Thursday 12 September 2013

Scythe & Teacup 1850pt battle report - nids vs Tau with Eldar Allies - game 3

Leo was my final match and unlike current Throne of Skulls this was a tournament where you were paired alongside someone who had been equally successful. So Leo had won both his games up until this point and as we started I could tell he wanted to win much more than I did. But it was my second time against Tau and there was some interesting cover to hide from his gunline. I elected to outflank the Tervigon to capture an objective and deep strike the spare Flyrant for more giggles.

Leo picked me up on my Psychic Power rolling, I usually do both at once but you're supposed to do one and then choose whether to swap for Primaris so you don't get to keep a better roll. Although, I've never actually used the Primaris when I've swapped and I do it all at once to save time not gain an advantage so it's down to what's more important. I'll keep a Haemorrhage on low Toughness opponents, otherwise I'll swap for Smite[and that's only since playing alongside Dan at Battle Brothers]. I don't swap any other powers for Primaris so I'm not sure it makes any difference on Biomancy but he had a point, it is the rules, so maybe that's an important lesson to learn.

Psychic Powers
Winged Tyrant HQWinged TyrantTervigon CC TRTervigon Plain Tr
EnduranceEnfeebleLife LeechIron Arm
HaemorrhageLife LeechEnduranceLife Leech
Doom of Malan'tai
 Psychic Shriek

The low down:
  • 3 Relics, equally spaced
  • Dawn of War
  • Line breaker and Slay the Warlord, no First Blood
  • I won deployment but elected to go second.
  • Warlord Trait - Night fighting [which was of no use]
I tried to keep everything hidden.


But with Tau, even the most distant item can usually be targeted by something.


As you can see I had quite an array of firepower set against me. I know there's Fire Warriors in that left Devilfish.


I'm not even sure what half of that stuff is but there's another unit of Fire Warriors in the right Devilfish. There's also an Eldar Autarch on a Jetbike behind the Tau at the back, with two squads of 3 Jetbikes in reserve and two units of Kroot outflanking.


Leo, took great exception to my Mawloc and as it was the most exposed gribbly on the board it took 4 wounds in turn one! Still, my more valuable units were saved thanks to this and it was not going to be there next turn anyway ;)


Everything else moved forwards.


I think at this point I was humming the theme tune to Pacific Rim as the Riptide [Jaeger] headed for my Tervigon [Kaiju]. Anyway, the Fire Warriors managed to get the first Relic, although I did surprise Leo by pointing out they could in fact get back into their transport next turn and skim off, he'd been under the impression you couldn't take the Relic on board transports. At this point I was getting really tired and was half a mind just to say to Leo I wasn't in it to win, just wanted a good game and just sit back and let him roll over me, hence suggesting how he could win, but I thought that would be the wrong thing to do. 'Conceding' the game would have been a disservice to the other people who would have wanted my place on table 2 so I knuckled down and carried on.


My plain Tervigon spawned the magic 15 and they headed for my left Relic. 


Biovores took shelter in the Bastion, but also so they were in range of more fish heads. 


8 of my gaunts got vaporised. I think the Riptide took a dislike to them.


But they succeeded in capturing the Relic. Everything came on in turn 2 but I managed to deviate the Mawloc from smacking a Devilfish, Tetra and Hammerhead and instead caught the back of the Devilfish causing a hull point and killing 7 of my newly arrived Devgaunts!


My Warlord Flyrant headed for his back field to rear armour some skimmers. My Ymgarls awoke but no matter which target I assaulted all the Tau within 6" get to Overwatch - Fire Warriors, Devilfish and Riptide. Somehow just one died and the Warriors were slaughtered. Leo was annoyed with himself for not passing the Relic to a Warrior further back so it wasn't dropped where he'd picked it up but I'm not sure that's possible anyway. You pick it up at the end of your movement phase and you can pass it on at the end of your movement phase. If you've picked it up your movement phase has ended, therefore you can only pass it on at the end of your next movement phase. Anyway, it didn't matter the Relic was dropped in place.


My Flyrant had been pretty poor with his shooting, I think I split targets instead of going in for the kill. The Devilfish has taken 2 hull points but now the Flyrant is a swooping duck and meanwhile the second unit of Fire Warriors have secured the far right Relic but I have my Devgaunts behind them and my CC Tervigon has outflanked handily on the right side just out of shot. The Mawloc looks to have been shot down too, given it's no longer towering over the twisted bodies of my own Devgaunts!


My gaunts are all killed thanks to Markerlights as my Tervigon was +3 Iron Armed and nothing much could harm it with 4 wounds left. A squad of Kroot outflanked next to it.


The Doom had come on, sucked the life from all but one of the sniper drones and wounded the Tau commander as well as a Battlesuit but he was instakilled by some plasma weapon - two saves he was forced to make this game! The space marine bikes are the Eldar Jet Bike proxies finally arrived in turn 3 [or 4].


My Flyrant takes another wound but I think he went on to kill the Tau Commander gaining me Slay the Warlord.


And that's the last of the pictures but obviously not of the game. By this time were running short of time. I was being pressed to speed things up but it was hampered by the fact one of the guys on the table to my left had decided to sit down in a chair in the gap between the two tables. At first I could get round to Leo's side but then he moved further back an I was having to run round my table and back along Leo's side to get to my Tervigon in the far right corner. When you're having to do a 9-10m jog every time you want to move a figure that's going to impact how fast you can get stuff done, it also takes hit's toll physically.

Anyway, my Tervigon on the right managed to assault the big blob of Kroot that had outflanked over there. Meanwhile I'd spawned a lot of gaunts into the gap between the spore pod, Tervigon, Kroot and Fire Warriors. Leo was justifiably strict on whether they could fit in the space and still give 1" gaps to his units because I was then able to assault the Fire Warriors holding that flanks objective. Eldar Jetbikes would later join the melee and as the game closed I had one Devgaunt left in the assault and with dice down we never made the pile in move.

In the centre of the board I'd managed to surround the middle Relic but not pick it up. At least he wouldn't be able to pick it up. On the left flank my Tervigon spawned out on 3! but those Termagants managed to hold the Kroot while the Tervigon picked up the Relic, we each had secured one. But streaming forwards came the other Eldar jetbikes to end the game right next to the objective. And with dice down I had one relic worth 6pts and Slay the Warlord 1pt for 7pts versus Leo's 6pt Relic. No one had managed Linebreaker. 

However, a rules debate about 'contesting' the Relic sprung up, given the Eldar Jetbikes were in physical contact with the one being held by my Tervigon. I surmised if it was the case you could contest the Relic, and it does not say you can in the rules, my lone Termagant was also contesting the Fire Warriors Relic, but it was pointed out they weren't within 3", given we'd not piled in after the combat. We ended up with both Event Organisers forced to make a ruling which ended in my favour, although again halfway through the debate I was all for 'I'm really not that bothered about winning anyway' and if I hadn't believed I was right in that you cannot contest the relic, I mean it's that difficult to pick the damn thing up in the first place, if you can wrest those VPs back from just being near it no wonder everyone groans at Warhammer World when that mission is called. But the result was called and totting up FOC charts I'd suffered 590pts of damage, due to my Spore Pods still in existence and my Tyrants hanging in there for the whole game.

This was a tough game, it was by no means unpleasant it was just unfortunate that having to trek to make my move every turn made things more drawn out and perhaps look like I was stalling. I was playing as fast as I could, which Leo did acknowledge at the end, but sometimes my haste bred mistakes, I nearly ran my Devgaunts with 4 shots each one turn! 

Part of me still wishes I'd conceded, even with £20 of credit and a trophy because I wanted a fun game, I always do. I hope to go back for more tournaments and likely play some of the same opponents but some people are competitive and that is the nature of the game afterall. I'm not sure handing it to them on a plate would do anything for their sense of achievement. I think I need to work better under pressure and that's what I was forced to do. I refused to concede, I handled the rule lawyering when necessary and where usually I would be loose with certain rules Leo's competitive edge forced me to be on top of my game. So, although this is not the sort of game I would look forward to playing often, it is certainly one that pushed me both to my limits physically and tactically and it's only through those experiences that I can improve as a gamer.



Tuesday 10 September 2013

Scythe & Teacup 1850pt battle report - nids vs Chaos Space Marines [no allies!] - game 2

Joel was next up with his Chaos force led by Huron Blackheart. Plenty of Rhinos for 39 Marines and a Vindicator, with a Heldrake and Maulerfiend alongside 6 Warp Talons.

Psychic Powers
Winged Tyrant HQWinged TyrantTervigon CC TRTervigon Plain Tr
Life LeechWarp SpeedWarp SpeedIron Arm
SmiteEnfeebleIron ArmLife Leech
Doom of Malan'tai
 Psychic Shriek

The low down:
  • 6 objectives, we each get to place 3, one in our deployment, one in the 24" no mans land, and the last in our opponents deployment zone 
  • Dawn of War
  • Line breaker and Slay the Warlord, no First Blood
  • I won deployment but chose to let Joel go first.
  • Warlord Trait - Opponent -1 to reserve
I decided to keep the Tervigon and spare Flyrant on the board this time. I wanted to stall that Maulerfiend with a Termagant tarpit and pull back but I greatly underestimated the speed of the Rhinos and Huron's ability to Infiltrate D3 units had them at my door well be fore I expected.


At the end of his first turn everything was well forwards but he'd not been able to target much on this side.


Meanwhile in my 'base' either the Hive Guard or the Biovores suffered a wound, alongside some Termagants.


I was able to blow up a Rhino in the centre, may have immobilised the other one top right through rear armour shooting. Tervigon spawned out on 10.


Biovores were poor shots and aimed too far away.


Warp Talons got in on the action and my spare Flyrant was engaged in combat.


Vanilla Tervigon had spawned out on 9 and having drawn the Maulerfiend forwards [like it was going anywhere else?] moved back to my base with the Termagants as the delaying meat shield. Somehow the Rhino/Vindicator sandwich did not take out the Tervigon.


My spare Flyrant was on one wound but he'd taken out Huron. You can just see the Doom in the background. He'd deviated quite far away from the action but he would later move around, sucking life and being a pain.


My Tervigon was being assaulted from both front and back but Warp Speed was allowing me to take great toll on the Talons and Marines, I think my spawned Termagants were roasted by flamers. I was not feeling confident considering I was losing my extra scoring units quite quickly.


Everything turned up for my reserves. I blasted the Rhinos and Vindicator with the Mawloc, taking out it's Cannon with a penetrating hit. Devgaunts tried to glance a Rhino and my Flyrant banked left to take out the other Rhino. His Heldrake came on  and with my vanilla Tervigon assaulting the tarpitted Maulerfiend the Heldrake proceeded to roast the gaunts I'd put on the battlements of the Bastion.


The gaunts were reduced down to 2 from the Heldrake. Those two would later leave the Bastion and capture the objective underneath the wrecked Rhino on the right.


I think the Mawloc was killed at this point but most of these vehicle were now immobilised or wrecked, hence the foot slogging Marines.


My Ymgarls had woken up in his back field, in the ruins top left out of shot but managed to reach the marines. The Chaos Marines multi-assaulted the Devgaunts and my Spore Pod which killed two marines!


Only to be wiped out alongside the gaunts - once again my scoring unit is wiped out as I hold an objective only to lose it to Joel!


And yet somehow in the remaining turns, but with no visual documentation I was able to kill the Maulerfiend, with my Tervigon securing one of the objective on my left and my Termagants securing another. The Heldrake was laid low by my Hive Tyrant  and my other Hive Tyrant managed to oust the Marines from the ruins and Joel was thankful to be tabled as it made it easier for him to tot up how many points I'd destroyed.

It was then that I found out if I tabled someone I got his whole FOC points and all the objectives, regardless of if I had troops to gain them so I got the full 18 pts plus Lien Breaker and Slay the Warlord. Suddenly I'd leap frogged up the rankings. I don't know how the game turned around. The Doom survived and helped out I don't think it was one thing it was just too many tricks on my side that stopped Joel from focusing on one element and taking it piece by piece.

Sunday 8 September 2013

Scythe & Teacup 1850pt battle report - nids vs Dark Eldar and Chaos Allies - game1

Given the extra points than I'm used to using I went with 2 Hive Tyrants and then gave my Warlord Hive Commander just to have some fun outflanking a Tervigon, that way I could have 6 things turning up on turn 2 [if he survived] - Mawloc, 5 Ymgarls, Doom, 10 Devgaunts in Pod, Tervigon and the 2nd Hive Tyrant. Lets see someone resolve that target priority.

I took less photographs than usual so hopefully it'll be quicker to do the reports sbut maybe more sketchy in what went on.

Psychic Powers
Winged Tyrant HQWinged TyrantTervigon CC TRTervigon Plain Tr
EnduranceSmiteEnduranceEnfeeble
Warp SpeedEnfeebleIron ArmWarp Speed
Doom of Malan'tai
 Psychic Shriek

The low down:
  • 6 objectives, equally spaced
  • Dawn of War
  • Line breaker and Slay the Warlord, no First Blood
  • I won deployment and went first.
  • Warlord Trait - Night Fighting - of no use against Dark Eldar.
Will, was my opponent, he had plenty of Dark Eldar [which I forget their names] including 7 Venoms and 3 Ravagers with some Chaos allies of Obliterators, cultists and a Heldrake. I moved forwards cautiously, maybe stupidly. Tervigon spawned out on 9. 


The flyrant was open to the Venoms and the Ravager on the right so I flew him towards the trees just out of shot.


More Venoms than you can shake a stick at. Having been tabled last time I played Dark Eldar I felt slightly more confident in that my six turn 2 'beta strikers' should do some serious damage.


My Ymgarls were asleep in the shrine area, waiting for victims.


My Flyrant on the right flank.


I think the Tervigon took a couple of wounds but most of Will's shooting was ineffective. Although I don't think that unit of gaunts in the crater survived as they don't appear in any further pictures.


With my Warlord still alive I got my +1 to reserves, but the Ymgarls failed to turn up as did the Devgaunts in their pod! So much for beta strike. The Doom pod deviated but I got within range of the Oblits and sucked the 3 wounds out of them. The Flyrant managed to get a Hull Point on the Ravager, meh!


With only two wounds remaining I send the Tervigon forwards, it was either that our skulk back, which may have been the better option.


Hive Guard enter the Iceblood River, one takes a wound.


Flyrant manages a Hull point vector striking the Venom bu fails Devourers on something else. Mawloc misses and the outflanking Tervigon doesn't do much. My 'beta-strike' sucked the big one.


Heldrake arrives and flames the spawned gaunts. Tervigon implodes.


The Doom sucked another wound, I should have insisted the already wounded Oblit take it but didn't want to be an a$$ so he got two shots on the Doom and he was insta-killed - the price of kindness ;)


The Flyrants on 3 wounds bu manages to chase down the Heldrake and tears it a new one. It blows up and crashes backwards into the iceblood river where it can do no harm. The Mawloc just in view in the top right smashes the Venom, disgorging the Homunculus and his retinue. He would later kill him getting me Slay the Warlord.


Having secured the Bastion with my Biovores Will manages to target it with Dark lances which blows the thing sky high, killing the Biovores and a nearby Hive Guard.


The second Flyrant [with 3 wounds remaining] Vector Strikes a venom with 4 hits, manages to wreck it and then with it's Brainleech worms pins the cultists. I later reposition him to contest the objective and Enfeeble the cultists so they will struggle to reclaim the objective.


The Devgaunts arrive to hold my objective but are quickly removed from play by the Dark Eldar.


Warriors on the far side of the river target the last Hive Guard, wounding 5 times but his armour is impenetrable and does not lose his last wound.


The game ends and somehow I've won 5 VPs to 4 VPs. I'm assuming the outflanking Tervigon captured an objective as I had Line Breaker and Slay the Warlord and Will had Line Breaker and 1 objective. However, there were victory points too for the units you killed, but to get them you had to kill a unit and it's transport. Just taking out one element was not enough. So although I had won my FOC points were quite low and Will, although losing, had made quite a few points, with 1130 points in tatters.

I have to admit I was physically drained after this game. It was such a close thing at the end. Splinter rifles are relentless, Will did say it was one of the most tactical games he'd played. It felt to me like game three on a Throne of Skulls not game 1 at a local tournie. I was shattered and still two games to go!

Friday 6 September 2013

What happens when the wells run dry? Oh no, I've run out of paint!

A couple of years ago when I was knocked off the wagon and back into the world of wargaming I was searching around for paints to start doing my son's Tyranids [what I would eventually adopt as my own]. In doing so I popped into Southport Hobby Scene a tiny little shop just off one of the main streets in Southport. It's one of those places where you wonder how it's still kept going but clearly it's down to the passion of the owner. Anyway, it was there that I picked up my Anita's All Purpose Acrylic Craft Paint Turquoise No.11021.

This bad boy [or girl, seeing as it's Anita's] has painted every Tyranid I've ever done, from the smallest Ripper to the biggest, well, Tyranid Bastion [yeah, that's right I made one, lets not forget!]. I've enjoyed using it, with it's slightly unique properties and it's done me proud. However, I started noticing the pot was feeling much lighter and I planned to pick up a replacement.


Unfortunately the Docrafts Artiste Acrylic Paints do not have a Turquoise equivalent, so the many places this was available have offered me no joy and Anita's seems to be scarce on ebay, at least, my Turquoise is extinct. However, my recent painting competition win at the Scythe and Teacup did provide a similar colour called Aquamarine but I was kind of holding out on the off chance that Southport Hobby Scene might still have some Anita's in stock. So last weekend when visiting GW to pick up White Dwarf and see all the Space Marines I dragged the kids back to the shop. This is the sort of place that looks like it's been untouched by time, RC cars, train sets and model aeroplanes inside, however even though the paints were clearly 'mature', with a thin layer of dust, it would seem Anita's have been replace by DecoArt but I took one anyway. It's typical that the £1.55 cost was announced with a "but if you've got £1.50 it'll save the change" and I walked out thinking I was safe for another 2 years yet. So this is what I'm left with:


And this is as best as I can illustrate my current predicament. I have to say the Miniature Paints Aquamarine is a much closer match to Anita's Turquoise than this picture illustrates but the other colours are pretty much spot on. My new DecoArt Turquoise is actually a good match to my Chitin Highlight Mix of Anita's and White so it's not a total bust and the MP Aquamarine will do in a pinch, while the Light Turquoise will do for a super extreme third highlight on the larger creatures. However, I'm short of my Anita's Turquoise.


On the plus side I actually opened the bottle and found that it's not as empty as I imagined. I believe there is a third to a quarter of the bottle left but I still wish to future proof my supply. The big issue is despite Anita's being very popular for certain craft materials, I use her PVA Tacky Glue, the paints have disappeared, not doubt replaced by Docrafts. I've found a few places online but they have minimum orders of £15 and no online purchasing.


But there does seem to be availability in America, in Hobby Lobby for instance so if there are any followers of the blog who can access these paints without too much effort, either from Hobby Lobby or any other place they stock Anitas and would be willing to purchase and post them to me in the UK I am more than happy to reimburse them for their effort and come to some kind of arrangement. I have a Paypal account obviously, well you'd struggle to get anything on ebay these days without one. So, if anyone could help me out please leave a comment below or on the Facebook group which would allow me to message you directly to deal with arrangements etc.

Thanks for your help in continuing my addiction ;)