Friday 7 November 2014

Blog Wars 8 - The Reckoning [army list]


I 'ummed' and 'aahhed' quiye a bit about this but my decision was made a little easier when Alex released me from my promise to take the Skyshield. It's great and all but 7th edition deployment and the BW missions make it less useful. The limitations on list choices were relaxed a bit, I'd love to have had another detachment so I could run [swoop] two Flyrants but at least I got the Genestealers which hopefully play havoc with my opponents deployment. They're such a curve ball I had to take them. It's just the fact your opponent who has spent long and hard formulating a list that does something begins with 25 Genestealers within 6" [terrain permitting of course] of their setup. Suddenly you have to amend your plan and having put them on the back foot hopefully I can capitalise. Sure they're a potential easy First Blood sacrifice but it is five targets and I can go to ground in the ruin and when you add in night-fighting they can persevere. Meanwhile the rest of your army is unscathed...


Of course I had to drop the Mawloc, Zoanthrope and Biovores from my last list to fit everything in. The Mawloc can work, he defnitely benefits from Deathleaper but I can't gamble on his reserve rolls and his killing potential can be questionable. The Zoanthrope is a loss, the extra shooting BS on the Quad Gun, Synapse and +2 Warp Charge and powers. However the Venomthrope gives me mobile cover, which is more a hangover from when it was on the Skyshield but think it'll do well extending it's cloud from the Bastion! The Biovores are a loss too, but although I've seen them become more effective over the last 10 months I've actually found them less worrying for my opponent. Previously they were targetted no matter what and succombed regularly. Nowadays I still have both pottering around. When they work they can do a number but they're still a bit hit and miss.


I lost a unit of Warriors too from my last list but I managed to keep the Two Tervigons which will hopefully provide the Synapse and extra bodies. I may have a lot less firepower but I'm hoping I have staying power which for the objective missions will gain me the advantage. I've got 96 models with two lots of spawning which will be extremely effective this time around, the Hive Mind assures me of such. So it's all about the numbers. Looking at the other entries, which is sadly not as many as BW7, there seems to be Space Wolves, Eldar and Crons aplenty, we'll see what I face and whether it includes Ben, Liam or PeteB who will be attending also.


Ultimately though Blog Wars is a fun tournament, it's meant not to be too competitive and although I find 1850pts in two and a half hours quite pressuring, especially as I've gone moar horde than last time, I really hope to have a fun time. BW6 I actually came 4th, BW7 I was 12th but both times I managed to lose games stupidly and then balance that out with ridiculous wins of maximum points so the end result is not important. Hopefully BW9 will be back up to numbers, apparently there's one of the National 40k GT's on in Manchester on the same day so that may explain why some folk aren't attending. I'll definitely be pushing BW9 for Alex next year, its' a great event and when you put in the effort to make it happen it deserves to be a success, thankfully there are enough numbers for it to break even and have a decent raffle and prize fund regardless. 


So, without further ado, my BW8 list:

HQ
Hive Tyrant, with 2 x Twin Linked Devourers, Wings
Deathleaper [Special Character]

Elites 
3 x Hive Guards
1 x Venomthrope

Troops 
Tervigon with Stinger Salvo, Scything Talons,
30 x Termagants with Fleshborers
Tervigon with Stinger Salvo, Miasma Cannon
30 x Termagants with Fleshborers

Heavy Support 
Carnifex with 2 x Twin Linked Devourers

Fortification 
Bastion with Quad Gun

Tyranid Datasheet 
Manufactorum Genestealers
5 x Genestealers
5 x Genestealers
5 x Genestealers
5 x Genestealers
5 x Genestealers

TOTAL: 1850

Thursday 6 November 2014

Moar of Otty's Inquisition force

Otty sent these through to the Facebook group again but not everyone wants to get their fix of the 40kaddict [such as it is these days :( ] through the book of face. So I'm sharing it here because they deserve the wider audience and right now I don't have any content anyway [sorry folks]! But do I love the effect on these shields!I'm enot sure if it's meant to be a marble effect or battle damage but they're fantastic.

As promised, here are some pics of LOTR witch king converted into inquisitional death cult assassins. These are 3 of ultimately 9. I'm still sticking to the plan to convert, and every model have some robes and metal on them. The plan for these is to assault out of an land raider redeemer. I am not convinced by the brass etched inquision eyes, I think perhaps freehand painted ones would have been better.

Personally I like the brass etch and it's really quite impressive how the Lord of the Rings models have been 'grimdarked' to fit into 40k. The simple addition of servo-skulls and bolt-pistols. These be-robed models could be easily integrated into a Dark Angels force, either as scouts or servitor/thralls


Anyway, lets hope Otty has some more stuff to share because I'm fresh out of juice, although I have my Blog Wars list to share...



Tuesday 4 November 2014

Just a thought...

Tyrannocyte


+

Tervigon


+

Spawned Termagants


=

Whole lot of fun when that baby lands! ;)

Add in a Lictor so they land on target, maybe even buy 2 spawning baby carriages! I really must make up a Comms relay!


Monday 3 November 2014

The sky is falling, let it rain!


Y'know the bit in South Park when someone goes to heaven only to be denied entrance because they chose the wrong faith and it turns out 'Mormons had it right all along'? Well out of all the third party casts of Mycetic Spores that came out who'd have thought that Mr Dandy would have been the one most on the money.


This looks so like the central core of the Sporocyst, you could easily add the five 'arms' with Tyrgon head crests if you wanted something even more similar.


And just a reminder, in February I was mourning it's loss but here we are right back at it with so much more too. The fact is I am super excited to have this back in my arsenal. Will I be purchasing one though...? Erm, not just yet. I obviously have my own scratchbuilds and they will suffice for now. So is that an own goal by GW, too little too late? Not at all because right now I'm looking at the Codex anew. Suddenly there options, some I mentioned in my earlier post but these are kits I had not entertained before. The Haruspex I wanted for the cool model but as Monkeychuka pointed out the Haruspex is awesome but the Exocrine is more useful. Now the Haruspex has a delivery mechanism, heck pretty much everything can be in your face, this way. I was only contemplating how much we needed that level of deployment when this happened to me the other night:


There's nothing like seeing your opponent put drop pods on your Landing Pad to feel slightly aggrieved you can't even attempt the same. Still, all kinds of fun to be had. I will be definitely be getting some new models, models I wouldn't have considered prior to this option, so although I'll muddle on with the pods for friendly games I will be partaking of other gribbly sustenance. However, I have quite a bit on the plate at the moment, stuff that is in my hobby list and as and when my mojo and opportunity returns I will be focusing on those items.


So as giddy as a schoolgirl I may be thanks to GWs beneficence I will have to contain my excitement and just enjoy the new dawn that's arrived just 10 months after the initial horror of the new Codex. happy days!

HELL YEAH! The return of the Mycetic Spore!

I give you the Tyrranocyte! 75pts, so it's more expensive but it comes armed with 5 deathspitters! No one can face down that much firepower [not to mention you can upgrade those to 5 Barbed Stranglers or 5 Venom Cannons]! It still looks like it'll shoot at the neearest traget but add in a Dakkafex or 20 Devgaunts or 10 Warriors or lets face it the Toxicrene and Haruuspex itself suddenly take on a whole new outlook. This is so much win for nids...


If you look close you'll see that the WS and BS are still 2, it's now S5 instead of 6 :( T is either 5 or 3, I think it looks more like 5 which is :) less insta-kill but look at it's Wounds - 6, up from 3! Initiative 3 [from 1] and attacks 3, Ld and 4+ save still the same. Nothing about close combat weapons, it's lost it's Lash Whips and Ripper Tentacles but is does say although it cannot Sweeping Advance it can Consolidate so deal with a T5 6W unit in assault!

One last thing, look in the 'Area Denial' rules on the left, just below where it refers to 'lob Spore Mines' and it referes to a 'Mucloid'. So I guess this kit makes a second model that fires Spore Mines too! Happy days!

Now the big question, will these still be acceptable... 


Amongst friends no doubt but what about tournaments, let the debate rage

Terrain is everything - Project Ω - Realm of Battle Board - We can rebuild it!

What we have here is the first 'real' step to the restoration of Ferron Proxima. The shadow wash solved the Polyvine problem but here we see the true colours shining through. The bottom board has had it's coat of Vermillion craft acrylic. I was slightly more judicious with its application this time as the shadow wash was heavier to counter the Polyvine so I was having to cover black shadows instead of darkened Red Oxide, if you follow.


Now it took a suspiciously long time to do the first panel which may indicate I added too much and subsequently was less enthusiastic with it's application on the remaining tiles. 


I don't know whether the strength of the application will show up, certainly in these pictures it's not immediately evident but there are filters applied to the images which may not represent 100% colour accuracy [close though].


The second flat board seems to be of a similar tone and we are still saving some of the past effort.


Although it may look a fraction darker in this comparison...? However I think I fixed the boards in respect to taking the highlight to the edge a little more. I was concerned the tiles would look distinct, I think I've mitigated that compared to the first time around.


here you can see the right side of the board highlighted. Some may think I'm flattening out a perfectly acceptable finish but you can just see some Polyvine remnants in the top left corner so close up this far from the perfect finish so I have to fix it. There are still highlights to add to this which will bring back the contrast we gushed about first time around.


Bang! and the Polyvine is gone! All back to an acceptable first pass of highlights.


On with the Pumpkin, mixed in with Vermillion. Once again it was only a small amount of Pumpkin and I made sure not to highlight any tile edges, only board texture, and random spots across the board for variety.


This was followed by a pure Pumpkin highlight on the extreme edges and adreas of 'high traffic'


Overall I think I managed to recapture the original.


But the proof of the pudding, as they say, is in the eating [although the lighting is a little off between the two pics they are pretty much bob on] ...


Close up I may have added a little more Pumpkin despite the above picture suggesting otherwise.


And on with the spatter. i managed to get some bigger blobs in some places, which was nice


However, there is definitely a diagonal 'swathe' in the bottom left hand corner resulting in the spots having a direction. Not optimal but I can live with it after all the drama thus far.


I did however object to the three larger blobs of Bonewhite, an example being the one on top of the hill. And so went at it with a damp cloth. Of course it didn't come off cleanly and despite a similar 'rescue attempt' on paint bristle last time around I didn't learn from my mistake and the end result probably looks worse than if I'd just left those three larger blobs. Clearly I need to have a lesson beaten into me to take notice!


So, next up the extra shading and then fix the skulls...

Friday 31 October 2014

Terrain is everything - Project Ω - Realm of Battle Board - 50 Shades of Red Oxide

Happy Hallowe'en! Dry your eyes and lets fix this mother! On with the shadow wash. You can see there is still some evidence of the Polyvine [the whiteish streaks towards the top of the board] but overall I'd say it's been reduced by 80%


Once again this could be considered a perfect place to stop and I bet this would ideal for most of what John Blanche does with his Inquisition models or those done by Spiky Rat Pack [which I think are done for JB]


The colours are very earthy indeed and more than suitable for that painterly look that's popular for INQ28.


I'm hoping that because I've still manage to retain some of the depth of colours from the original coat of paint there will in fact be much more to see in the details when I add the highlights.


It's such a relief that I don't have to go back to square one, square 2.5 is still rewarding for the effort put in so far.


Just to illustrate how bad the Polyvine can get, notice the white 'foamed blob' on the edge just where the clips go. Clearly this product is desparate to dry milky white. Goodness knows what I would do if it dried like that on a freshly laid hardwood floor - it's intended purpose!