Friday 21 February 2014

Flufftastic - Hive Fleet Gorgon - Ferron Splinter Fleet - Scourge of Oktavia

The Scourge of Oktavia is a Xenos abomination that has only recently begun to terrorize the good citizens of Ferron Proxima. The Scourge is a bioform of the Hive Tyrant [Tyranicus Praefactor] genus but it has evolved with the ability of flight due to its leathery wings.


Alongside the winged biomorph it has also adapted two oversized Devourer weapons. These horrific mutations allow the beast to lay down heavy fire that can decimate small vehicles as well as the brave people of Ferron Proxima.


The Scourge has taken to roosting in the abandoned Edvard Henri Memorial Cathedral Tower in the coastal hive city of Oktavia Profundis. Despite sharp shooters from the local militia and planetary defence force they have been unable to remove it from it's nesting area and the Winged Tyrant continues to plague the populace killing with abandon. This has led to widespread evacuation of the city, which has had a detrimental impact on the production capacity of the ports. Indeed this reduction has even been noted by the missed quotas to Imperial Tithe


Because of this a call for support has been despatched. Ferron Proxima is a recruitment world for the Dark Angels and their Successor chapters and it is to the First Legion that the people of Ferron Proxima look for salvation. The Tyrant may have the skies for the moment but in time it will have to face the might of the Adeptus Astartes as they return to ruthlessly defend one of their 'homeworlds'.


Whilst we await their arrival further reports suggest the Scourge may not be the only winged behemoth haunting the sulphorous skies of Ferron Proxima. Time will tell if this abomination has an as yet unidentified twin, the situation is already dire, the Emperor only knows what the result would be should the two beasts join forces...

Wednesday 19 February 2014

'nids part 128 - Spawning yet more Termagants

More fun at the Gaunt fayre - 10 more Termagants are on the go. The good thing was I started them while I was completing the first set of 10. This meant they were all base coated and ready to go alongside the six Spore Mines after I did the Red Planet Basing.

 

 I find the positioning of the Adrenal Glands quite amusing. It's like a cat that's got something stuck on it's tail - they don't know what it is and can't see it but they know something is behind them and it just sends them running hell for leather in the opposite direction. I've also positioned the glands so that five are pointing forwards and five are pointing backwards. It's a small distinction but it might be sufficient to keep track of the units should I spawn small numbers.


As much as I like the Red Planet Basing, the finishing touch - the Bonewhite chips are always a little frustrating. Finding the right bit of sand to paint can be annoying, especially if I've screwed up the sand mix and there really aren't enough medium sized stones to pick out individually. It's quiet a laborious task that on the face of it doesn't result in a lot of painting which in turn feels like a waste but the end result can often take a poorly executed Red Planet Base and make it decent. It has to be done, I just don't relish doing it.


The six spore mines include two metal ones, thankfully they're a bit more upright than the Macragge versions so add a little more variety to the cluster. I'm starting to really love them, not in a gaming sense [although they seem effective in some cases] just the pictures of them in the Codex. I quite like the idea of scratchbuilding some Meiotic Spores too. The rules are bit dated but I'm there's some scope with the way the new Spore Mines work for them to be effective.



And aside from the varnishes I managed to finish these guys up. I'd estimated 8-10 nights work, given how I operate but  I think I halved that with a concerted effort.


The previous 10 had Mechrite Red edges but the finish wasn't quite right, one of my legacy pots has a bit of a satin finish so I went back to my Army Painter Heavy Red.


Army painter Heavy red isn't quite as opaque as the old Citadel Foundation and requires two coats but it does give the required finish and colour. However, the Army Painter Anti-Shine may be the dodgy culprit so I'll be a little more wary when I seal these, starting with the Spore Mines.


You may also notice in the back of that shot my Dark Vengeance Deathwing. I've got those based and base coated too. As and when I do a specific colour on the Termagants and I felt I had the time and wherewithal I added that colour to the Deathwing so a little bit more was done. It means I get a head start on them for when I commit in earnest and it also breaks up the monotony of the Gaunts. Additionally out of shot is the 'Great Maw' head for the currently untouched £24 Tervigon. With the Gaunts finished I will be focusing on this and the Skyshield Walls next.


Meanwhile I prepped a new travel box. Once again a £1.59 craft box is covered in laminate flooring underlay. I can get 18 gaunts in here, shame it's not an even 20 but aside from the hour or so to make, it seems like a bargain. I'd been looking at getting a KR Multicase or Tyrant Army Figure Case, there didn't seem much in it but when I looked at Battlefoam noticed they do trays in a cardboard box.


So I actually went in search of archive storage boxes that would fit the other foam trays which are considerably cheaper than Battlefoam. I actually found two options that would have been ideally sized for the cheaper Tyant foam trays but as you can see from this link I'd have to spend £24 [not including postage] and I'd end up with 10 boxes! The other option was around £13 and a ba better fit but postage for orders under £100 was £7.99 so just as uneconomical! Sadly this is a non-standard box size  so there were few other option and I only need 1 or 2 at the most.

Now admittedly that makes the boxes £2.40 each and I could fit 7-8 trays in it at £4.50 each. I did think I could perhaps sell the remaining boxes on ebay for other gamers to do the same. I even thought about making a quick spray mask and 40k addict 'branding' them. Then I realised I couldn't be bothered so I may as well continue on with the craft boxes ;) They're a little bulkier but considerably more durable and can't be beaten on the price.


But hopefully I've given some extra ideas to folk,should they find themselves in a position where a group of mates can bulk purchase the boxes for the trays, which I'm not in a position to do, feel free borrow the idea.

Monday 17 February 2014

Ebay sales you won't regret* - a Frakkin 40k Warlord Titan!!! Holy Omnissiah!

http://www.ebay.co.uk/itm/40K-Warlord-Titan-Scratch-built-3ft-tall-/251453520684?pt=UK_Toys_Wargames_RL&hash=item3a8bcc3b2c

* When I say you won't regret buying my mate Liam's scratchbuilt Warlord Titan, you may do when you're otherwise mild mannered hobby widow see's it turn - up there is no hiding this 3 foot tall behemoth, as evidenced in the pictures from our Apocalypse WOW battle: Prelude | Turn 1 | Turn 2 | Turn 3Turns 4, 5 and 6 |


There have been quite a few legendary scratchbuilds of the Warlord Titan but I think this is one of the most Epic I've ever seen. In some respects it's actually bigger than a Warlord should be, scale wise, and approaches Imperator scale! Anyone who's ever wanted one and has the finances needs to check it out right now. Starting price is £300 but that is less than a Warhound Titan including it's arms and considerably less than a Reaver Titan [body only] and this thing is HUGE, check it out next to Liam's son! Not to mention his scratchbuilt Warhound, which is I believe actually a little bit bigger than the Forgeworld version!


Seriously this is a once in a lifetime opportunity to get an amazing model and with the way GW is going we'll be seeing a 40k scale version of Adeptus Titanicus any week now, rules in White Dwarf ;) If you want to see more pictures and the Work in Progress shots head over to Liam's Blog at Blue Warp Studios for more. Even if you're not interested in the Titan yourself, and have a blog please share it or re-blog it on your own blog or forums that you frequent, there are only 9 days left in the auction. This is an amazing piece, deserves a good home and we want to see Liam get a decent price for all the effort, blood, sweat and tears so please let as many folk know as you can. Whatever he gets will be invested back into the hobby so whatever final price it is rest assured there will be all kinds of crazy cool awesomness coming out of Blue Warp Studios thanks to the lucky winners contribution to Liam's hobby fund. Incidentally I believe he'll be getting rid of his Fortress or Redemption too, so keep your eyes peeled to his ebay listing should the Warlord be too rich for your blood.


Saturday 15 February 2014

Mycetic Spores - In Memorium

As we bask in the afterglow of our wonderful new Codex I thought we should hold a minutes vigil for arguably the greatest casualty to the Tyranid arsenal - the Mycetic Spore. I'm not sure we can accurately know why we no longer have access to this little beauty. I think it's probably a financial one ahead of any other mooted reasons. The cost of making the molds and the potential market given how folk made their own or found alternatives is probably the real reason. There's no point GW investing money in something that won't sell, which makes sense but I can't help feel the true hobbyist is being penalised for their creativity. Well, I would say that given that's what I did with my 'Pong Pong Pot Pourri Pod'.


And then again with my two [oft-maligned] Plasma Hatcher conversions. I never quite understood the dislike these created, sure they're not perfect in their standard version but they were pretty much the right size, very nid-like and on occasion extremely cheap [until folk realised they could sell for lots to those that wanted to make Spore Pods]. Luckily my conversion continues to make them viable as an alien Vengeance Weapon Battery, which I may well have some fun with in the future.


But I'm not the only one to suffer, Otty had this beast of a Spore Pod. I'm not sure if it'll work as another form of Fortification. It's Bastion sized but extremely difficult to use as something with Battlements


And what makes it worse is he'd just finished another pod of more sensible proportions before the 'extinction event' happened. He'd built this out of a toy heart or other internal organ. He may be able to get a Weapon Battery out of it but it's still a disappointment no doubt. There'll be more pictures at the end of this post.


Of course the major impact is the loss of our ability to get nids all over the battlefield. Situations like this 2nd turn 'beta-strike' will never happen now. The funny thing is given the FAQ that gave us a 6" disembarkation showed renewed love for the Pod it feels like a double kick in the plums that it was removed completely. Obviously that made the Doom even more effective. Deviations meant very little when you could still get out and move to leech as many units as possible. Even though I was a little weary of my nids at the end of the old Codex it was the ability to switch things around, deep striking or foot slogging it was the extra Spore Pods that gave me the versatility to keep playing them interesting. It also allowed me to be competitive in different ways, learning how to get that 'beta-strike' in place but even then you were reliant on the dice, it certainly wasn't over-powered.


Here we have probably the last great thing my Spore Pods did, Smashing a Triarch Stalker to pieces in assault!


Getting the Doom exactly where it needed to be, the number 1 reason to take a Mycetic Spore. Even if he died he was usually a turn of people shooting at it instead of the rest of the gribblies.


Here's a Spore Pod Tervigon Sandwich.


And I had some fun with the rumours before the Codex hit.


And then the actual reality of what the rumours turned out to be.


But we can still not forget then iniquity whereby Tyranid Primes were not allowed in a pod with their Warrior brethren unlike practically every other Independent Character specifically being able to join a unit in their transports. Presumably this was more to do with Primes joining Carnifex in a Pod to make them more durable but that was an easy fix but they went for the hard one instead.


Anyway, here are more pics of Otty's insane last hurrah for the Spore Pod. See if you can identify all the bits ;) Let us hope one day they return to the Tyranid arsenal. I don't hold out much hope for these Data Slates, they promise much but deliver so little but they still feature Spore Pods in the artwork so maybe one day... we can but hope.








Thursday 13 February 2014

'nids part 127 - 'The Great Maw' £24 Tervigon pt 1

This is my replacement head for my 'hot off ebay' £24 Tervigon. I wanted the Tyrannofex head for something different and then added the spare Mawloc jaw. Some extra effort joining the stretched skin to the upper jaw may have helped but I'm hoping I can disguise it a bit more when it's painted.


Here's how I cut the T-fex head, should you wish to repeat the process, it's pretty straightforward, the Mawloc jaw fits really easily from these cuts/ The only real  issue is in the roof of the mouth and I kept trimming that so eventually the bits slotted together.


Still not 100% sure on the bamboo spikes, they look cool but will probably get in the way of it's front arms. It is looking super cool all round though, glad I did this now. Originally I was sceptical doing it, didn't want to screw up the T-fex head and waste the Mawloc parts but given how easy the kit bash was and how good the final result is I'm definitely glad I've got something quite unique now.


And the front view gives the potential for the Miasma Cannon, so no tongue going here. However you are supposed to remove it's Scything Talons to add the upgrade, but given the Scy Tals offer no benefit anyway I'll still keep them and shoot from the mouth.


I've blu-tacked it in place so you can see how it looks.Clearly those Bamboo bits add an nice protective frames to the newly spawned gaunts, I like it I just don't know how the arms will intereact. I've since added a piece of sprue on the back of the head so I can paint it with ease, unfortunately the 4" of plastic makes it a bit harder to visualise how it will affect the arms, now that I've also magnetised them. At this stage I hadn't done that so it's a bit of guess work.


But I'm not sure you can really argue with that visage. Still to come I have to base the tervigon but need to do so in such a way as I can paint it without being based and then attach to the base afterwards. A tricky job and a bit of a stumbling block. It's questionable if I can finish the 10 remaining Termagants, the Skyshield walls AND the Tervigon by Throne of Skulls. Some may think so as we're talking about 5 weeks but the gaunts should take about a week to two and the walls probably the same which gives me one week on the Tervigon, not enough in my book.


But we'll see how things progress. If I can speed the Termagants up and make AND paint the walls in 1 week [the walls should paint in 2-3 nights] then I might have enough time for the Tervigon, it's a race now, so lets see where I finish!

Wednesday 12 February 2014

Tuesday 11 February 2014

Flufftastic - Hive Fleet Gorgon - Ferron Splinter Fleet - Ymgarl Genestealers

Hive Fleet Gorgon - Ferron Splinter Fleet continues to target Ferron Proxima. Latest reports have revealed that unknown to the populace hundreds or even thousands of Genestealers have been laying dormant in the desert regions of the planet.


As more and more incursions from the splinter fleet happen more of these creatures are awakened from their slumber and burst forth from vegetation, caverns or even the very ground itself.


As each new nest is disturbed a writhing mass of tentacles, chitinous armour plates or sharp talons erupt from the surrounding terrain hungry and inflamed with an alien need to kill. The populace has been warned to not leave urban centres, in the belief that whatever construction work that's taken place in those areas would already have disturbed these creatures whereas the wide open spaces have lain unmolested for millenia, until now!


Kill squads from the planetary defence force, backed up by Adeptus Astartes and members of the Inquisition, including Magos Biologis Alder Garrick have set out to exterminate these life forms before they can connect with the splinter fleet. Who knows what information their alien biometric knowledge of Ferron Proxima will do to help the alien menace adapt and mutate in it's insatiable desire for Ferron Proxima.


The latest reports back from these termination squads indicate that their missions have been a great success. It's still early days but Magos Biologis Garrick believes that all forms of the Genestealer infestation that showed unstable mutable properties have been eradicated from Ferron Proxima. The kill teams are still meeting alien resistance and other Tyranid bioforms but none of the Genestealers are showing elements known as the 'Ymgarl Factor'. This news has been cautiously but positively received by the Inquisition as this particular strain of Xenos can resurface at any time and any location. Meanwhile there has been spontaneous celebration and litanies of thanks left to the Emperor in the Cathedrals and faith cubicles across Ferron Proxima - praise his beneficence!