So I've got four 1500pt lists here with the major differences highlighted in yellow. I'd originally thought to take a Hive Tyrant but felt two Tervigons are more durable. I also feel I should definitely have the Defence Line because it looks cool as opposed to necessarily being a winning tool. I want to include the WQuad gun but given the FAQ feel it would be pointless. I've ended up with only one list with it in because most armies I've played have only had one flyer but if I face more without it I'll definitely be dead in the water with only cover saves to try and keep me alive. Anyway here are the four and my individual thoughts.
This is probably my most standard force and one I'm most familiar with. Ymgarls for deployment zone shenanigans. Hormagaunts as my meat shield but only 5 stealers which is a bit weak.
Tyranid Prime with Lashwhip and Bonesword, Deathspitter, Synapse Creature,
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
Elites
2x Hive Guard(s)
5x Ymgarl Genestealer(s)
1x Zoanthrope(s)
Troops
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
10x Termagaunts with Devourer
Mycetic Spore with Hardened Carapace, Lash Whip, Ripper tentacles,
12x Hormagaunts
3x Tyranid Warriors with Barbed Strangler, Deathspitter, Scything Talons,
Broodlord with Adrenal Glands, Scything Talons ,
5x Genestealers with Adrenal Glands,
Heavy Support
Trygon
Fortifications
Aegis Defence Line
Swapping out the Ymgarls for more durable brood of stealers, but losing on the in your face dangers. Only 11 Hormagaunts this time but I get the Quad Gun, if I can use it and alternatively I could add a 3rd Hive Guard to instantly fix the list if it wasn't acceptable.
HQ
Tyranid Prime with Lashwhip and Bonesword, Deathspitter, Synapse Creature,
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
Elites
2x Hive Guard(s)
1x Zoanthrope(s)
Troops
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
10x Termagaunts with Devourer
Mycetic Spore with Hardened Carapace, Lash Whip, Ripper tentacles,
11x Hormagaunts
3x Tyranid Warriors with Barbed Strangler, Deathspitter, Scything Talons,
Broodlord with Adrenal Glands, Scything Talons ,
8x Genestealers with Adrenal Glands,
Heavy Support
Trygon with
Fortifications
Aegis Defence Line
Quad gun
Given the success of the Doom in a recent match he still has the ability to inflict carnage but is he too much and suicidal? Back with the Ymgarls but Hormies and Stealers are as small a unit as they can be and possibly First Blood fodder!
HQ
Tyranid Prime with Lashwhip and Bonesword, Deathspitter, Synapse Creature,
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
Elites
2x Hive Guard(s)
5x Ymgarl Genestealer(s)
The Doom of Malan’tai with Mycetic Spore with Hardened Carapace, Lash Whip, Ripper tentacles,
Troops
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
10x Termagaunts with Devourer
10x Hormagaunts
3x Tyranid Warriors with Barbed Strangler, Deathspitter, Scything Talons,
Broodlord with Adrenal Glands, Scything Talons ,
4x Genestealers with Adrenal Glands,
Heavy Support
Trygon
Fortifications
Aegis Defence Line
Just a list thrown in, reduced Stealers but with added Broodlord make them a little more durable and more Psychic powers to throw around.
HQ
Tyranid Prime with Lashwhip and Bonesword, Deathspitter, Synapse Creature,
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
Elites
2x Hive Guard(s)
1x Zoanthrope(s)
Troops
Tervigon with Catalyst, Dominion, Synapse Creature, Stinger Salvo, Crushing Claws
10x Termagaunts with Devourer
Mycetic Spore with Hardened Carapace, Lash Whip, Ripper tentacles,
12x Hormagaunts
3x Tyranid Warriors with Barbed Strangler, Deathspitter, Scything Talons,
Broodlord with Adrenal Glands, Scything Talons ,
4x Genestealers with Adrenal Glands,
Broodlord with Toxin Sacs,
4x Genestealers with Toxin Sacs,
Heavy Support
Trygon
Fortifications
Aegis Defence Line
So there we go, your help is appreciated. I could always bin off the Hormagaunts altogether, they're never as effective as I wish them to be but they're useful in going forwards through cover and backed up by the Stealers could be effective in flanking. Ultimately It will have Hive Guard, Warriors, Tervigons and Trygons with Devgaunts and a pod but if anyone can play around with the remainder please do. I had thought about Regeneration on a Tervigon also or perhaps save a couple of points by switching to Scything Talons on one, given as that's how it's modelled. The Defence Line would be nice but I'm wondering if 50 point elsewhere may be better, I can still put it on my trays for the army and people can "aahh!" But I'm not sure if using it may risk whatever chances I have thanks to weak units. Thoughts appreciated.
Of the lists you've posted, I like #3 the best (because it suits my style). Doom has to be--hands down--the best thing in the codex. If your opponent isn't rocking a S8-10 option, the Doom is practically unkillable, and if you can get him nearby to infantry, they really don't stand a chance against him. I've had amazing success with him throughout my games. The only times he dies is when he gets chumped by a melta-gun, or is put down by an overwhelming mass of firepower (at which point he's worth his point in the protection he affords the rest of your army that turn).
ReplyDeleteYour 'stealer squad is perfect, as I tend not to run large units, prefering to think of them as a "broodlord delivery system." I'd recommend switching his powers out for Biomancy.
Hormagaunts have been lackluster in my games. It's not that I won't play them, but generally speaking, I've never been impressed with them. I'd really rather drop those models and beef up the Ymgarl squad with the extra points. You could also choose to buy another termagant squad to make your other Tervigon a troop choice (very important to have durable troops in a game dominated by objectives).