Thursday 7 February 2019

2000pts battle report - Imperial Knights & Dark Angels v Deathwatch - LCO 4

Day 2, game 4, scenario 4: What's Your's is Mine. 5 objectives, 1 in the middle, 1 each in your deployment zone and 1 each in your opponents DZ. Bonus points to control both the objectives you placed. I'd be facing Rick Martin and his Deathwatch and thanks to the wonders of the Best Coast Pairings app I knew that the night before. My main concerns were his Corvus Blackstar, Mortis Dreadnought and Razorback. There was a smattering of Imperial Guard too, for bubble wrap and CPs but with the table setup below I deployed aggressively to close that gap as soon as possible. I won the first turn yet again and Rick was unable to steal the initiative.


The Lancer went straight down the line and thanks to the small 'no man's land' in the table quarters setup getting to that front lien was easy. A Warglaive joined it, while the other flanked the ruin to get an angle on the Razorback, as did the Predator. Meanwhile Euronymous went between the ruins to be up front and target the tank. The Dark Talon overflew the guard in the ruins, Stasis Bomb doing some damage.


Supported by Heacy Stubber and Bolter fire from the bikes the squad was wiped out. It might have done some damage on the Blackstar too. The Razorback got destroyed and when the dust settled just one Frag Cannon guy was left. The remaining guardsmen were wiped out in assault and the Dreadnought also took a few wounds.


Rick had taken quite a pounding in that first turn but actually it was a lot of low value troops that had gone, his Deathwatch still had some tricks. The Blackstar overflew my Tactical squad holding his objective in my DZ but wasn't half as effective as my Dartk Talon had been.


Rick's watch captain/Librarian [not sure] had some pretty lethal weaponry/powers. Not sure what damage it did but I knew I didn't want him around next turn. The Dreadnought came out from the ruins and I think I was particularly lucky with my invul saves.


He made the charge into my Warglaive but he was outmatched in combat. The Dreadnought was also Marked for Death as a secondary. 


The Warglaive sliced it to pieces. By the end of turn 1 I'd scored all 5 primary VPs to Rick's 1. It was probably around this point that I recalled Mike Corr's issues with Deathwatch Vs Knights and suddenly realised this might be come a very one-sided battle. To his credit Rick was incredibly calm and philosophical about the situation.


With Warglaive freed I flanked the ruins with the Dark Talon offering air support. The Lancer was going to tackle the squad of Veterans and the character.


Euronymous struggled to negotiate the tight ruins, leaving the Warglaive boxed in and the Ravenwing pushing ahead. The Frag Cannon vet would not survive the shooting phase.


This still gave firing lines to the Blackstar which was gunned down by the Predator and a load of small arms fire.


Lancer engaged the Vets, which allowed the Ravenwing a free charge for extra movement, which they made. The Warglaive appeared round the corner to assault the last of the Guard holding the objective in the ruins.


With most of the Vets dead the lone Terminator fell back leaving the Knight and bikers in the middle of his DZ.


But reinforcements were on the way as two Veteran squads materialised via teleportarium. 


There was a lot of fire thrown at the Lancer, I think there were some meltas in there and special bullets which brought it from 27 down to 9 wounds. I scored another max 5 VPs and Rick scored 1 again.


The Lancer charged the squads, while the Dark Talon strafed them. Euronymous closed up to offer support and hold the objective with the Ravenwing.


Despite inflicting heavy casualties the Vets managed enough wounds of their own to take the Lancer out and also two of my bikers in the process [yet another Knight explosion!].


Rick had a jump pack HW with Thunder Hammer who was able to destroy the Warglaive too. Despite my lead and overwhelming odds the Deathwatch had taken out half of my Knights. Euronymous was still whole though. Another 5VPs to 2 and in my turn I was able to table Rick.


A rather sad end in some respects, the tabling seemed a nail in the coffin, although I was really pleased Rick managed to take out the Lancer and Warglaive. With Big Game, Titan Hunter and Slay the Warlord from Old School Rick added 5 secondaries to his score of 9 but I maxxed out on 37VPs. Also annoying was I forgot to get a selfie with him as I had to put my army up for the painting comp.


But an absolute pleasure to play against and with Chapter Approved and the Bolter Beta I really think they might be a better prospect. The Honest Wargamer guys believe they are top tier, it just takes a special way to play them. Anyway, three loses and a win, on to game 5.

Wednesday 6 February 2019

2000pts battle report - Imperial Knights & Dark Angels v Nurgle Chaos Daemons - LCO 3

Game 3 and I have Andrew Davies with his mixed Chaos Daemons - Nurgle and Tzeentch.
This was Scenario 2: Cut to the heart. 3 Objectives, one in the middle and one in each deployment zone. Bonus points for holding the centre objective and your own. Unfortunately I didn't take too many pics of the game so my recollection is a bit sketchy

I chose Headhunter, The Reaper and Old School as my secondaries, Andrew picked Recon, Ground Control and Titan Slayer.

I'm facing a big bunch of Plaguebearers, which were going to be much tougher than the Poxwalkers I just faced and then an equally tough huge unit of Pink Horrors, which split into Blue Horrors and then into Brimstone Horrors! There were some Nurglings sneaking around, a couple of Daemon Princes and then two squads of Obliterators that were going to materialise when I least expected...

However, I went first yet again with the Lancer and Warglaives crossing no man's land to get to the Plaguebearers. The Dark Talon overflew their lines with my by now standard strafing and stasis bombing run. I think they took a few casualties as a result,


The Lancer and Warglaives made their charge, but were wholly unimpressive. Thanks to their many numbers there was a -1 to hit and they were buffed by the Daemon Prince [or Princes] so whatever success I did make and that wasn't much Andrew managed to keep most of them alive.


Similarly Euronymous broke on the Horrors, killed a few Pink ones, spawned more blue ones and ended up with a couple of Brimstones. I didn't kill a unit and only secured 1 objective.


The 2 Daemon Princes went after the Dark Talon while the Plaguebearers bogged down my Knights


The Dark Talon was completely outclassed by the Princes and smashed to pieces. My dice started to desert me. Unlike the last game were I'd done everything I could but my opponent had rolled everything they needed I was now bereft of success and Andrew was achieving everything he needed to do.


I mean this just illustrates the sort of rolling I was getting as my Warglaives tried to sweep the Plaguebearers before them. What was particularly annoying was I managed to kill enough of them to finally bring them below the -1 to hit threshold which meant my next turn I could hit normally.


But this is all I managed to kill


Only for morale checks to result in a 1, which meant both the Plaguebearers and Horrors re-spawned their daemons. This happened three times during the game [all though a re-roll helped]. The first time I had killed enough to go below the threshold and then his morale check immediately respawned the same 5 Plague Bearers I'd killed so it was -1 to hit again! It was like fighting water, it would just not break.


Sadly I don't have any more pictures. The final score was 13:7 to Andrew. I only killed one unit of Nurglings with my Ravenwing, there was 3VPs for Titan Slayer to Andrew, I'm not sure if a Knight went down, if it did it probably blew up - it seemed the only effective way to kill anything.


As games go it unfortunately ended up a dice-rolling exercise. By the time I'd engaged there was nothing much either of us could do. I couldn't kill his units as I couldn't hit them, they wouldn't die, spawned duplicates or manifested again. He couldn't damage the Knights as they were just to tough and in all of this we only managed two turns! That said though it was great to game with Andrew and we had a laugh during how bad my rolling was and then had a chat afterwards where I discovered he's quite the regular at Dice and Decks and is fond of some of the other GW games. So, when I get chance in the future, when things settle down, I may arrange something with him. Not sure how I'd counter his daemons again, horrible things :) but maybe we'll play something different like Kill Team.

Anyway, 3 games, 3 loses lets see what day two has to offer

Tuesday 5 February 2019

Google+ commenting


As we were made aware in October last year Google+ will be going away. I raised the question what would happen to our G+ comments integrated into the blog. It would appear we now have the answer - they are just going to be scrapped. Everyone will be reverting to standard blogger comments and everything anyone has ever posted will be deleted. So we can all look forward to our blogs being denuded of any evidence of interaction with followers and friends whatsoever.

With no possibility to migrate the comments I'm really kicking myself that I didn't follow through with my plan to switch in October. When I did it all went wrong anyway - with a vision of what was to come all the G+ comments disappeared, when I reinstated G+ they came back but the dashboard data of how many comments attached to each blog post was reset to zero. This ultimately led me to [mistakenly] stick with G+ comments in the hope Google would offer some workaround/migration protocol. That would appear not to be the case.

Not only have Google failed to do something in the interim they couldn't even be bothered to confirm the situation well in advance - Google's own blogpost on the topic is full of people disappointed/annoyed at this failure and the irony that their own G+ commentary will also disappear has not been lost on them. Obviously I'm really annoyed, and particularly with all the personal support I've received from everyone recently the thought that that interaction will be culled is upsetting, but probably we're powerless to do anything...

So, where does that leave us, well I wasn't going to take down the G+ comments just yet as I was hopeful some migration or at the least 3rd party archival guide would appear but it looks like we've already been moved over to blogger commenting, so BE AWARE.

However, you may want to explore this:

Blogger and other sites may use Google+ for their commenting system. Comments on blogs may also exist as posts or comments on Google+. This feature will be removed from Blogger by Feb 4th and other sites by March 7th. All your Google+ comments on all sites will be deleted starting April 2, 2019. You can download and save these comments.
So give it a click and download all your comments, you have until April 2nd when all G+ comments will be removed! I think it might specifically be the Google+ Stream, as that has 'comments' in. Whether that is just your comments or comments left on your blog as well I'll have to see, currently my Stream is clocking in at 2GB so it might take a while...

2000pts battle report - Imperial Knights & Dark Angels v Nurgle Chaos Space Marines - LCO 2

APOLOGIES - it would appear the text for the battle report I wrote within a week of the LCO somehow disappeared. I've tried to replace it but weeks later accuracy and details will be sketchier than usual [if that's at all possible!].

Dominik Brundler was my game 2. He had Mortarion, a squad of Blight Haulers, a couple of Drones, a fair few Pox Walkers a couple of Champions on Flies [I think] and a couple of Plagueburst Crawlers. For some reason I felt the Poxwalkers were a real priority - killable and sitting on objectives I didn't need them knockign around - that may well have been a completely stupid assessment


Once again I won the first turn and the Lancer sprinted across the board. I don't even think I felt the need to use Flank Speed as this deployment got him to their lines with ease. The Dark Talon Stasis Bombed the Pox-Walkers and with additional support took one unit out. I felt the Lancer could tie up a Crawler, a Drone and even the Blight Haulers. A Warglaive got in there too but despite some excellent rolling from the Lancer, putting wounds on the Crawler and Drone they both managed their invulnerable saves. The Warglaive also saw its attacks shrugged off by daemonic resilience. I had 3VPs for killing a unit, First Strike and holding an objective.


Mortarion swooped over the Warglaive to land between it and Euronymous with one of the Drones heading towards the ziggurat I had my Scouts on.


I think I was quite lucky in overwatch, hitting Mortarion twice, but I think he shrugged off the Thermal cannon shots. The Drone also made a huge charge to get in behind Euronymous and engage the Scouts.


Morty absolutely eviscerated Euronymous with his scythe Silence. He had been on 21 wounds before the charge and they were all gone. But he did blow up, once again delivering more damage in death than anger [a theme for the weekend!]. The Scouts somehow survived. The Warglaive got smashed by the Daemon Prince and Blight Haulers, it may well have blown up too as we're missing a Blight Hauler.


I think the fly initially whiffed his charge on the Dark Talon but a re-roll got him in. My overwatch was again hot, but so was its invulnerable save.


With the Dark Talon down to 7 wounds it did not take much for the fly's rider to slash the Ravenwing Flyer out of the sky. This secured 4 primary VPs for Dominik with kill 1, hold 1, kill more and hold more. He probably got First Strike and Slay the Warlord too,


The Lancer fell back and charged Morty, with support from the last Warglaive while the Ravenwing tried to bring down the Bloat Drone. I'm not sure what I killed, possibly not the Drone, as it would end up in my back field next turn, but I killed something for a VP and held an objective for another 2 points total.


But the Lancer AND the Warglaive got trashed. It looks like the last of the Poxwalkers were killed, but with heavy armour to hold objectives the success at removing ObSec troops was moot, or even worse with the loss of all my heavy hitters.


Mortarion swooped over to my back field and ultimately wiped out the rest of my army.


The final score was 39-7 to Dominik, he was quite apologetic throughout because his invulnerable saves were so successful, but my attacks were equally good, I can't complain. You take Nurgle for its resilience, there's no reason to apologise when it does its job.


I may well have got my priorities mixed up, perhaps Morty is the number 1 target but he waltzed his way through two Knights and a Warglaive, I'm not sure what else I could have done. You probably need to commit everything to kill him and if he survives hope you are still far enough away to avoid a counter attack and hope you get a second chance. I should probably see if I can find any battle reports that deal with Morty and big invul bubble wrap lists


Regardless of the result it was a great game and Dominik was awesome, what would game 3 bring?

Monday 4 February 2019

2000pts battle report - Imperial Knights & Dark Angels v Astra Militarum - LCO 1

I'd had opportunity to see my match up from the Best Cost Pairings App and the Honest Wargamer review a couple of days before:



Keith Martin-White [www.hexwar.com] had around 9 Leman Russes with 90 conscripts in three rows in front of them. Having played Ben the other day with his Aeldari and he'd 'screened' his vehicles with three blobs of Dire Avengers alongside each other I realised that the conscripts would be in rows and the guys were right - how was I going to get through them? Keith had deployed right at the back so my only option was to try and smash through his army. Perhaps with hindsight I should have flanked from the right, forcing him to move his tanks to get a firing angle but instead I went head on, luckily I somehow won the first turn, even with Keith finishing deployment first.


The Lancer made an 11" Flank Speed Advance and was in the faces of the Conscripts from the off. The Dark Talon got into the back-field, dropping a Stasis Bomb but only killing 5 Conscripts. I then made the dubious decision to split fire between the first two ranks of conscripts. I'm not sure what my reasoning was, that I would ultimately have to pile through both of them anyway. Frustratingly Keith had Petrov's pistol [Relic] that meant any failed Morale check could be reduced to just 1 casualty. 


The bikes managed to do a fair bit of shooting on the 'scripts but left me without any models to charge. 


The Lancer managed to finish off quite a few of the first rank of 'scripts but they just fell back in their turn.


Leaving it exposed and easy prey for the Russes, I think he was destroyed by the 2nd or 3rd tank even with rotated Ion Shields leaving the rest to target my remaining forces. He might have blown up I'm not sure. Primary objectives it was Keith with 3 VPs to my 1 [we worked out secondaries at the end]


Turn 2 and Euronymous gets into the back line but again the bubble wrap prevented him from getting at anything worthy. The Dark Talon continued to strafe the 'scripts.


The Warglaives got into the mix, while one went around the ruins so he was obscured with the bikes seeking to capture the objective and be within striking distance of support. 


'Scripts fell back leaving Euronymous exposed like the Lancer and similarly he was blasted apart but he exploded taking quite a few with him and doing more damage to the Russes than he had with his weapons. I think he actually took one of them out! I managed to kill 1, hold 1, kill more and hold more for 4 VPs to Keith's 2. It was 5:5 on primaries but most of my army was smoking wrecks and there were more tanks than I could deal with.


The Warglaives managed to break through the lines and get at the tanks, but not without one losing 8 wounds. Unfortunately the one in the right couldn't kill his target,


but the damaged Armiger somehow took out his!


With few targets to choose from my pretty useless Predator was picked off with ease. We each scored 3 VPs turn 3, with me holding more and Keith killing more.


Turn 4 and I was pretty much just trying hold objectives but it was futile. The Armiger's were destroyed, again I think at least 1 blew up doing more damage than they'd actually achieved in anger!


The tanks steam rolled my scouts


and wiped out the Dark Talon, their massed Battle Cannons too much even for this supersonic flyer.


Turn 4 and Keith was able to wipe me out, ultimately scoring 16 primary VPs and 9 secondaries. I managed 8 primary and 6 secondary. Final score was 25:14 to Keith.


A tough game but nothing I hadn't expected. Keith knew his army, knew his plan and stuck to it. I'm not entirely sure what I could have done apart from focused on a single unit of 'scripts at a time or tried to flank him, although alternating deployment might have prevented that option.


Still, a good challenge and having set the bar low my next match-up might be more my speed...