Friday 5 April 2013

Throne of Skulls Mar '13 - Battle 3, Tyranids Vs Dark Eldar

Game 3 and I'm hoping for my first win...

Psychic Powers
Winged Tyrant HQTervigon CC troopTervigon Plain troopBroodlord [Adrenal]
Iron ArmIron ArmWarp SpeedIron Arm
HaemorrhageHaemorrhageEnfeebleEndurance

Doom of Malan'tai
Cataclysm

The low down:
  • Purge the Alien.
  • Hammer and Anvil :(
  • I lost deployment.
  • Warlord Trait - Outflank.
Phil Clee - Dark Eldar. I think that win is going to elude me here. Having faced my Mate Liams Dark Eldar before I know I'm already at a disadvantage. With a Dark Eldar force filled with Raiders, Venoms and Ravagers with those shields that reduce my shooting range by 6" not to mention Hammer and Anvil setup and kill points, although Phil does start with 14 kill points on the table to my 11, I'm reduced to hiding everything behind this building about half way into my Deployment Zone with my defence line just in front of it.


Phil positions half way into his deployment zone so there's nearly four feet of killing fields between both forces, of which I have a maximum range of 18" with the Hive Guard, 12" with Devourers and 6" with Fleshborers!

Raiders, Ravagers and Venoms move out first. I didn't bother trying to steal but suddenly though that was a mistake as I could have Iron Armed the Tervigon and Broodlord.


Except it wouldn't have mattered if they'd ended up St10 as his poisonous weapons put wounds on Hive Guard and Broodlord with ease. I also had a moment where I tried to get extra cover saves from Night Fighting only to be pointed out that Dark Eldar can see in the dark, so no bonus.


I snuck the Broodlord in the back so I could keep from losing First Blood. I don't spawn for fear of losing my VP advantage and lack of spacebehind the building. I'm not entirely sure what my plan is at the moment. I think I was hoping to not get shot until the Winged Tyrant, Doom and Trygon Deep Struck and that would allow me to come forward. However I was still being shot with impunity so Phil could have sat there each turn and eventually my force would have succombed. At some point I would have to bring it to him. The defence line though was really helping with saving throws.


My Turn 2 and all my reserves arrive. Sadly not in time for the Doom to suck life but luckily any deviations didn't result in wounds to creatures.


The Raider get's pummelled but I think Phil had already made First Blood at this stage.


Given the mech arrayed against me I had opted to keep Cataclysm on the Doom and fired it at the now exposed Dark Eldar only for it to miss, deviate onto the Trygon who wa scompletely unaffected and then typically the drain on the Doom was 3 wounds! The Spore Pod attempts to lash the Venom with its Ripper Tentacles but a quick discussion regarding the 6" reduction in range of weapons and it's decided it can't hit the Venom 1" away. Post match discussion would reveal it never renders weapons with a 6" range down to 0, not that it would have change the games outcome but I may have managed to glance the Venom to death.


The Crushing Claws Tervigon was despatched, the other Tervigon has taken 4 wounds, a Hive Guard is gone and I've 6 remaining Termagants and no Devgaunts!


The Doom gets shot by the Warriors and he fails two saves and dies. The Trygon also gets targetted and suffers 4 wounds.


Then gets shot again and I have to make 4 saves, but only pass 2 so another Monstrous Creature falls for not much gain.


With no other choice I Vector Strike the Venom with my Winged Tyrant and he spanks it royally.


With the Archon and his retinue exposed I shoot with my remaining Twin-linked Devourers... 


and get 5 Precision shots on the Archon!


But he manages to Look Out Sir! or save them all with only a single loss to his unit, damn!


The Archon heads for my defence line.


The Winged Tyrant lands and fires point blank into the Raider, exploding it and killing four of the Warriors embarked, another VP at least.

I spawn 10 termagants to give me some firepower at least. They may have overcome the Archon and his retinue for 2 more VPs but I was still way behind.


And this is the Winged Hive Tyrant's armour saves, having taken two wounds he was unsurprisingly deaded.


Having made the decision to advance instead of hide the inevitable happened and I was tabled, the first time ever I believe. Phil ended up with 14VPs, just failing to get Linebreaker to complete the whitewash. I managed to get 6.


In fairness to Phil he was apologetic at the end for trouncing me so royally, he was actually cheering me on when his Archon was killed. But I always knew this was going to be tough and despite Phil's graciousness and my renewed attitude to enjoy gaming, whatever the trials and tibulations, there's no way to describe this other than unpleasant. We made the best of it and I'd love to play Phil again, I'm just cottoning on to the widely known fact that Dark Eldar are the absolute nemesis to 'nids. Even if I could get in range of his vehicles they can easily move out of range again. I think I'd rather face Necrons, they may have all the tricks and outmatch me in every way but in most games I've played there've been moments where I could swing it.

Finally my Winged Hive Tyrant did some good but the star of the show is the only thing left on the board - my Defence Line. Seriously it must have paid for itself ten times over, sadly it wasn't enough for the numerous bugs seeking cover behind it. And that's a point I kept hearing, apparently folks don't think 'nids should hide behind walls. Well having a copy of the Codex I can inform them that in particular the likes of Hive Guard and Tervigons are bio-constructs that's specific purposes are defensive. Hive Guard, erm, guard the hive and Tervigons roam the inside of Tyranid space craft spawning Termagants as and when a threat is detected. Defence Lines, Bastions and other fortifications can be very much a part of the Tyranid battle force, either as Imperial architecture that has been infested with Tyranid biology or Tyranid biological constructs themselves, similar to Spore Chimneys. Just because on the face of it they should run head first into contact doesn't stop them being tactical, afterall there is an alien intelligence controlling them.

Wednesday 3 April 2013

Throne of Skulls Mar '13 - Battle 2, Tyranids Vs Necrons

Game 2 and time to get a win just like I did in October 2012, oh, Necrons and Wraiths too!

Psychic Powers
Winged Tyrant HQTervigon CC troopTervigon Plain troopBroodlord [Adrenal]
Iron ArmIron ArmIron ArmNA Haemorrhage
HaemorrhageWarp SpeedEnfeebleEnfeeble

Doom of Malan'tai
Psychic Shriek

The low down:
  • The Relic.
  • Vanguard Strike
  • I setup first but lost the Initiative, it happens to all of us eventually.
  • Warlord Trait - Master of Offence - Furious Charge in opponents deployment zone.
  • Brian's Warlord Trait - -1 to my Reserve roll, again! :(
Brian Christie - Necrons (army list at end).

 I wasn't looking forward to meeting the Wraiths I can tell you. I'm well aware of their lethal potential so I was hoping that a good dose of Enfeeble and some heavy duty shooting from whatever I could get in range might diminish their numbers ahead of being spanked.


My Stealers were set up to try and steal the Relic and then get back behind the defence line but I wasn't going to hold my breath, especially with losing the Initiative and those 12" moving Wraiths.


My turn 1 and I make it to the Relic. I managed to Enfeeble the Wraiths nearest the Relic and took two of their number down. This may have been thanks to the Hive Tyrant but he may have targeted the Annihilation barge, I don't recall.


The remaining 3 Wraiths.


Oops, look who failed to finish 2nd turn. Once again the Hive Tyrant suffered wounds and with 3 on the clock crashed out of the sky and was killed outright - First Blood and Slay the Warlord, again!


The Trygon took 4 wounds as well.


Here comes the pain! The Wraiths get into assault but I've got some Iron Armed Tervigons who are hoping to smash face. However, I think they elected to target only the +1 plain Tervigon, who takes down one of the Wraiths in the squad of three.


So check out this 'To Wound' roll - 5 rending hits right there on the Tervigon.


Who promptly failed his remaining saves - POP!


The 15 Spawned [out] gaunts surround the two remaining Wraiths, while the CC Tervigon takes down two from the squad of five.


Followed by another two, but suffers three wounds in return.


The Grim battle unfolds.


15 Fleshborer shots and an assault was surprisingly enough to kill the last two Wraiths, yes I was surprised too!


Meanwhile the Trygon gets taken down, probably by Tesla fire from the Annihilation Barge and Night Scythes. One of the Hive Guard fails his morale check and heads back through the ruins, Synapse is a bit far away, lets hope he rallies of his own accord.


The Broodlord manages to reach the Defence Line with the Relic...


...but is shot, dropping it on my side of the line [following a 50:50 dice roll].


I bundle forward so I can surround the Relic, having dispatched the last of the Wraiths with my brutal Tervigon.


Termagants Conga line to try and get Linebreaker but stay within Synapse of the Tervigon.


While the Tervigon goes and picks up the Relic.


The termagants are shot out of Linebreaker


So I fall back, with the Doom arriving on turn 4 I use him as a life sucking buffer to prevent sneaky 'crons assaulting from the rear.


Five Termagants continue to push for Linebreaker.


Everyone repositions to better protect the Tervigon with the Relic.


"Stack 'em, pack 'em and rack 'em" The Cron air jostles for airspace and dumps a load of Immortals in my back field.


Unfortunately none of the Crons fail their Leadership for the Doom :(


The Termagants are shot off Linebreaker again


I'm guessing we know who's saving through this is!


Somebody needs 4's and above.


With 1 wound left and the Relic my Tervigon secures 3 VPs but Brian has also 3 VPs from First Blood, Slay the Warlord and Linebreaker.


Brian's army list:

A really good game. A tough slog with my Termagants ably dispatching the two Wraiths I'd so feared, but a unit of five was brutal on one of my Tervigon's. Once again the Hive Tyrant lost me the game, surviving only two turns and losing his last wound after being shot out of the sky. The Trygon was also a bit of a bust. On to game 3...