Monday 31 March 2014

Throne of Skulls March 2014 - Battle 2, Tyranids Vs Nurgle Chaos Space Marines

Karma is a B1TCH right? Be careful what you wish for, or in this case be careful what you don't wish for because who do I get for game number 2, only my old mate Liam, he of the Scratchbuilt Warhound and Warlord fame and Blue Warp Studios blogger extraordinaire. Just to remind you Liam had been categorically stating he did not want to face my Tyranid Brood Nest Fortifications, ever! And here we where, I mean he suggested we ask to swap partners, afterall the chances were that one of us would be losing this game and that wasn't going to do our group effort any favours. But in the spirit of the game I suggested that the Chaos Powers had decided Liam's protestations were unfounded and he needed to face this imagined impossible opponent and overcome.

Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrZoanthope
DominionCatalystParoxysmOnslaught
Catalyst

Warp Blast

The low down:
  • Purge the Alien
  • Hammer and Anvil
  • Liam won deployment
  • Warlord Trait - Nature's Bane - forest becomes 'carnivorous' within 12" of Warlord
  • Night fighting turn one, I think
So the big debate before we begin is that Liam has 9 kill points and I have 8 but he asks about the Bastion as a Kill Point to which I explain the vagaries of the rule surrounding that. In Stronghold Assault it is stated you do not get a Victory Point when destroying a Fortification unless both players agree beforehand and ordinarily I'm not going to do that but Liam pointed out he was already 1pt down and seemed to think he had nothing to damage it anyway, although I believe the Las-Cannons on that Land Raider would do a good job of reducing it to rubble, something I pointed out to him just before I capitulated and let it be 9pts each, we're mates afterall.

I split my Termagants again on the Skyshield, with the Hive Guard just off centre [underneath the Flyrant wings] in a position to hopefully get the Land Raider - my best chance. The Nephropid was at the back, probably too cautious with it really, the Zoanthrope [the 'Dorsal Nucleus of the Vagus Node'] hid behind one of the Skyshield supports and the Great maw was on my right flank, while my Trygon was set to Deep Strike.


While Liam just decided to occupy all the ruins. His Zombies filled the lower floor of his main building with his Maggot Chaos Spawn the first floor and the other ruin off to the lower left also filled with Zombies. When he'd played Otty the evening before they'd doen the same thing, filling out the entire building and when Otty's termagants got into assault they played it out on the back of the 40k rulebook as it was conveniently exactly the same size as the building - the assault went on for quite a while! Anyway, the only exposed units were the Obliterators on top of the ruins and the Land Raider carrying Typhus and his retinue.


So, first turn, the Land Raider shoots at the Bastion, penetrates it and it detonates! First Blood and one Kill Point to Liam - the swine! Thinking about it I probably should have got a cover save from the Aegis but it was still a blow.


I'm not sure what htis roll was for, there's 12 dice so probably my Flyrant's shooting attack, in which case hooray for twin-linked! 


The Brood moved up onto the Skyshield and the Hive Guard moved into range of the Land Raider.


I managed to put 3 wounds into the Oblits, killing the nearest thanks to my Flyrant. He's Catalysed and trying to get a cover save in the woods but I'm starting to see a bit of resistance to the idea they get a save because they're swooping, but they're swooping throught the trees!


The Hive Guard manage to ping the Land Raider but it's still got 3 Hull Points left.


The Hellflies buzz on, vector striking the Flyrant.


The Flyrant takes four wounds and I think only the Feel No Pain from Catalyst can save it and I get three 6's much to Liam's outcry of amazement! As far as I can tell I don't need to make a roll to see if it falls out of the sky, the rules only state shooting attacks but please if anyone knows different pass it on.


And the flies do a bit of shooting too


The Great maw heads for one of the woods. Foolishly I decide to make the other wood Carniverous with my Warlord trait, now I'm going to have to cross it...


Teh Brood also gets on the bug trampoline, just to try and survive the Hellfly attack that's imminent.


Hive Guard target the Land Raider again, moving to stay in range after it moved back.


My Spore Mines arrive and I find out the Zombies in the ruins have no ranged weaponry so no overwatch when I assault - they've a chance to do some real damage here.


The Flyrant glides to the roof, he assaults the Obliterators and kills them, ending the combat with only one wound left. The Chaos Spawn Maggots then crawl out of the ruins and surround the Tyrant.


They bundle in and it overwatches,


and following the roudn of combat one of the maggots is squished.


My Trygon arrives and takes a wound, either from the Carniverous forest or from deep striking into it. The Maggot Spawn bring down the Tyrant and consolidate out of the building. The Land Raider tries to tank shock the Spore Mines but they're Fearless so automatically get out of the way. They eventually assault the Zombies and I think kill only three, as they're also Fearless they stay in the building and do nothing.


The Hellflies continue to wreak havoc, and Liam starts to target the Trygon with them but he's taken another 4 wounds from shooting and as far as I can see the Spawn Maggots can do exactly the same to him as the they did the Flyrant so I suggest the do him over and the Hellflies target the brood on the Skyshield. I even find a way for the flamer to hit quite a few more targets than he originally intended. I'm about 5:1 down at this stage this just makes things more interesting before the inevitable happens.


Maggot Spawn take a wound and assault the Trygon.


The Flies Vector Strike as they exit the battlefield but do little damage.


I suddenly remember I can Paroxysm the Maggots to which Liam thinks he's been duped into assaulting the Trygon when he could have roasted it with the Hellflies. I'm still losing badly, even if the Trygon does what the Flyrant didn't it won't stand against the Terminators or the Land Raider and even with the -3 to WS the Maggots come close to killing the Trygon. Meanwhile Typhus finally ventures from his tin can on tracks and heads for the Great Maw.


The Trygon is just pathetic and only manages another wound on the Spawn but still manages to evade taking one itself thanks to the Spawns inability to hit, what with being wracked with pain from Paroxysm.


Typhus closes on the Great Maw.


The Hellflies prepare to leave the battlefield yet again, I think they vectored the Hive Guard in passing but also got the Zoanthrope and the Biovore for another 3 VPs.


The 'Bundle in the Jungle' carries on...


The Trygon kills one of the Spawn but takes two wounds and fails one of it's saving throws.


Teh Maggot spawn are all a bit wounded but they did bring the Trygon down in the end, like I said they would Liam!


Yep, dodgy 'ones' will get you every time.


I try to capitalise on their big AV10 abdomen's bobbing in the breeze. I shoot the Quad Gun and Liam somehow manages to jink out of the way of the shots.


I let rip with the Fleshborers and manage one glancing hit which may have stuck or been saved - Jink or Daemon not sure which. Stinger Salvo from the Nephropid does nothing, so much for taking advantage of the situation.


The Tervigon is down to only 1 wound left


and inevitably Typhus takes it leaving me with no comeback.


I think the final score is 10:1, with Liam getting First Blood, Slay the Warlord and Linebreaker with my only success being the destruction of the Oblits. I knew this wasn't going to be as tough as Liam thought it would be. I'm not sure if giving up the Basiton as a VP would have changed things. I'd have probably got First Blood on the Oblits  but then I could have played the defensive game that Liam did - hiding in the Skyshield and forcing him to come to me. As it was I needed to push to claw back the deficit. Perhaps I should have just focussed on the Hell Flies after the Oblits, keeping the Flyrant Swooping instead of making him vulnerable on the ground in assault. He may even have been better taking on the Zombies in the open ruins, even with only 4 attacks it could have been done in 3 or 4 combat phases.

It was a bit of a frustrating game but even with more targets available it wouldn't have changed anything and if the roles were reversed I'd probably have done the same thing myself. Overall it was a fun game though and great to be able to play against Liam, so much more banter than a normal ToS game and when we needed to speed things up it was also possible. So I'm two games without a win, fingers crossed for game 3...

Saturday 29 March 2014

Throne of Skulls March 2014 - Battle 1, Tyranids Vs Tyranids

First match of the day and it's Paul Logan with Tyranids.

Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrZoanthope
DominionCatalystParoxysmOnslaught
Psychic Scream

Warp Blast

The low down:
  • The Relic
  • Vanguard Strike
  • I won deployment, but let Paul go first and then won the initiative.
  • Warlord Trait - Reroll reserves
  • Night fighting turn one, I think
I set up with the Hive Guard on the left hoping to get in range of the Warriors and insta-kill using my fortifications to get me cover to the Relic.


He had around 15 Hormagaunts supported by a squad of Tyranid Warriors, a Winged Tyrant with Lash Whip and Bonesword.


A Tyranid Prime also with LW & BS that was attached to a twin Carnifex Brood.


 And a Trygon Prime and a large brood of Genestealers, there was also a Crone to come on in reserve.


Having seized the Initiative I swooped the Flyrant over to the Stealers hoping to get some serious damage on them. They weren't going to run as the Trygon Prime had them in Synapse but with so many out in the open it was too good an opportunity to miss and it would keep my Flyrant away from his and hopefully I could get the drop on it with my Quad Gun.


The Great Maw spawned 10 Termagants which surrounded the Relic with their Run move but couldn't pick it up. Meanwhile the CC Tervigon went the long way round the bastion but typically was slowed down by my lazy Trygon - some things never change.


Paul moved everything up, using Catalyst to keep his Flyrant and Hormagaunts safe, the Flyrant just gliding into position. I think a lot of fire was directed at the Tervigon because although I expected the Termagants to die pretty quick they ended up in combat with the Hive Tyrant.


The 10 Termagants about to face the Hive Tyrant and my brood of 30 gaunts tying up the Trygon. I suddenly had an idea to use Psychic Scream on the Carnifex and the Hive Tyrant. I mean it's like a mini version of the Doom.


So I jumped the Hive Tyrant over to the Carnifex and hoped to also get the Trygon and Paul's Flyrant but in the end I bottled out/forgot and didn't cast it what with all the Shadows in the Warp floating around. Instead I assault the Carnifex and I'm rudely reminded they're a brood so the two MC's get to overwatch twin-linked Devourers and I end up with only 1 wound left, yeah, that was a mistake.


The Hive Guard manage to kill off the Warriors netting me First Blood but Paul's Hormagaunts manage to get into combat with the Trygon, trapping my Tervigon away from all the action around the Relic.


My Flyrant gets brutally sliced up by the Tyranid Prime, it's Boneswords making short work of it's last wound and getting Paul Slay the Warlord. Meanwhile the Great Maw spawns out on 11 in my Turn 3, the Termagants once again trying to get to the Relic but with two Dakka-fexes baring down on them!


My Trygon manages to kill the remaining Hormagaunts backed up by the Nephropid [my CC Tervigon], but with the last three Termagants killed by Paul's Flyrant it now smells fresh meat for it's own digestion pits.


The Crone arrives, although I'm not sure what affect it had on the game at this point. At some point the three remaining Genestealers break cover from the ruin and will join forces to break the deadlock between the Trygon and the Termagants, otherwise they'd have been at it all day. Instead the Stealers scythe through the already engaged gaunts. I cast Paroxysm on them to try and prevent it but the end result was inevitable.


Paul's Flyrant assaults the CC Tervigon and the Dakka-fex go for the Trygon with the Tyranid Prime joining up with the Flyrant.


One of the Boneswords manages to cut the Tervigon and insta-kills it despite Catalyst - all 6 wounds gone in one shot - now that's a lesson learned. Paul's Flyrant is down to 1 wound though. The Trygon takes another couple of wounds and I back the Hive Guard off so they won't be next on the Flyrant's menu. I have a choice now as to taking out the Crone or the Hive Tyrant with the Quad Gun. At this stage I have the Relic and fear the loss of the Termagants holding it  so choose the easier option and target the Crone and kill it. This was probably the wrong choice with hindsight. The Tyrant has only two wounds and would have given me a VP, the Crone could right turn and take out the Trygon perhaps but who knows...


But I suddenly realise I made a grave error. Having shot at the Flyrant and failed to get it's last wound I've only got two or three Termagants securing the Relic and nothing stopping this double team from chomping them up. So I gamble on a 9" charge through difficult terrain hoping they might just make it and hold them up. Meanwhile my Trygon kills the last Carnifex and consolidate an inch or two [typically!] 


The Great Maw finally makes it off the Skyshield but has taken 3 wounds in the process. Paul's Trygon still has 5 wounds remaining and the Stealers have scuttled off underneath the Skyshield, presumably heading for Line Breaker.


Paul's HQ twins finish up the Hive Guard


I think the Tervigon falls to the Trygon and presumably takes out the Termagants too. Neither of us have troop choices left to pick up the Relic so I have to kill the Genestealers heading for Linebreaker..


I move the Trygon towards it's Prime counter part, decamp the Biovore from the Bastion and continue to shoot Quad Gun with the Zoanthrope. The Tyranid Prime takes a wound from the automated Heavy bio-bolters on the Bastion.


The Biovore manages to miss completely the Zoie fizzles out and the Trygon stoops underneath the Skyshield , takes aim and hits three times on the three Genestealers. I wound... twice leaving one lone stealer who naturally passes his morale check.


The Flyrant gets into the Trygon with the Prime


and continues to ram home just how good Boneswords can be and literally 'dices' him up with 5 wounds.


The Trygon dies and I can't kill the last Genestealer who makes it into my Deployment Zone giving Paul Linebreaker and the win 2:1 


This was a close battle but I think I threw it away. I had the Fortifications to weather the storm indefinitely but couldn't get my target priority right. I was desperately unlucky trying to kill off that last Genestealer, serves me right for leaving the unit intact with 3 left and heading for bigger prey. However, there were more pressing threats so what can you do? Probably the biggest blunder was assaulting the Dakka-fexes but they're going to chew through a swooping Flyrant in the air anyway so overwatch is no different. Credit where it's due though the Flyrant and Prime duo were brutal, they sliced through 770pts between the two of them - just short of half my army killed by two models! I guess I'll have to look into the Prime a little more even with his stupid price.

Anyway, onwards and upwards. I don't think I've ever won my first game at Throne of Skulls so this was no different but I came very close [although the same could be said for my first game last time, lost only because I didn't realise the Storm Raven next to my Tervigon contesting my objective was hovering and therefore could be assaulted and probably would have been destroyed, what with Crushing Claw Smash attacks, and regained the objective for a win] and will learn as I always do. On to game 2, what will it bring?

Thursday 27 March 2014

Throne of Skulls March 2014 - Tyanids Vs Necrons 'pick up game' with Scott

We managed to get to Warhammer World on the Friday early enough for us to have a game amongst ourselves. The original plan was for me to go up against Liam, and Otty and Scott to face each other with Ben offering Scott advice. Scott's just getting back into the hobby and as he's using Ben's army there's none better to give him tips. However, Liam had heard rumours about my list and for the entire journey to Nottingham had bemoaned how evil it was and refused to square up against it - baby! ;) So I faced Scott and Liam went against Otty's nids.

Psychic Powers
Winged Tyrant HQTervigon CC HQTervigon Plain TrZoanthope
DominionCatalystParoxysmDominion
Warp Blast

Warp Blast

The low down:
  • Purge the Alien
  • Vanguard Strike
  • I think I won won deployment, but let Scott go first and failed to win the initiative.
  • Warlord Trait - Master of ambush - useless
  • Night fighting turn one, I think
I set the brood nest up with the Aegis as a defensive baffle, but that wasn't really going to slow down the Wraiths and Scarabs!

    The Annihilation Barges too would have no problem crossing my 'Maginot Line' but I see it as a statement of intent, as if I'm going to head forwards so it my draw him into the open.


    Everything else hid well back with my Termagants split levelled on the Skyshield.


    Scott sent the Wraith's forwards, backed up by the Scarabs. I know what they can both do and I know how devastating the Scarabs can be on my Bastion so after weathing a few lost Gaunts to Imotekh's Lightning attack I swoooped the Flyrant forwards. Now it may have been overkill and the Wraith's are the more serious threat but I reasoned I could kill the Scarabs with my Brainleech Devourers and despite their cover saves I was able to insta-kill all his bases securing me First Blood and a kill point.


    I think I also put a wound on a Wraith and the Hive Guard took out the Triarch Stalker before he could do any damage with his heat ray. Not sure what the Quad Gun did, everything else scooched around a bit.


    The Wraiths headed off to the Skyshield. The Flyrant is still in shot here but does not appear afterwards. I'm not sure what happened to him, perhaps he was shot down or as the Wraiths eventually took his place on the Skyshield maybe they assaulted and killed him, which is the more likely outcome.


    The Wraiths, having secured a foothold on the Skyshield were mobbed by the Termagants. Every single one bundled in but despite not getting Counter Attack I managed to kill one Wraith, luckily the one with the Initiative reducing whip coils.

         

    Weight of numbers continued to wear down the Wraiths and eventually the Gaunts became my MVPs and wiped them out - way to go little guys! The Hive Guard may have taken out one of the Barges, Scott still had one left and pointed out he'd have been happier with a third one instead of the Triarch Stalker.


    Meanwhile my Trygon faced down a newly arrived unit of Immortals and the Cryptek who teleported them. He eventually won the combat and routed them, eating every last one but was down to 1 wound, either from their attacks or the following shooting phase.


    With him severely weakend I retreated him behind the Bastion and sent the Great Maw forwards to secure Line-breaker. A gamble really as the Trygon was further up the board but in no way to weather any incoming fire, whereas the Tervigon was unwounded but had further to go.


    With the game entering it's end phases I needed to draw the last Annihilation Barge into range of my Tervigon. I accidentally managed it by moving the Trygon further round the Bastion. The Barge could only get a bead on him if he entered my DZ, in which case the Tervigon could smash it and prevent Line-breaker. The Trygon was indeed zapped and I traded the lost VP for the Tervigon getting it's Crushing Claws on the Barge. Unfortunately I don't think I managed to get the Great Maw into Scott's Deployment Zone but in the end it wasn't needed.


    The end result was 8:5 to me, not entirely sure on the breakdown but it does mean I finally beat Ben's Necrons, I just have to do it versus Ben next. Scott was great fun to play, he brings no baggage to the table and winning seams irrelevant, he just seems happy to play. The hilarious thing was his use of those 1" blue dice above. Every time he rolled them the Realm of Battle board would jump along with all our minis. Funnily enough his regular dice are tiny 8mm affairs, from one extreme to another.

    The other really funny part was that Ben came over at one point [he spent most of the game schmoozing with the other players to see what they were bringing tomorrow] and asked what happened to the third Annihilation Barge... Scott hadn't checked his list and did indeed have three, not two barges. I told him at that point to bring it on as a reserve but he carried on regardless. Of course this set up one of the running gags for the weekend of Scott making sure he had 3 Barges, while I was open for a huge amount of friendly abuse about the amount of time it took me to pack away my army.

    This was a great start to the weekend, not because I started it with a win, just because it was a laugh. This was also the point where I found out there was no Best Painted Fortification award. Liam may well have been saying I was going to win best army all weekend but I was not convinced, but had secretly believed I had the Fortification prize at least. Even so the loss of the category was funny in itself as Nick said it had been dropped about six months ago, round about the same time I started building the Skyshield. I think it's a shame, although the Bastion only had one competitor at Battle Brothers - an indication the category was on the wane perhaps - the inclusion of Stronghold Assault really opens up people to build more Fortifications and bring them along.

    Anyway, bring on the next day and battle 1!

    Tuesday 25 March 2014

    Throne of Skulls March 2014 - the interim report.


    Sorry for the delay in this, most of my post Thrones news has been shared on Facebook but I've been trying to start preping what is to come. I think the picture indicates the Brood 'done good'! Throne of Skulls - March 2014 saw me win Best Painted army as voted for by the 100+ competitors. I am truly honoured and  once again makes up for that Toymaster debacle! My games were also great fun and although I didn't do as well as Battle Brothers I did do better than the last ToS.


    My mates were also rewarded for their efforts. Otty was once again nominated for best army and so was Liam who also won best painted Monstrous Creature, best painted Vehicle/Engine, best army list for his updated Chaos Space Marine Helmet and also managed to win best Chaos Space Marine player. In fact on the way home we realised that if he'd remembered the last game that his Heldrakes were scoring he could have won the game instead of a draw and he would have won the tournament outright! The only thing we didn't win as a group was the pub quiz, best painted Hero [infantry character] and the prize for most Heroic Act in the game. Oh and obviously the best Fortification category was dropped :(


    It was quite a weekend and when Nick said it was "Dave's Tyranids" that was the winner I honestly didn't realise he was meaning me, as I hoped to hear "Dave Weston". I was hoping but you can't tell with these things and the competition was fierce across the nominees, from cleanly executed Eldar to gruesome Iron Warriors full of executions ;), Imperial Knights with LED eyes and Gretchin pretending to be Imperial Guard I was lucky to be chose and luckier still I could actually fit the Skyshield in the cabinet. Two Capillary Towers had to be removed and even then it could only go in one side where the sliding door gave it a little more room but meant the inner door couldn't slide back or it would hit the landing pad - I never thought about that did I?!


    The weekend was an absolute blast. I didn't do great with the 'nids but I did do better than the last time that I went to Throne of Skulls. My use of Stronghold Assault to mitigate the Lord of War threat came to nought because I didn't face any! I did get to play against 'nids, Chaos Space Marines, Dark Eldar, Nurgle Chaos Daemons and Ork Bikers so make of that what you will for the upcoming battle reports, not to mention the pre tournament pick up match I had with Scott using my old nemesis - Ben's Necrons


    We had a right royal laugh though and the five of us had some serious fun amongst the incessant dice rolling. I also played against some top blokes and once again Warhammer World surpassed itself with the way it held the event and looked after those that were attending. I can't believe this is the trophy I got!


    It looked nice at GW HQ too!


    And the beard brought me luck as I continue on my 'hobo with a shotgun' impression, Liam no doubt happy with his haul in the background.


    Anyway, I'll leave you of a couple of pictures of how I managed to fit everything in and try and work up some of the Battle Reports, I'll try and be as quick as possible but please bare with me, there's over 300 pictures to sort through. Below you can see where one of the Capillary Towers was removed over the digestion pit, worked quite well I think.


    and one in the back was detached too, I even got my shattered Aquila underneath with some of my older Termagants that don't quite meat today's standard.