tag:blogger.com,1999:blog-7125294933155144215.post7027234919411532013..comments2024-03-26T21:43:34.435+00:00Comments on Confessions of a 40k addict: 'nids part 61 - Much ado about quad guns40kaddicthttp://www.blogger.com/profile/12763647828123242837noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7125294933155144215.post-90949168129753468452012-10-26T19:13:05.640+01:002012-10-26T19:13:05.640+01:00 I think nids should be able to use emplaced guns ... I think nids should be able to use emplaced guns especially if you go to the trouble of converting one. I always felt that the last codex hamstringed tyranids they seem less adaptable than they should be , they are after all the masters of evolution. Why not allow Tervigons to spawn other troop types , I think GW missed a golden opportunity to sell more models.ottyhttps://www.blogger.com/profile/12560139307653145793noreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-18540499231306938722012-10-18T22:58:08.105+01:002012-10-18T22:58:08.105+01:00Rippers firing a quad gun, that would be funny ;)Rippers firing a quad gun, that would be funny ;)40kaddicthttps://www.blogger.com/profile/12763647828123242837noreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-20429165827484676102012-10-18T17:18:17.641+01:002012-10-18T17:18:17.641+01:00Devil's advocate here:
One could argue that O...Devil's advocate here:<br /><br />One could argue that Objuration Mechanicum is only learned by "brain bugs" that have evolved to the point where they could think (aka psykers), whereas allowing 'Nidz to use gun emplacements would mean that even a ripper swarm would be allowed to fire it.<br />Warhammer39999https://www.blogger.com/profile/07569938624607480660noreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-71221242675602867852012-10-18T07:01:03.426+01:002012-10-18T07:01:03.426+01:00Thanks for the input folks, although I'm not s...Thanks for the input folks, although I'm not sure staying true to the fluff is a good enough reason. If someone cares that much they'd want parity for them and with various options for Tyranid/hybrid models there's always room for allies - like the Genestealer Cult army or the Genestealer/Ork or Tau hybrids I've seen.<br /><br />As for the technological failings of nids, I'm not so sure of that either when they've got Objuration Mechanicum as a psychic power that allows them to psychicly muck up technology. Nids have a capacity to learn and adapt, fluff wise I don't think that prevents them from using tech. Adding something to help would be nice, but equally just stop taking things away that may compensate instead!40kaddicthttps://www.blogger.com/profile/12763647828123242837noreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-27051204001340271232012-10-17T21:24:59.194+01:002012-10-17T21:24:59.194+01:00Personally if a friend came up with a model as coo...Personally if a friend came up with a model as cool as yours I would definitely let them use. Friend that won't let you use it. They are not worth playing with. <br /><br />I can agree that Nyds couldn't use technological guns. But on the other hand no other race could run up and grab a death spitter and start shooting with it.<br /><br />As for GW F*CK em'. You bought the rules. They can't take the book from you. Homerule as you like. But that's just my opinion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-69219284450915067132012-10-17T19:02:06.147+01:002012-10-17T19:02:06.147+01:00I'm with Eldaraddict. Tyranids are a huge sel...I'm with Eldaraddict. Tyranids are a huge seller for them (especially since the release of Tervigons, now that everyone has to own 100+ termagants). There's no way they'd let that army phase out, but they're definitely getting an odd treatment. <br /><br />I think the problem is two-fold. Firstly, the codex just wasn't up to par on power-level (for the WAAC sorts, at least) as the other codexes before and since. And GW put weird rules in their codex/FAQ that just fly in the face of all other armies (ie. Primes joining squads in spores, etc.)<br /><br />Secondly, from a general rule stance, GW seems to be taking a very fluffy line with them: thus the rules that they can't have any allies, and seemingly don't have opposable thumbs to fire gun emplacements with. <br /><br />I would've liked to have seen an exception that allows character models, or models with "brood telepathy" to fire emplacements, but alas, it wasn't meant to be. I'd have also loved to have seen rules to allow allies in some fashion (a la Genestealer Cult). Still, there's always a chance they come out in a white dwarf, right?Warhammer39999https://www.blogger.com/profile/07569938624607480660noreply@blogger.comtag:blogger.com,1999:blog-7125294933155144215.post-20878628407668959342012-10-17T16:16:31.312+01:002012-10-17T16:16:31.312+01:00I feel your pain. I have an army of Tyranids that...I feel your pain. I have an army of Tyranids that are wondering why they are left out of the ally party, unable to fire guns that every other army can fire, and have all kinds of grenade envy. I don't think that GW is trying to 'squat' them, I think they are really trying to stay true to the fluff. Those things make sense for a race of hive mind bugs, but then we should get something that makes up for those huge shortcomings. Anonymoushttps://www.blogger.com/profile/08415148261401958420noreply@blogger.com