Saturday 27 October 2012

Throne of Skulls 2012 - Prologue

I've come to the conclusion that a sense of chronology may be misplaced in my current blogging schedule. I've three Battle Reports and a couple of Tervigon and painting updates pre- Throne of Skulls that help to lead into the five battle reports from ToS. However, if I continue in that order we're talking the middle of November before they are published and lets face it the first three Batreps are already out of date. So I'm going to rejig the schedule, my biggest hatred of the blogger interface as it's a ball ache, and try and bring the ToS one's forward. They're current news they others are history.

Therefore you may want to avail yourself of my  Hive Fleet Gorgon - Ferron Splinter Fleet army list and background. The final list I decided on, which I felt was Wafer Thin in places and Stronger in others. Some of the background you may be familiar with, it's handy having a blog to source this from ;) And to add some visuals to this post here's some of the new decor at Warhammer World.



I love the fact the Rhino has a full 'display' to it, not just parked up.




Also I never got a shot of the Space Marine on the plinth at the front of GW HQ, so I went and got one this time.


And the Imperial Eagle too!

Ooh, but look who's missing from the other building... kind of spooky to see he's moved!


So, look forward to 10 days of battle reports, each one is split into two as there's a lot to take in but I will be running them consecutively so you don't have to wait a day for a conclusion.

Thursday 25 October 2012

Now we are 2!!


Aside from my recent observations on my 'To do list' it's been a while since I took stock about the blog and where its at. What better time than my second anniversary. Two years ago I began to reveal my addiction to the unsuspecting internets. I achieved my initial goal of posting every other day and almost every time I warned that I couldn't keep up the pace and may have to take time off I pushed on through and continued to deliver. The second year was supposed to be more relaxed but the sheer amount of content I had thanks to my Warhammer World visit, more regular gaming activities and plenty of new hobby enterprises resulted in the opposite.

The blog therefore became bigger than I thought it would be and so I've begun to make it easier to navigate because all those who find the blog now aren't going to go back through every post so it's important to position all the very best treats in places folk can get at quickly.

As I look ahead I can see plenty more to keep other hobbyists satisfied, entertained and excited but I have noticed that this is less a 'group session for an addict' - a way for me to release my addiction and feel more comfortable, and more another 'hit' I can take. I check the blog far too often than is healthy, my sleeping arrangements have got worse, I even had to install parental controls on my PC to ensure it stopped at midnight. I may even consider making that 11:30 as I'm still going to bed at 12:30 once the computer has locked. Put into some kind of context, even with a month of posts already produced I was still beavering away with new content. I've joined another couple of Tyranid forums to discuss gribbly specific issues and my BoLS and Warseer visits are incessant! So I'm aware this is a 'problem' I just have to find a more appropriate level of activity, that may be my biggest goal for my third year.

Thanks for all those that have participated, commented, followed or otherwise. Apologies if this thank you/celebration took a slightly grimdark turn but maybe there is a lesson for everyone, I mean this is 'Confessions of a 40k adddict' afterall.

Tuesday 23 October 2012

A tale of four gamers - Warhammer World Hangover


As you should be well aware it was Throne of Skulls this weekend and it was in a word 'awesome'. I've hundreds of photographs and five battles to report on so it's obviously going to take a while to fit everything into the blog. So, I felt it was important to give you the headlines now, thank all those that made it happen and that way you can look forward to reading and seeing the treats to come.

Tournament headlines:
  • I was nominated for best army [seven were nominated out of 140 competing]
  • My mate Liam was nominated once again for his Dark Eldar
  • My mate Otty was also nominated for best army
  • Otty won 'The Scribe's Quill' - the award for best designed army list
  • Out of five games I won four!!! [what the flip!] Yep folks, my weak force with weak nids won four!!! Ben worked out I came something like 26th!
  • I faced:
    1. Andrew Bruce's Grey Knights, similar list to my friend Pete B's but was hammered on kill points.
    2. Jim Klapkowski's Ravenguard,
    3. Phil Elliott's [of www.4tk.co.uk] Blood Angels Mech,
    4. Andreas Kkounnous's Imperial Guard [Squats],
    5. Sean O'Sullivan's fluffy Necrons,
  • Liam won 2 out of 5
  • Ben won 3 out of 5 [losing only to the best Nid and Tau players with five wins each!]
  • Otty won 3 and drew 1 out of 5 [yes with nids!]
  • Necron's were there in force and the seven flyer Necron air force was in for a lot of stick ;)
  • Equally the five Tervigon list that my mate Ben lost to [as well as 4 other players] wasn't a pleasant match.
  • The highest average army score went to ... Eldar!!!
  • The lowest  average army score went to ... Dark Angels!!! [bring on the new codex]
  • Surprisingly the new kid on the block Chaos Space Marine army average was 2nd last!
Thank yous:
  • First and foremost it must be to our wonderful better halves for letting four big kids go off to play toy soldiers. It wasn't all plain sailing and they're not going to see this but I want it on record we appreciate it even if it seemed like we couldn't see past the end of our dice and tape measures.
  • Second a big shout out to Ben's cousin Warwick Kinrade and his good lady wife who put four gamers up in their front room. If you're unaware of Warwick then check out any Imperial Armour book from Forgeworld or more importantly if you like your WWII battles he's just produced a new rulebook - Battlegroup Kursk through The Plastic soldier Company. I saw it first hand and it was mint!
  • Another big thanks to the Events Team at Warhammer World, Adam, Nick and the guys couldn't be more helpful and accommodating and one of these weekends represents 'good value', something you may be surprised about but it's true and I would look forward to going again. Meanwhile the guys put up this album of pics on their Facebook group from the two days, including my buds and your's truly's figures.
  • And lastly to my three road trip warriors who put up with me. Otty for the patience and driving, Ben for the patience and organising everything and Liam for the patience and putting up with my ramblings after two pints of Bugman's finest XXXXXX and the other stuff I will always owe you for!

So I'll get around to posting these as quickly as I can. I'm trying to write up the battle reports now but please understand that things will be a bit sketchy thanks to the amount of gaming, the lack of chance to record everything that was going on and the delay in getting to write everything down, but I'll do my best.


Sunday 21 October 2012

'nids part 62 - Oh did I not show you these n'all

Back when I was making the Tyranid Warrior - Hive Guard conversions, primarily out of a mixed goody bag of 'nid bits I needed a couple more Termagant heads and in true fashion won another mix of Hormagaunts and Termagants auction on ebay. Not sure how much this was in the end but it was probably better value than the five Termagants in a box you can get. Despite my love of Hormagaunts and their unwillingness to do anything other than get shot and fail to live up to their potential I decided to convert them to leaping Termagants. With two Tervigons now I need more spawnage, just in case. So with my extra fleshborers I knocked them up and also added Adrenal Glands so that they stand out even more as a unit. I've really started to notice how difficult it is to keep track of spawned units in 6th, so some ease of identification is helpful.


Of course Hormagaunts are some of THE most unstable miniatures ever created and if you place a gun in their hands, well lets say gravity takes an even greater interest in their face! I'm really going to have to start putting some weight on the back of these.


There were ten extra Termagants in this set.


Of which four are based on Hormagaunt bodies with a fifth head on a Termagant, they really do break up the lines of the gant swarm, a little more vertical motion makes them look like they're jostling for position.


I also had another five vanilla Termagants to add to the previous five - 20 in total from these few ebay auctions.


I've run the maths though and I'm not sure I'll ever need them all though. Currently I can use the second set of Devgaunts as spawned gaunts to help wit hsquad differentiation and so on average I should have enough. Only in exceptional circumstances should both Tervigons continue to spawn after turn 3, which invariably they do not will it be an issure and that's not taking into account that often they die and I get to recycle them into new units anyway.


So, another 15 to paint, and they weren't even on my list, *sigh*!

Friday 19 October 2012

Eldar Fire Prism

I only realised recently I never took pictures of my son's Fire Prism. OK I admit I painted it but we knew that was happening and I've only done a basic finish but even so I'd be happy with something like this for quick tabeltop use.


If you recall I was hoping to create a gel-filled effect but that didn't really work so I did some weird paint effects to try and get some 'powered crystal' theme going on.


Here's the actual firing crystal which is suitably more angy looking as the energy is confined to the point.


Top view. There's really so much more I could do to this but it's not my figure and having a showcase piece in amongst the rest of his figures wouldn't be the right thing to do I think.


The simple fact is my son has totally gone off the boil in painting his figures. He mentioned having a go the other weekend but when it came down to it he decided to play on the computer instead. Although I'd prefer him to do something more 'productive' I'd rather not force him to do something he doesn't want to do and certainly not something I feel he should be initiating engagement with himself.


Thursday 18 October 2012

A tale of four gamers - Warhammer World road trip



So it's come round, finally, me and some of my old gaming buddies are off to Throne of Skulls at Warhammer World. There's Ben with his Necrons:


Liam, he of the scratch built Warhound and Warlord fame with his Dark Eldar:


Otty and his Nids [and that Mycetic Spore is the size of a Farmhouse loaf and probably uses about £30 worth of spare nid bitz!]:


And my own Nids - Hive Fleet Gorgon, Ferron Splinter:


So there'll be two days of gaming at WW and we'll be off on Friday and staying with Ben's cousin who is kindly putting us all up. I'll see what I can do over the weekend to bring some updates. I'm trying not to build my hopes up, I've got increased durability in places and reduced in others I'm hoping to win three out of five games but will be satisfied with two wins - I must remember it's about having fun, showing off my army [though there's going to be plenty of good ones there - as you can see from my mates forces] and hopefully plugging the blog.

Catch you all later!





Wednesday 17 October 2012

'nids part 61 - Much ado about quad guns


Ever since Fortifications became an entity in 6th and the first FAQ came out there's been a big question over Tyranids and their ability to use emplaced weapons. Of course the initial belief back in June was that they couldn't as the FAQ quite clearly stated:

Tyranid FAQ:
Q: Are tyranid units inside buildings subjected to instinctive behavior and can they manual fire emplaced weapons.  
A: No to both questions
However as hyv3mynd pointed out on his blog synaps3 the Aegis Defence Line isn't in a building, it's in 'battlefield debris'. These 'gun emplacements' do not have the same rules as 'emplaced weapons', in fact they don't autofire and can only be fired manually. The main reason everyone is keen to field such items is to combat flyers. With so few items that can hit them reliably a quad gun is a G.O.D.-send. But the FAQ, and lets think for a second just who was 'frequently asking' this question in June, before 6th came out? kind of dumps on 'nids, no other army seemed to get singled out in such a fashion. Then again we've been in this situation before.

The question is if they are not able to use them why not? Is it that access to long range high AP weapons, like the Quad Gun and Icarus Defence Laser changing the fundamental dynamic of the army? If so, haven't they seen that allies does that [unless you're nids of course]. Now you can potentially match whatever army you have with another force that can fill the gaps in your primary forces abilities. So no longer are you choosing a force for one specific type of play.

Hopefully, this is just another oversight on GW's description. I obviously went on to finish my quad gun off and aimed to pose the question to the FAQ folk in advance of Throne of Skulls and hopefully it wouldl swing in my favour so there'll be no arguments. Of course if it didn't I'd have wasted time, effort and a decent Tyrannofex weapon I could have offloaded on ebay! I certainly didn't want to be arguing semantics on the day as some are less than convinced of the above 'they can' argument, although plenty of forums seem to support it more than argue against.


Now we come to today and the recent FAQ updates cleared up the mess [although not in the hoped for way:

Tyranid FAQ:

Q: Are Tyranid units inside buildings (i.e. the Bastion) subject to instinctive behaviour tests?Furthermore, are they able to manual fire emplaced weapons or weapon emplacements?
A: No to both questions.


So this managed to plug the loophole for all us 'pro-activists'. However, whilst all this was going on my friends had contacted Warhammer World and ask the question [amongst others] and their response was that nids could still benefit from the autofire rule which confused me again because it brought us back to the part of the issue that stated quad guns didn't get auto-fire on an Aegis Defence Line, only in a building. So I wanted to resolve the matter once and for all, and contacted Warhammer World through their Facebook page so I could then move past the issue and just concentrate on a list worth using. I'm really pleased at the response, it may not be the answer I was hoping for but it was one that certainly implies they understand the difficulties we now find ourselves in.



Hey Dave - I have spoken to Simon and Jervis from Games Development (note - this isn't something we normally do, but given the pressing time limit, I went and did it!) and the answer is this - "Only emplaced weapons (such as those found on a Bastion or Fortress of Redemption) have the option to be fired either manually or automatically. Weapons attached to an Aegis defence line are gun emplacements, which cannot be fired automatically. The Tyranids FAQ document states that Tyranids cannot fire weapons manually, therefore as much as they are free to use Aegis defence lines, they will not benefit from any attached gun emplacements. We are, however, aware that this is a problem and will be reviewing the situation when we begin writing the next batch of FAQs in a few weeks." I hope that answers your question :) Nick

Ultimately though it begs the question what is the point in Tyranids? I'm not bemoaning my choice in using them but I'm really getting the feeling they've fallen out of favour. After Chaos, although some would claim ahead of Chaos, the Great Devourer is the biggest threat to the Imperium but the battlefield reality is they're just cannon-fodder. I've had great games with them and some of those have been balanced but I'm currently struggling to see them as masters of any type of fighting. They certainly don't scare any of my regular competitors and I'd imagine they'll be looked down upon the same at Throne of Skulls. Hopefully that will be the advantage I need - underestimation.

We can only hope that some of the rumours regarding new forces and changes to the Pyrovore rules will mean a rekindled love for the gribbly. The Codex is a long, long way from being looked at again, there's plenty more Codices due for update before nids get a look in but I think something has to give to try and make them stand equal in the eyes of gamers.


Lastly, if you ever need to ask a FAQ, here's the email to send it to:

gamefaqs@gwplc.com