Unsurprisingly this went some way to breaking up the decals, to such an extent they barely register in some places. It's only when you look closer that you see what they're meant to be.
As per usual this was a mix of sponging and freehanding the scratches. The sponging creates the random damage, with the freehand joining some together for greater damage and interest.
Throw in multiple scratches and gouges and we get quite the beaten G.O.D. engine.
Add some sepia washes for additional rust streak to embed the damage. I also freehanded some text next to the blue Knight badge. Helping to make it consistent with the other quarters.
Damage on the thigh plates helped to draw them into the background a bit. Some thinned Basilicanum Grey helped tone down the white too. Damage on the white chevrons create a diffusion pattern so it's much harder to notice the inconsistencies in their size and distribution.
I still think a black cog would have been better but this is far less imposing. I also think the blue cog was unnecessary. It really needs a small red badge in the front half of the armour panel to balance it, but I can't bring myself to do it now.
So, Blessed Verdigris 🗽next, some more lense details, glow FX on the void shields, eyes, sort the base and varnish and then it's done! 🥳
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