks to another objective scored meant Tom walked away with 4Vps this turn!


Tactical Squad with Flamer move up to support the remaining guys in the mudbath.


My Black Knights move up to secure an objective at the base of the ruins and the Dark Talon Zooms over. Shooting at the Battle Wagon destroys it.


The Tank Busters now out in the open among the smoking wreckage of their Battle Wagon.


Moar shooting at the weapons in the towers.


Lots of shooting at the Dakkajets but I can only reduce them to 2 and 4 wounds, which still gets me half Blood Points each, but I was close to getting full points on both.


With the Battle Wagon gone the Knight charges the big mob of Boyz, stomping with his Titanic Feet. I'm not sure how it ended up, but I think his feet were a lot greener by the end of it.


A big melee took place in the mudbath, making it more a bloodbath. No idea how it ended up either but ultimately I scored 2 VPs this turn. The we ran out of time I think.


This was a really great game with Tom and felt tactical and unlike many of the 8th edition games I've played so far. I lost on VPs 4-2 but somehow won on Blood Points killing 700pts+ compared to losing just 532. I must kick myself for not shooting the Dark Talon, he might have had a decisive impact on the game with his 24 shots but winning on Blood Points was a 'win' for me. I surprised myself by thinking that was all I needed to consider the whole event a success regardless of what was yet to come!

On to game 2...

If you're interested in any more of my Battle Reports, point your cogitators here: www.40kaddict.uk/p/battle-reports.html

Friday 5 May 2017

1500pts battle report - Tyranids v Orks - game 2

Round 2 and Aidan was my next opponent. It turns out it was his 4th game of 40k and given some of the lists that had been brought the guys running the event had advised him to take a Stompa just to stop him being mauled completely. Of course for Purge the Alien that does me no favours whatsoever but given his newbie status I was more than happy to go through this like it was a friendly game. Although with hindsight, due to the time constraints, I probably didn't spend as much time helping him learn the game as I would have liked.

Psychic Powers
Winged Tyrant HQTervigon CC TRBroodlordZoanthrope
DominionDominionDominionWarp Blast
ParoxysmParoxysmThe HorrorOnslaught
Warp Blast



The low down:
  • Eternal War mission - Purge the Alien
  • Vanguard Strike
  • I went second whatever happened with deployment and whoever went first.
  • Warlord Trait - + Seize the Initiative and +1 to my reserve roll
  • Not sure about night fighting.
Probably due to his inexperience Aidan set the Stompa up in the far right which gave me the opportunity to set up on the far left and hope I could avoid the Super-heavy for as long as possible. Interesting note - this was a resin Realm of Battle board!

Luckily I had a lot of cover to keep my safe [potentially]. First turn I lost a few Gaunts due to poor Skyshield saves. More importantly I lost my Zoanthrope.


In return I pushed forwards and managed to kill up but 1 of the Tankbusters on the hill behind the statues. Couldn't quite get that kill point. Probably about here I realised that the Zoanthrope in a pod behind the Stompa might have got me a Lancing hit on him and forced him to kill the Zoie leaving the rest of my force unmolested. But with time short avoidance was still probably the better tactic.


Clearly at turn 3, I'd been using cover and the Venomtrhope to keep my MCs alive as long as possible.


The Stompa was having none of it though and redoubled his efforts to kill what he could.


Luckily for me the MCs survived, unluckily the Venomtrhope did not so now they were all exposed. i did take out the lone tankbuster.


I also took out another mob so I was up on 2VPs. The Tyrannocyte arrived and my Devgaunts let rip but only amounted to 1 wound on the mega-nobs :( They were going to die.


Aidan blasted the Flyrant to pieces with tons of inaccurate fire he just couldn't avoid


Final score was 7:4 to Aidan. He scored 4 kills, First Blood, Slay the Warlord and Line Breaker. I managed to kill 3 [not sure what the third was] and Linebreaker.


I hope Aidan had a good game, sure a Stompa was a bad match up for me and the organisers were apologetic for suggesting he take it but these things happen. Like I say I wish I'd been able to help him a bit more in learning the game but I suspect in a few months it'll be moot anyway. Ha!